From a31a97c520bbe49bf351b5178302a529f313a35e Mon Sep 17 00:00:00 2001 From: richiesams Date: Mon, 5 Aug 2013 19:09:28 -0500 Subject: ZVISION: Add debug statements for Puzzle checking --- engines/zvision/script_manager.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'engines') diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp index 7fcade22c1..395d45cff9 100644 --- a/engines/zvision/script_manager.cpp +++ b/engines/zvision/script_manager.cpp @@ -24,6 +24,7 @@ #include "common/algorithm.h" #include "common/hashmap.h" +#include "common/debug.h" #include "zvision/script_manager.h" #include "zvision/actions.h" @@ -76,6 +77,8 @@ void ScriptManager::checkPuzzleCriteria() { while (!_puzzlesToCheck.empty()) { Puzzle *puzzle = _puzzlesToCheck.pop(); + debug("Checking puzzle: %u", puzzle->key); + // Check each Criteria bool criteriaMet = false; for (Common::List::iterator iter = puzzle->criteriaList.begin(); iter != puzzle->criteriaList.end(); iter++) { @@ -110,6 +113,8 @@ void ScriptManager::checkPuzzleCriteria() { // TODO: Add logic for the different Flags (aka, ONCE_PER_INST) // criteriaList can be empty. Aka, the puzzle should be executed immediately if (puzzle->criteriaList.empty() || criteriaMet) { + debug("Puzzle %u criteria passed. Executing its ResultActions", puzzle->key); + for (Common::List >::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); resultIter++) { (*resultIter)->execute(_engine); } -- cgit v1.2.3