From 9edf1e6a1a95f45b9883e298edc7e578ff9495d1 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 21 Oct 2006 12:44:10 +0000 Subject: cleanup svn-id: r24407 --- engines/saga/interface.cpp | 10 ++++----- engines/saga/music.cpp | 6 ++--- engines/saga/puzzle.cpp | 26 ++++++++++----------- engines/scumm/dialogs.cpp | 2 +- engines/scumm/he/sound_he.cpp | 36 +++++++++++++++--------------- engines/scumm/he/sound_he.h | 2 +- engines/scumm/imuse_digi/dimuse.cpp | 20 ++++++++--------- engines/scumm/imuse_digi/dimuse.h | 3 ++- engines/scumm/imuse_digi/dimuse_script.cpp | 8 +++---- engines/scumm/imuse_digi/dimuse_track.cpp | 4 ++-- engines/scumm/player_mod.cpp | 4 ++-- engines/scumm/player_mod.h | 2 +- engines/scumm/player_nes.cpp | 4 ++-- engines/scumm/player_nes.h | 2 +- engines/scumm/player_v1.cpp | 3 ++- engines/scumm/player_v1.h | 2 +- engines/scumm/player_v2.cpp | 4 ++-- engines/scumm/player_v2.h | 2 +- engines/scumm/player_v2a.cpp | 4 ++-- engines/scumm/player_v2a.h | 2 +- engines/scumm/player_v3a.cpp | 4 ++-- engines/scumm/player_v3a.h | 2 +- engines/scumm/scumm.cpp | 22 +++++++++--------- engines/scumm/sound.cpp | 35 +++++++++++++++-------------- engines/scumm/sound.h | 7 +++++- engines/sword2/controls.cpp | 2 +- 26 files changed, 112 insertions(+), 106 deletions(-) (limited to 'engines') diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp index e0d905a015..0ff1396a49 100644 --- a/engines/saga/interface.cpp +++ b/engines/saga/interface.cpp @@ -546,8 +546,8 @@ void Interface::textInputRepeatCallback(void *refCon) { void Interface::textInputStartRepeat(uint16 ascii) { if (!_textInputRepeatPhase) { _textInputRepeatPhase = 1; - Common::g_timer->removeTimerProc(&textInputRepeatCallback); - Common::g_timer->installTimerProc(&textInputRepeatCallback, KEYBOARD_REPEAT_DELAY1, this); + _vm->_timer->removeTimerProc(&textInputRepeatCallback); + _vm->_timer->installTimerProc(&textInputRepeatCallback, KEYBOARD_REPEAT_DELAY1, this); } _textInputRepeatChar = ascii; @@ -556,8 +556,8 @@ void Interface::textInputStartRepeat(uint16 ascii) { void Interface::textInputRepeat() { if (_textInputRepeatPhase == 1) { _textInputRepeatPhase = 2; - Common::g_timer->removeTimerProc(&textInputRepeatCallback); - Common::g_timer->installTimerProc(&textInputRepeatCallback, KEYBOARD_REPEAT_DELAY2, this); + _vm->_timer->removeTimerProc(&textInputRepeatCallback); + _vm->_timer->installTimerProc(&textInputRepeatCallback, KEYBOARD_REPEAT_DELAY2, this); } else if (_textInputRepeatPhase == 2) { processAscii(_textInputRepeatChar, true); } @@ -565,7 +565,7 @@ void Interface::textInputRepeat() { void Interface::processKeyUp(uint16 ascii) { if (_textInputRepeatPhase) { - Common::g_timer->removeTimerProc(&textInputRepeatCallback); + _vm->_timer->removeTimerProc(&textInputRepeatCallback); _textInputRepeatPhase = 0; } } diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp index bacf726626..f4af44f826 100644 --- a/engines/saga/music.cpp +++ b/engines/saga/music.cpp @@ -346,7 +346,7 @@ void Music::musicVolumeGauge() { _player->setVolume(volume); if (_currentVolumePercent == 100) { - Common::g_timer->removeTimerProc(&musicVolumeGaugeCallback); + _vm->_timer->removeTimerProc(&musicVolumeGaugeCallback); _currentVolume = _targetVolume; } } @@ -361,12 +361,12 @@ void Music::setVolume(int volume, int time) { if (time == 1) { _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume); _player->setVolume(volume); - Common::g_timer->removeTimerProc(&musicVolumeGaugeCallback); + _vm->_timer->removeTimerProc(&musicVolumeGaugeCallback); _currentVolume = volume; return; } - Common::g_timer->installTimerProc(&musicVolumeGaugeCallback, time * 100L, this); + _vm->_timer->installTimerProc(&musicVolumeGaugeCallback, time * 100L, this); } bool Music::isPlaying() { diff --git a/engines/saga/puzzle.cpp b/engines/saga/puzzle.cpp index 54ebf0bc3f..de519e4062 100644 --- a/engines/saga/puzzle.cpp +++ b/engines/saga/puzzle.cpp @@ -119,7 +119,7 @@ void Puzzle::initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, void Puzzle::execute(void) { _active = true; - Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this); + _vm->_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this); initPieces(); @@ -134,7 +134,7 @@ void Puzzle::execute(void) { void Puzzle::exitPuzzle(void) { _active = false; - Common::g_timer->removeTimerProc(&hintTimerCallback); + _vm->_timer->removeTimerProc(&hintTimerCallback); _vm->_scene->changeScene(ITE_SCENE_LODGE, 0, kTransitionNoFade); _vm->_interface->setMode(kPanelMain); @@ -383,17 +383,17 @@ void Puzzle::solicitHint(void) { _vm->_actor->setSpeechColor(1, kITEColorBlack); - Common::g_timer->removeTimerProc(&hintTimerCallback); + _vm->_timer->removeTimerProc(&hintTimerCallback); switch (_hintRqState) { case kRQSpeaking: if (_vm->_actor->isSpeaking()) { - Common::g_timer->installTimerProc(&hintTimerCallback, 50000, this); + _vm->_timer->installTimerProc(&hintTimerCallback, 50000, this); break; } _hintRqState = _hintNextRqState; - Common::g_timer->installTimerProc(&hintTimerCallback, 333333, this); + _vm->_timer->installTimerProc(&hintTimerCallback, 333333, this); break; case kRQNoHint: @@ -416,11 +416,11 @@ void Puzzle::solicitHint(void) { // Roll to see if Sakka scolds if (_vm->_rnd.getRandomNumber(1)) { _hintRqState = kRQSakkaDenies; - Common::g_timer->installTimerProc(&hintTimerCallback, 200000, this); + _vm->_timer->installTimerProc(&hintTimerCallback, 200000, this); } else { _hintRqState = kRQSpeaking; _hintNextRqState = kRQHintRequested; - Common::g_timer->installTimerProc(&hintTimerCallback, 50000, this); + _vm->_timer->installTimerProc(&hintTimerCallback, 50000, this); } break; @@ -433,7 +433,7 @@ void Puzzle::solicitHint(void) { _hintRqState = kRQSpeaking; _hintNextRqState = kRQHintRequestedStage2; - Common::g_timer->installTimerProc(&hintTimerCallback, 50000, this); + _vm->_timer->installTimerProc(&hintTimerCallback, 50000, this); _vm->_interface->converseClear(); _vm->_interface->converseAddText(optionsStr[_lang][kROAccept], 1, 0, 0 ); @@ -460,7 +460,7 @@ void Puzzle::solicitHint(void) { _vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0); _vm->_interface->converseDisplayText(); - Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this); + _vm->_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this); _hintRqState = kRQSkipEverything; break; @@ -483,8 +483,8 @@ void Puzzle::handleReply(int reply) { case 2: // Decline the hint _vm->_actor->abortSpeech(); _hintRqState = kRQNoHint; - Common::g_timer->removeTimerProc(&hintTimerCallback); - Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime * 2, this); + _vm->_timer->removeTimerProc(&hintTimerCallback); + _vm->_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime * 2, this); clearHint(); break; } @@ -546,8 +546,8 @@ void Puzzle::giveHint(void) { _vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0); _vm->_interface->converseDisplayText(); - Common::g_timer->removeTimerProc(&hintTimerCallback); - Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this); + _vm->_timer->removeTimerProc(&hintTimerCallback); + _vm->_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this); } void Puzzle::clearHint(void) { diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp index 2938d73bc0..4c9ad26789 100644 --- a/engines/scumm/dialogs.cpp +++ b/engines/scumm/dialogs.cpp @@ -326,7 +326,7 @@ void SaveLoadChooser::reflowLayout() { int thumbY = g_gui.evaluator()->getVar("scummsaveload_thumbnail.y"); int hPad = g_gui.evaluator()->getVar("scummsaveload_thumbnail.hPad"); int vPad = g_gui.evaluator()->getVar("scummsaveload_thumbnail.vPad"); - int thumbH = ((_vm->_system->getHeight() % 200 && _vm->_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1); + int thumbH = ((g_system->getHeight() % 200 && g_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1); _container->resize(thumbX - hPad, thumbY - vPad, kThumbnailWidth + hPad * 2, thumbH + vPad * 2 + kLineHeight * 4); diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp index b83fde2838..931ef12c95 100644 --- a/engines/scumm/he/sound_he.cpp +++ b/engines/scumm/he/sound_he.cpp @@ -46,9 +46,9 @@ namespace Scumm { -SoundHE::SoundHE(ScummEngine *parent) +SoundHE::SoundHE(ScummEngine *parent, Audio::Mixer *mixer) : - Sound(parent), + Sound(parent, mixer), _vm((ScummEngine_v60he *)parent), _overrideFreq(0), _heMusic(0), @@ -114,7 +114,7 @@ void SoundHE::processSoundQueues() { int SoundHE::isSoundRunning(int sound) const { if (_vm->_game.heversion >= 70) { if (sound >= 10000) { - return _vm->_mixer->getSoundID(_heSoundChannels[sound - 10000]); + return _mixer->getSoundID(_heSoundChannels[sound - 10000]); } } else if (_vm->_game.heversion >= 60) { if (sound == -2) { @@ -124,7 +124,7 @@ int SoundHE::isSoundRunning(int sound) const { } } - if (_vm->_mixer->isSoundIDActive(sound)) + if (_mixer->isSoundIDActive(sound)) return sound; if (isSoundInQueue(sound)) @@ -189,7 +189,7 @@ void SoundHE::stopSoundChannel(int chan) { _vm->_talkDelay = 0; } - _vm->_mixer->stopHandle(_heSoundChannels[chan]); + _mixer->stopHandle(_heSoundChannels[chan]); _heChannel[chan].sound = 0; _heChannel[chan].priority = 0; @@ -219,7 +219,7 @@ int SoundHE::findFreeSoundChannel() { if (min < 8) { for (chan = min; chan < ARRAYSIZE(_heChannel); chan++) { - if (_vm->_mixer->isSoundHandleActive(_heSoundChannels[chan]) == 0) + if (_mixer->isSoundHandleActive(_heSoundChannels[chan]) == 0) return chan; } } else { @@ -236,7 +236,7 @@ int SoundHE::isSoundCodeUsed(int sound) { chan = i; } - if (_vm->_mixer->isSoundHandleActive(_heSoundChannels[chan]) && chan != -1) { + if (_mixer->isSoundHandleActive(_heSoundChannels[chan]) && chan != -1) { return _heChannel[chan].sbngBlock; } else { return 0; @@ -250,7 +250,7 @@ int SoundHE::getSoundPos(int sound) { chan = i; } - if (_vm->_mixer->isSoundHandleActive(_heSoundChannels[chan]) && chan != -1) { + if (_mixer->isSoundHandleActive(_heSoundChannels[chan]) && chan != -1) { int time = _vm->getHETimer(chan + 4) * 11025 / 1000; return time; } else { @@ -271,7 +271,7 @@ int SoundHE::getSoundVar(int sound, int var) { chan = i; } - if (_vm->_mixer->isSoundHandleActive(_heSoundChannels[chan]) && chan != -1) { + if (_mixer->isSoundHandleActive(_heSoundChannels[chan]) && chan != -1) { debug(5, "getSoundVar: sound %d var %d result %d", sound, var, _heChannel[chan].soundVars[var]); return _heChannel[chan].soundVars[var]; } else { @@ -528,14 +528,14 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags) musicFile.seek(music_offs, SEEK_SET); - _vm->_mixer->stopHandle(_heSoundChannels[heChannel]); + _mixer->stopHandle(_heSoundChannels[heChannel]); spoolPtr = _vm->_res->createResource(rtSpoolBuffer, heChannel, size); assert(spoolPtr); musicFile.read(spoolPtr, size); musicFile.close(); if (_vm->_game.heversion == 70) { - _vm->_mixer->playRaw(&_heSoundChannels[heChannel], spoolPtr, size, 11025, flags, soundID, 255, 0, 0,0, type); + _mixer->playRaw(&_heSoundChannels[heChannel], spoolPtr, size, 11025, flags, soundID, 255, 0, 0,0, type); return; } } @@ -585,8 +585,8 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags) flags |= Audio::Mixer::FLAG_LOOP; } - _vm->_mixer->stopHandle(_heSoundChannels[heChannel]); - _vm->_mixer->playRaw(&_heSoundChannels[heChannel], sound, size, rate, flags, soundID, 255, 0, 0,0, type); + _mixer->stopHandle(_heSoundChannels[heChannel]); + _mixer->playRaw(&_heSoundChannels[heChannel], sound, size, rate, flags, soundID, 255, 0, 0,0, type); } // Support for sound in Humongous Entertainment games else if (READ_BE_UINT32(ptr) == MKID_BE('DIGI') || READ_BE_UINT32(ptr) == MKID_BE('TALK')) { @@ -598,7 +598,7 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags) // Skip DIGI/TALK (8) and HSHD (24) blocks ptr += 32; - if (_vm->_mixer->isSoundHandleActive(_heSoundChannels[heChannel])) { + if (_mixer->isSoundHandleActive(_heSoundChannels[heChannel])) { int curSnd = _heChannel[heChannel].sound; if (curSnd == 1 && soundID != 1) return; @@ -641,8 +641,8 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags) _heChannel[heChannel].timer = size * 1000 / rate; } - _vm->_mixer->stopHandle(_heSoundChannels[heChannel]); - _vm->_mixer->playRaw(&_heSoundChannels[heChannel], ptr + heOffset + 8, size, rate, flags, soundID, 255, 0, 0,0, type); + _mixer->stopHandle(_heSoundChannels[heChannel]); + _mixer->playRaw(&_heSoundChannels[heChannel], ptr + heOffset + 8, size, rate, flags, soundID, 