From 9db43997f71e3665bbba54a42514a57dd49e633f Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 6 Sep 2007 22:13:33 +0000 Subject: Temporary workaround for crashes occurring in Winnie when a room's picture resource is unloaded svn-id: r28870 --- engines/agi/preagi_winnie.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp index a508b3f1be..83804f18bc 100644 --- a/engines/agi/preagi_winnie.cpp +++ b/engines/agi/preagi_winnie.cpp @@ -662,7 +662,7 @@ void Winnie::drawRoomPic() { _vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop - _vm->preAgiUnloadResource(rPICTURE, 0); + //_vm->preAgiUnloadResource(rPICTURE, 0); // FIXME: This causes crashes // draw object picture //Winnie_DrawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY); -- cgit v1.2.3