From a49a7d5ad4f4435ed8cee0934c94155586f2dd99 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 3 Jul 2013 22:47:15 -0400 Subject: TSAGE: Fix for moving east in R2R maze scene 3500 --- engines/tsage/ringworld2/ringworld2_scenes3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 648f82317e..d5e7b1b9c1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -3929,7 +3929,7 @@ void Scene3500::dispatch() { } else { var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; var_8 = abs(newMazeX - var_4); - cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, cellId + 46)); + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= var_4) && (_mazePosition.x <= var_4)) || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) { newMazeX = var_4; -- cgit v1.2.3