255, 0, 0,0, type); } // Support for PCM music in 3DO versions of Humongous Entertainment games @@ -658,9 +658,9 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags) flags = Audio::Mixer::FLAG_AUTOFREE; - _vm->_mixer->stopID(_currentMusic); + _mixer->stopID(_currentMusic); _currentMusic = soundID; - _vm->_mixer->playRaw(NULL, ptr + 8, size, rate, flags, soundID, 255, 0, 0,0, Audio::Mixer::kMusicSoundType); + _mixer->playRaw(NULL, ptr + 8, size, rate, flags, soundID, 255, 0, 0,0, Audio::Mixer::kMusicSoundType); } else if (READ_BE_UINT32(ptr) == MKID_BE('MIDI')) { if (_vm->_imuse) { diff --git a/engines/scumm/he/sound_he.h b/engines/scumm/he/sound_he.h index c0a26c7446..36f0714048 100644 --- a/engines/scumm/he/sound_he.h +++ b/engines/scumm/he/sound_he.h @@ -56,7 +56,7 @@ public: // Used by createSound() } _heChannel[8]; public: - SoundHE(ScummEngine *parent); + SoundHE(ScummEngine *parent, Audio::Mixer *mixer); ~SoundHE(); virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); diff --git a/engines/scumm/imuse_digi/dimuse.cpp b/engines/scumm/imuse_digi/dimuse.cpp index 537faad92a..8d1dab64a7 100644 --- a/engines/scumm/imuse_digi/dimuse.cpp +++ b/engines/scumm/imuse_digi/dimuse.cpp @@ -44,8 +44,8 @@ void IMuseDigital::timer_handler(void *refCon) { imuseDigital->callback(); } -IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, int fps) - : _vm(scumm) { +IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps) + : _vm(scumm), _mixer(mixer) { _pause = false; _sound = new ImuseDigiSndMgr(_vm); assert(_sound); @@ -200,7 +200,7 @@ void IMuseDigital::saveOrLoad(Serializer *ser) { if (track->volGroupId == 3) type = Audio::Mixer::kMusicSoundType; - _vm->_mixer->playInputStream(type, &track->handle, track->stream, -1, vol, pan, false); + _mixer->playInputStream(type, &track->handle, track->stream, -1, vol, pan, false); } } } @@ -318,9 +318,9 @@ void IMuseDigital::callback() { if (result > mixer_size) result = mixer_size; - if (_vm->_mixer->isReady()) { - _vm->_mixer->setChannelVolume(track->handle, vol); - _vm->_mixer->setChannelBalance(track->handle, pan); + if (_mixer->isReady()) { + _mixer->setChannelVolume(track->handle, vol); + _mixer->setChannelBalance(track->handle, pan); track->stream->append(data, result); track->regionOffset += result; } @@ -335,13 +335,13 @@ void IMuseDigital::callback() { assert(mixer_size >= 0); } while (mixer_size != 0); } else if (track->stream2) { - if (_vm->_mixer->isReady()) { + if (_mixer->isReady()) { if (!track->started) { track->started = true; - _vm->_mixer->playInputStream(type, &track->handle, track->stream2, -1, vol, pan, false); + _mixer->playInputStream(type, &track->handle, track->stream2, -1, vol, pan, false); } else { - _vm->_mixer->setChannelVolume(track->handle, vol); - _vm->_mixer->setChannelBalance(track->handle, pan); + _mixer->setChannelVolume(track->handle, vol); + _mixer->setChannelBalance(track->handle, pan); } } } diff --git a/engines/scumm/imuse_digi/dimuse.h b/engines/scumm/imuse_digi/dimuse.h index 0a3ed5b2f5..fe8120c758 100644 --- a/engines/scumm/imuse_digi/dimuse.h +++ b/engines/scumm/imuse_digi/dimuse.h @@ -90,6 +90,7 @@ private: Common::Mutex _mutex; ScummEngine_v7 *_vm; + Audio::Mixer *_mixer; ImuseDigiSndMgr *_sound; char *_audioNames; @@ -131,7 +132,7 @@ private: void playDigMusic(const char *songName, const imuseDigTable *table, int atribPos, bool sequence); public: - IMuseDigital(ScummEngine_v7 *scumm, int fps); + IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps); virtual ~IMuseDigital(); void setAudioNames(int32 num, char *names); diff --git a/engines/scumm/imuse_digi/dimuse_script.cpp b/engines/scumm/imuse_digi/dimuse_script.cpp index b55855262d..0c131775ea 100644 --- a/engines/scumm/imuse_digi/dimuse_script.cpp +++ b/engines/scumm/imuse_digi/dimuse_script.cpp @@ -172,9 +172,9 @@ void IMuseDigital::flushTracks() { track->stream->finish(); } if (track->stream->endOfStream() - || _vm->_mixer->isPaused() // hack for paused Mixer + || _mixer->isPaused() // hack for paused Mixer || _vm->_insaneRunning) { // INSANE hack for sync timer mode - _vm->_mixer->stopHandle(track->handle); + _mixer->stopHandle(track->handle); delete track->stream; track->stream = NULL; _sound->closeSound(track->soundHandle); @@ -182,7 +182,7 @@ void IMuseDigital::flushTracks() { track->used = false; } } else if (track->stream2) { - _vm->_mixer->stopHandle(track->handle); + _mixer->stopHandle(track->handle); delete track->stream2; track->stream2 = NULL; track->used = false; @@ -285,7 +285,7 @@ int IMuseDigital::getSoundStatus(int sound) const { for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->soundId == sound) { - if ((track->stream2 && _vm->_mixer->isSoundHandleActive(track->handle)) || + if ((track->stream2 && _mixer->isSoundHandleActive(track->handle)) || (track->stream && track->used && !track->readyToRemove)) { return 1; } diff --git a/engines/scumm/imuse_digi/dimuse_track.cpp b/engines/scumm/imuse_digi/dimuse_track.cpp index eb17887a0b..37ae22f47f 100644 --- a/engines/scumm/imuse_digi/dimuse_track.cpp +++ b/engines/scumm/imuse_digi/dimuse_track.cpp @@ -179,7 +179,7 @@ void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int32 streamBufferSize = track->iteration; track->stream2 = NULL; track->stream = Audio::makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize); - _vm->_mixer->playInputStream(type, &track->handle, track->stream, -1, vol, pan, false); + _mixer->playInputStream(type, &track->handle, track->stream, -1, vol, pan, false); track->started = true; } @@ -358,7 +358,7 @@ IMuseDigital::Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDel // setup 1 second stream wrapped buffer int32 streamBufferSize = fadeTrack->iteration; fadeTrack->stream = Audio::makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundHandle), fadeTrack->mixerFlags, streamBufferSize); - _vm->_mixer->playInputStream(type, &fadeTrack->handle, fadeTrack->stream, -1, fadeTrack->vol / 1000, fadeTrack->pan, false); + _mixer->playInputStream(type, &fadeTrack->handle, fadeTrack->stream, -1, fadeTrack->vol / 1000, fadeTrack->pan, false); fadeTrack->started = true; fadeTrack->used = true; diff --git a/engines/scumm/player_mod.cpp b/engines/scumm/player_mod.cpp index 9a22aaa1e0..8ce3c80132 100644 --- a/engines/scumm/player_mod.cpp +++ b/engines/scumm/player_mod.cpp @@ -28,9 +28,9 @@ namespace Scumm { -Player_MOD::Player_MOD(ScummEngine *scumm) { +Player_MOD::Player_MOD(Audio::Mixer *mixer) { int i; - _mixer = scumm->_mixer; + _mixer = mixer; _samplerate = _mixer->getOutputRate(); _mixamt = 0; _mixpos = 0; diff --git a/engines/scumm/player_mod.h b/engines/scumm/player_mod.h index 5caa27e23a..155cb154d1 100644 --- a/engines/scumm/player_mod.h +++ b/engines/scumm/player_mod.h @@ -38,7 +38,7 @@ namespace Scumm { */ class Player_MOD : public Audio::AudioStream { public: - Player_MOD(ScummEngine *scumm); + Player_MOD(Audio::Mixer *mixer); virtual ~Player_MOD(); virtual void setMusicVolume(int vol); diff --git a/engines/scumm/player_nes.cpp b/engines/scumm/player_nes.cpp index 0a63cf153c..a44498edc2 100644 --- a/engines/scumm/player_nes.cpp +++ b/engines/scumm/player_nes.cpp @@ -605,10 +605,10 @@ int16 APU_GetSample(void) { } -Player_NES::Player_NES(ScummEngine *scumm) { +Player_NES::Player_NES(ScummEngine *scumm, Audio::Mixer *mixer) { int i; _vm = scumm; - _mixer = scumm->_mixer; + _mixer = mixer; APUe::APU.SampleRate = _sample_rate = _mixer->getOutputRate(); _samples_per_frame = _sample_rate / 60; diff --git a/engines/scumm/player_nes.h b/engines/scumm/player_nes.h index c7788bb6b1..9739766913 100644 --- a/engines/scumm/player_nes.h +++ b/engines/scumm/player_nes.h @@ -45,7 +45,7 @@ static const int NUMCHANS = 4; */ class Player_NES : public Audio::AudioStream, public MusicEngine { public: - Player_NES(ScummEngine *scumm); + Player_NES(ScummEngine *scumm, Audio::Mixer *mixer); virtual ~Player_NES(); virtual void setMusicVolume(int vol); diff --git a/engines/scumm/player_v1.cpp b/engines/scumm/player_v1.cpp index d752fbde2d..b0b47b7f32 100644 --- a/engines/scumm/player_v1.cpp +++ b/engines/scumm/player_v1.cpp @@ -34,7 +34,8 @@ namespace Scumm { #define TIMER_BASE_FREQ 1193000 #define FIXP_SHIFT 16 -Player_V1::Player_V1(ScummEngine *scumm, bool