From 9a1bdfbd0838fd895cac445f051b109914f51f73 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Sat, 22 Sep 2012 13:25:18 -0400 Subject: PEGASUS: Fixed claw scoring time It should be set when actually using the claw instead of just looking at the sub control monitors. Thanks to Keith Kaisershot (blitter) for spotting --- engines/pegasus/neighborhood/norad/subcontrolroom.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/pegasus/neighborhood/norad/subcontrolroom.cpp b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp index 2b15ad4b7d..55d756211f 100644 --- a/engines/pegasus/neighborhood/norad/subcontrolroom.cpp +++ b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp @@ -541,8 +541,6 @@ void SubControlRoom::initInteraction() { _subControlMovie.redrawMovieWorld(); _clawMonitorMovie.redrawMovieWorld(); - - GameState.setScoringPlayedWithClaw(true); } void SubControlRoom::closeInteraction() { @@ -833,6 +831,8 @@ void SubControlRoom::clickInHotspot(const Input &input, const Hotspot *spot) { } void SubControlRoom::dispatchClawAction(const int newAction) { + GameState.setScoringPlayedWithClaw(true); + Neighborhood *owner = getOwner(); if (newAction == kNoActionIndex) { -- cgit v1.2.3