From a44ab1facc9c1ed8bc1f1ff38876c65f2624a406 Mon Sep 17 00:00:00 2001 From: unknown Date: Sat, 4 Apr 2015 21:08:15 -0500 Subject: MADS: Fix incorrect depth handling after picking up rebreather --- engines/mads/nebular/nebular_scenes1.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'engines') diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 0c5888b6ec..047dc1f498 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -1462,7 +1462,6 @@ void Scene103::actions() { } else if (_action.isAction(VERB_TAKE, NOUN_REBREATHER, 0) && _game._objects.isInRoom(OBJ_REBREATHER)) { switch (_vm->_game->_trigger) { case 0: - _scene->changeVariant(1); _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 3, 2); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 6, 1); -- cgit v1.2.3