From 9d53245f731a4f4fe53b8e1ddb1f603055583674 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 23 Dec 2015 12:55:41 +0200 Subject: LAB: Get rid of _waitTillFinished There is no point waiting for looping sound effects to end --- engines/lab/music.cpp | 1 - engines/lab/music.h | 1 - engines/lab/processroom.cpp | 5 +---- 3 files changed, 1 insertion(+), 6 deletions(-) (limited to 'engines') diff --git a/engines/lab/music.cpp b/engines/lab/music.cpp index a8dd281eb6..4c09d92191 100644 --- a/engines/lab/music.cpp +++ b/engines/lab/music.cpp @@ -60,7 +60,6 @@ Music::Music(LabEngine *vm) : _vm(vm) { _queuingAudioStream = nullptr; _lastMusicRoom = 1; _doReset = true; - _waitTillFinished = false; } void Music::updateMusic() { diff --git a/engines/lab/music.h b/engines/lab/music.h index 857ea81569..42fdf41d67 100644 --- a/engines/lab/music.h +++ b/engines/lab/music.h @@ -83,7 +83,6 @@ private: public: bool _loopSoundEffect; - bool _waitTillFinished; public: Music(LabEngine *vm); diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp index fede42d938..743f408f7e 100644 --- a/engines/lab/processroom.cpp +++ b/engines/lab/processroom.cpp @@ -240,20 +240,17 @@ void LabEngine::doActions(Action *actionList, CloseDataPtr *closePtrList) { switch (actionList->_actionType) { case kActionPlaySound: _music->_loopSoundEffect = false; - _music->_waitTillFinished = true; _music->readMusic(actionList->_messages[0], true); - _music->_waitTillFinished = false; break; case kActionPlaySoundNoWait: _music->_loopSoundEffect = false; - _music->_waitTillFinished = false; _music->readMusic(actionList->_messages[0], false); break; case kActionPlaySoundLooping: _music->_loopSoundEffect = true; - _music->readMusic(actionList->_messages[0], _music->_waitTillFinished); + _music->readMusic(actionList->_messages[0], false); break; case kActionShowDiff: -- cgit v1.2.3