pcjr) : Player_V2(scumm, pcjr) { +Player_V1::Player_V1(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) + : Player_V2(scumm, mixer, pcjr) { // Initialize channel code for (int i = 0; i < 4; ++i) clear_channel(i); diff --git a/engines/scumm/player_v1.h b/engines/scumm/player_v1.h index 60ba8ad26d..f1c9a5ea1e 100644 --- a/engines/scumm/player_v1.h +++ b/engines/scumm/player_v1.h @@ -33,7 +33,7 @@ namespace Scumm { */ class Player_V1 : public Player_V2 { public: - Player_V1(ScummEngine *scumm, bool pcjr); + Player_V1(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr); ~Player_V1(); virtual void startSound(int sound); diff --git a/engines/scumm/player_v2.cpp b/engines/scumm/player_v2.cpp index 9726149851..1eb7b958dd 100644 --- a/engines/scumm/player_v2.cpp +++ b/engines/scumm/player_v2.cpp @@ -342,12 +342,12 @@ static const uint16 pcjr_freq_table[12] = { #endif -Player_V2::Player_V2(ScummEngine *scumm, bool pcjr) { +Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) { int i; _isV3Game = (scumm->_game.version >= 3); _vm = scumm; - _mixer = scumm->_mixer; + _mixer = mixer; _sample_rate = _mixer->getOutputRate(); _header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6; diff --git a/engines/scumm/player_v2.h b/engines/scumm/player_v2.h index c1a15f542e..91479487f9 100644 --- a/engines/scumm/player_v2.h +++ b/engines/scumm/player_v2.h @@ -74,7 +74,7 @@ struct channel_data { */ class Player_V2 : public Audio::AudioStream, public MusicEngine { public: - Player_V2(ScummEngine *scumm, bool pcjr); + Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr); virtual ~Player_V2(); virtual void setMusicVolume(int vol); diff --git a/engines/scumm/player_v2a.cpp b/engines/scumm/player_v2a.cpp index 23eeebf70b..e1f36464bb 100644 --- a/engines/scumm/player_v2a.cpp +++ b/engines/scumm/player_v2a.cpp @@ -1303,7 +1303,7 @@ static V2A_Sound *findSound (unsigned long crc) { return NULL; } -Player_V2A::Player_V2A(ScummEngine *scumm) { +Player_V2A::Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer) { int i; _vm = scumm; @@ -1317,7 +1317,7 @@ Player_V2A::Player_V2A(ScummEngine *scumm) { _slot[i].sound = NULL; } - _mod = new Player_MOD(scumm); + _mod = new Player_MOD(mixer); _mod->setUpdateProc(update_proc, this, 60); } diff --git a/engines/scumm/player_v2a.h b/engines/scumm/player_v2a.h index b2d25d67d5..11d8470336 100644 --- a/engines/scumm/player_v2a.h +++ b/engines/scumm/player_v2a.h @@ -40,7 +40,7 @@ class V2A_Sound; */ class Player_V2A : public MusicEngine { public: - Player_V2A(ScummEngine *scumm); + Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer); virtual ~Player_V2A(); virtual void setMusicVolume(int vol); diff --git a/engines/scumm/player_v3a.cpp b/engines/scumm/player_v3a.cpp index e229f4515e..337145e442 100644 --- a/engines/scumm/player_v3a.cpp +++ b/engines/scumm/player_v3a.cpp @@ -35,7 +35,7 @@ static const uint16 note_freqs[4][12] = { {0x00D6, 0x00CA, 0x00BE, 0x00B4, 0x00A9, 0x00A0, 0x0097, 0x008E, 0x0086, 0x007F, 0x00F0, 0x00E2} }; -Player_V3A::Player_V3A(ScummEngine *scumm) { +Player_V3A::Player_V3A(ScummEngine *scumm, Audio::Mixer *mixer) { int i; _vm = scumm; for (i = 0; i < V3A_MAXMUS; i++) { @@ -56,7 +56,7 @@ Player_V3A::Player_V3A(ScummEngine *scumm) { _isinit = false; - _mod = new Player_MOD(scumm); + _mod = new Player_MOD(mixer); _mod->setUpdateProc(update_proc, this, 60); } diff --git a/engines/scumm/player_v3a.h b/engines/scumm/player_v3a.h index 351d8ece60..9fea053830 100644 --- a/engines/scumm/player_v3a.h +++ b/engines/scumm/player_v3a.h @@ -39,7 +39,7 @@ class ScummEngine; */ class Player_V3A : public MusicEngine { public: - Player_V3A(ScummEngine *scumm); + Player_V3A(ScummEngine *scumm, Audio::Mixer *mixer); virtual ~Player_V3A(); virtual void setMusicVolume(int vol); diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 371017b8b5..877dacd953 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1009,9 +1009,9 @@ void ScummEngine::setupScumm() { // Create the sound manager if (_game.heversion > 0) - _sound = new SoundHE(this); + _sound = new SoundHE(this, _mixer); else - _sound = new Sound(this); + _sound = new Sound(this, _mixer); // Setup