From a5f280647b5cfab615f8ef8ce00e79af0f5a696b Mon Sep 17 00:00:00 2001 From: Max Horn Date: Wed, 23 Jul 2008 17:01:42 +0000 Subject: cleanup svn-id: r33250 --- engines/tinsel/tinsel.cpp | 26 ++++++++++++++------------ engines/tinsel/tinsel.h | 7 +++---- 2 files changed, 17 insertions(+), 16 deletions(-) (limited to 'engines') diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 8139e9f55d..76324e8272 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -288,7 +288,7 @@ void MouseProcess(CORO_PARAM) { _ctx->lastRWasDouble = false; while (true) { - // FIXME: I'm still keeping the ctrl/Alt handling in the KeyProcess method. + // FIXME: I'm still keeping the ctrl/Alt handling in the ProcessKeyEvent method. // Need to make sure that this works correctly //DragKeys(); @@ -829,11 +829,13 @@ void TinselEngine::NextGameCycle(void) { bool TinselEngine::pollEvent() { - if (!g_system->getEventManager()->pollEvent(_event)) + Common::Event event; + + if (!g_system->getEventManager()->pollEvent(event)) return false; // Handle the various kind of events - switch (_event.type) { + switch (event.type) { case Common::EVENT_QUIT: quitFlag = true; break; @@ -843,16 +845,16 @@ bool TinselEngine::pollEvent() { case Common::EVENT_RBUTTONDOWN: case Common::EVENT_RBUTTONUP: // Add button to queue for the mouse process - mouseButtons.push_back(_event.type); + mouseButtons.push_back(event.type); break; case Common::EVENT_MOUSEMOVE: - _mousePos = _event.mouse; + _mousePos = event.mouse; break; case Common::EVENT_KEYDOWN: case Common::EVENT_KEYUP: - KeyProcess(); + ProcessKeyEvent(event); break; default: @@ -952,12 +954,12 @@ void TinselEngine::ChopDrivers(void) { * Process a keyboard event */ -void TinselEngine::KeyProcess(void) { +void TinselEngine::ProcessKeyEvent(const Common::Event &event) { // Handle any special keys immediately - switch (_event.kbd.keycode) { + switch (event.kbd.keycode) { case Common::KEYCODE_d: - if ((_event.kbd.flags == Common::KBD_CTRL) && (_event.type == Common::EVENT_KEYDOWN)) { + if ((event.kbd.flags == Common::KBD_CTRL) && (event.type == Common::EVENT_KEYDOWN)) { // Activate the debugger assert(_console); _console->attach(); @@ -970,7 +972,7 @@ void TinselEngine::KeyProcess(void) { // Check for movement keys int idx = 0; - switch (_event.kbd.keycode) { + switch (event.kbd.keycode) { case Common::KEYCODE_UP: case Common::KEYCODE_KP8: idx = MSK_UP; @@ -991,7 +993,7 @@ void TinselEngine::KeyProcess(void) { break; } if (idx != 0) { - if (_event.type == Common::EVENT_KEYDOWN) + if (event.type == Common::EVENT_KEYDOWN) _dosPlayerDir |= idx; else _dosPlayerDir &= ~idx; @@ -999,7 +1001,7 @@ void TinselEngine::KeyProcess(void) { } // All other keypresses add to the queue for processing in KeyboardProcess - keypresses.push_back(_event); + keypresses.push_back(event); } } // End of namespace Tinsel diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h index 99136e0e7b..9370ba6817 100644 --- a/engines/tinsel/tinsel.h +++ b/engines/tinsel/tinsel.h @@ -76,7 +76,6 @@ class TinselEngine : public ::Engine { Common::KeyState _keyPressed; Common::RandomSource _random; Surface _screenSurface; - Common::Event _event; Common::Point _mousePos; uint8 _dosPlayerDir; Console *_console; @@ -113,7 +112,9 @@ private: void RestartGame(void); void RestartDrivers(void); void ChopDrivers(void); - void KeyProcess(void); + void ProcessKeyEvent(const Common::Event &event); + bool pollEvent(); + public: const Common::String getTargetName() const { return _targetName; } Common::String getSavegamePattern() const; @@ -121,8 +122,6 @@ public: Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; } Surface &screen() { return _screenSurface; } - bool pollEvent(); - Common::Event event() { return _event; } Common::Point getMousePosition() const { return _mousePos; } void setMousePosition(const Common::Point &pt) { g_system->warpMouse(pt.x, pt.y); -- cgit v1.2.3