the music engine setupMusic(_game.midi); @@ -1096,16 +1096,14 @@ void ScummEngine::setupScumm() { void ScummEngine_v7::setupScumm() { if (_game.features & GF_DIGI_IMUSE) { -#ifndef DISABLE_SCUMM_7_8 - _musicEngine = _imuseDigital = new IMuseDigital(this, 10); -#endif + _musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, 10); } ScummEngine::setupScumm(); // Create FT INSANE object if (_game.id == GID_FT) - _insane = new Insane((ScummEngine_v7 *)this); + _insane = new Insane(this); else _insane = 0; @@ -1457,19 +1455,19 @@ void ScummEngine::setupMusic(int midi) { // TODO _musicEngine = NULL; } else if (_game.platform == Common::kPlatformNES) { - _musicEngine = new Player_NES(this); + _musicEngine = new Player_NES(this, _mixer); } else if ((_game.platform == Common::kPlatformAmiga) && (_game.version == 2)) { - _musicEngine = new Player_V2A(this); + _musicEngine = new Player_V2A(this, _mixer); } else if ((_game.platform == Common::kPlatformAmiga) && (_game.version == 3)) { - _musicEngine = new Player_V3A(this); + _musicEngine = new Player_V3A(this, _mixer); } else if ((_game.platform == Common::kPlatformAmiga) && (_game.version <= 4)) { _musicEngine = NULL; } else if (_game.id == GID_MANIAC && (_game.version == 1)) { - _musicEngine = new Player_V1(this, midiDriver != MD_PCSPK); + _musicEngine = new Player_V1(this, _mixer, midiDriver != MD_PCSPK); } else if (_game.version <= 2) { - _musicEngine = new Player_V2(this, midiDriver != MD_PCSPK); + _musicEngine = new Player_V2(this, _mixer, midiDriver != MD_PCSPK); } else if ((_musicType == MDT_PCSPK) && ((_game.version > 2) && (_game.version <= 4))) { - _musicEngine = new Player_V2(this, midiDriver != MD_PCSPK); + _musicEngine = new Player_V2(this, _mixer, midiDriver != MD_PCSPK); } else if (_game.version >= 3 && _game.heversion <= 61 && _game.platform != Common::kPlatform3DO) { MidiDriver *nativeMidiDriver = 0; MidiDriver *adlibMidiDriver = 0; diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 1da644e1e9..f6850cc773 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -56,9 +56,10 @@ struct MP3OffsetTable { /* Compressed Sound (.SO3) */ }; -Sound::Sound(ScummEngine *parent) +Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer) : _vm(parent), + _mixer(mixer), _soundQuePos(0), _soundQue2Pos(0), _sfxFile(0), @@ -187,7 +188,7 @@ void Sound::playSound(int soundID) { // Allocate a sound buffer, copy the data into it, and play sound = (char *)malloc(size); memcpy(sound, ptr, size); - _vm->_mixer->playRaw(NULL, sound, size, rate, flags, soundID); + _mixer->playRaw(NULL, sound, size, rate, flags, soundID); } // WORKAROUND bug # 1311447 else if (READ_BE_UINT32(ptr) == 0x460e200d) { @@ -209,7 +210,7 @@ void Sound::playSound(int soundID) { // Allocate a sound buffer, copy the data into it, and play sound = (char *)malloc(size); memcpy(sound, ptr, size); - _vm->_mixer->playRaw(NULL, sound, size, rate, flags, soundID); + _mixer->playRaw(NULL, sound, size, rate, flags, soundID); } // Support for sampled sound effects in Monkey Island 1 and 2 else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) { @@ -280,7 +281,7 @@ void Sound::playSound(int soundID) { // Allocate a sound buffer, copy the data into it, and play sound = (char *)malloc(size); memcpy(sound, ptr + 6, size); - _vm->_mixer->playRaw(NULL, sound, size, rate, flags, soundID); + _mixer->playRaw(NULL, sound, size, rate, flags, soundID); } else if ((_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') || READ_BE_UINT32(ptr) == MKID_BE('TOWS')) { @@ -333,7 +334,7 @@ void Sound::playSound(int soundID) { if (loopEnd > 0) flags |= Audio::Mixer::FLAG_LOOP; - _vm->_mixer->playRaw(NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd); + _mixer->playRaw(NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd); } break; case 1: @@ -394,7 +395,7 @@ void Sound::playSound(int soundID) { sound = (char *)malloc(size); int vol = ptr[24] * 4; memcpy(sound, ptr + READ_BE_UINT16(ptr + 8), size); - _vm->_mixer->playRaw(NULL, sound, size, rate, Audio::Mixer::FLAG_AUTOFREE, soundID, vol, 0); + _mixer->playRaw(NULL, sound, size, rate, Audio::Mixer::FLAG_AUTOFREE, soundID, vol, 0); } else { @@ -458,7 +459,7 @@ void Sound::processSfxQueues() { } else if (_vm->_game.heversion >= 60) { finished = !isSoundRunning(1); } else { - finished = !_vm->_mixer->isSoundHandleActive(_talkChannelHandle); + finished = !_mixer->isSoundHandleActive(_talkChannelHandle); } if ((uint) act < 0x80 && ((_vm->_game.version == 8) || (_vm->_game.version <= 7 && !_vm->_string[0].no_talk_anim))) { @@ -556,7 +557,7 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle if (mode == 1 && (_vm->_game.id == GID_TENTACLE || _vm->_game.id == GID_SAMNMAX)) { id = 777777 + _talk_sound_channel; - _vm->_mixer->stopID(id); + _mixer->stopID(id); } if (b > 8) { @@ -598,7 +599,7 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle _mouthSyncMode = true; } - if (!_soundsPaused && _vm->_mixer->isReady()) { + if (!_soundsPaused && _mixer->isReady()) { Audio::AudioStream *input = NULL; switch (_soundMode) { @@ -636,7 +637,7 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle _vm->_imuseDigital->startVoice(kTalkSoundID, input); #endif } else { - _vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, input, id); + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, input, id); } } } @@ -650,7 +651,7 @@ void Sound::stopTalkSound() { } else if (_vm->_game.heversion >= 60) { stopSound(1); } else { - _vm->_mixer->stopHandle(_talkChannelHandle); + _mixer->stopHandle(_talkChannelHandle); } _sfxMode &= ~2; } @@ -682,7 +683,7 @@ int Sound::isSoundRunning(int sound) const { if (sound == _currentCDSound) return pollCD(); - if (_vm->_mixer->isSoundIDActive(sound)) + if (_mixer->isSoundIDActive(sound)) return 1; if (isSoundInQueue(sound)) @@ -727,7 +728,7 @@ bool Sound::isSoundInUse(int sound) const { if (_vm->_imuse) return _vm->_imuse->get_sound_active(sound); - if (_vm->_mixer->isSoundIDActive(sound)) + if (_mixer->isSoundIDActive(sound)) return 1; return false; @@ -765,7 +766,7 @@ void Sound::stopSound(int sound) { } if (!(_vm->_game.features & GF_DIGI_IMUSE)) - _vm->_mixer->stopID(sound); + _mixer->stopID(sound); if (_vm->_musicEngine) _vm->_musicEngine->stopSound(sound); @@ -797,7 +798,7 @@ void Sound::stopAllSounds() { // Stop all SFX if (!_vm->_imuseDigital) { - _vm->_mixer->stopAll(); + _mixer->stopAll(); } } @@ -874,7 +875,7 @@ void Sound::pauseSounds(bool pause) { } #endif - _vm->_mixer->pauseAll(pause); + _mixer->pauseAll(pause); if ((_vm->_game.features & GF_AUDIOTRACKS) && _vm->VAR(_vm->VAR_MUSIC_TIMER) > 0) { if (pause) @@ -983,7 +984,7 @@ BaseScummFile *Sound::openSfxFile() { } bool Sound::isSfxFinished() const { - return !_vm->_mixer->hasActiveChannelOfType(Audio::Mixer::kSFXSoundType); + return !_mixer->hasActiveChannelOfType(Audio::Mixer::kSFXSoundType); } // We use a real timer in an attempt to get better sync with CD tracks. This is diff --git a/engines/scumm/sound.h b/engines/scumm/sound.h index 83607d3dd3..bda4fdd273 100644 --- a/engines/scumm/sound.h +++ b/engines/scumm/sound.h @@ -27,6 +27,10 @@ #include "sound/mixer.h" #include "scumm/saveload.h" +namespace Audio { +class Mixer; +} + namespace Scumm { class ScummEngine; @@ -52,6 +56,7 @@ public: protected: ScummEngine *_vm; + Audio::Mixer *_mixer; int16 _soundQuePos, _soundQue[0x100]; int16 _soundQue2Pos; @@ -85,7 +90,7 @@ public: byte _sfxMode; public: - Sound(ScummEngine *parent); + Sound(ScummEngine *parent, Audio::Mixer *mixer); virtual ~Sound(); virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); virtual void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); diff --git a/engines/sword2/controls.cpp b/engines/sword2/controls.cpp index b1eb7ad932..f9665c4be8 100644 --- a/engines/sword2/controls.cpp +++ b/engines/sword2/controls.cpp @@ -1003,7 +1003,7 @@ void OptionsDialog::onAction(Widget *widget, int result) { if (widget == _musicSwitch) { _vm->_sound->muteMusic(result != 0); } else if (widget == _musicSlider) { - _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, result); + _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, result); _vm->_sound->muteMusic(result == 0); _musicSwitch->setValue(result != 0); } else if (widget == _speechSlider) { -- cgit v1.2.3