From a773c7a84268f7b7a7a1f8ecd00e7a14e1ab667c Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 5 Sep 2010 08:49:22 +0000 Subject: SWORD25: Further attempt to fix vector rendering svn-id: r53321 --- engines/sword25/gfx/image/vectorimagerenderer.cpp | 131 +++++++++++++++++----- 1 file changed, 100 insertions(+), 31 deletions(-) (limited to 'engines') diff --git a/engines/sword25/gfx/image/vectorimagerenderer.cpp b/engines/sword25/gfx/image/vectorimagerenderer.cpp index 22feaaf8b4..f6013605d0 100644 --- a/engines/sword25/gfx/image/vectorimagerenderer.cpp +++ b/engines/sword25/gfx/image/vectorimagerenderer.cpp @@ -245,8 +245,83 @@ void art_rgb_svp_alpha1(const ArtSVP *svp, art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_callback1, &data); } -void drawBez(ArtBpath *bez, art_u8 *buffer, int width, int height, double scaleX, double scaleY, double penWidth, unsigned int color) { +static int art_vpath_len(ArtVpath *a) { + int i; + + for (i = 0; a[i].code != ART_END; i++); + return i; +} + +ArtVpath *art_vpath_cat(ArtVpath *a, ArtVpath *b) { + ArtVpath *dest; + ArtVpath *p; + int len_a, len_b; + + len_a = art_vpath_len(a); + len_b = art_vpath_len(b); + dest = art_new(ArtVpath, len_a + len_b + 1); + p = dest; + + for (int i = 0; i < len_a - 1; i++) + *p++ = *a++; + for (int i = 0; i <= len_b; i++) + *p++ = *b++; + + return dest; +} + +void art_svp_make_convex(ArtSVP *svp) { + int i; + + if (svp->n_segs > 0 && svp->segs[0].dir == 0) { + for (i = 0; i < svp->n_segs; i++) { + svp->segs[i].dir = !svp->segs[i].dir; + } + } +} + +ArtVpath *art_vpath_reverse(ArtVpath *a) { + ArtVpath *dest; + ArtVpath it; + int len; + int state = 0; + int i; + + len = art_vpath_len(a); + dest = art_new(ArtVpath, len + 1); + + for (i = 0; i < len; i++) { + it = a[len - i - 1]; + if (state) { + it.code = ART_LINETO; + } else { + it.code = ART_MOVETO_OPEN; + state = 1; + } + if (a[len - i - 1].code == ART_MOVETO || + a[len - i - 1].code == ART_MOVETO_OPEN) { + state = 0; + } + dest[i] = it; + } + dest[len] = a[len]; + + return dest; +} + +ArtVpath *art_vpath_reverse_free(ArtVpath *a) { + ArtVpath *dest; + + dest = art_vpath_reverse(a); + art_free(a); + + return dest; +} + +void drawBez(ArtBpath *bez1, ArtBpath *bez2, art_u8 *buffer, int width, int height, double scaleX, double scaleY, double penWidth, unsigned int color) { ArtVpath *vec = NULL; + ArtVpath *vec1 = NULL; + ArtVpath *vec2 = NULL; ArtSVP *svp = NULL; #if 0 @@ -265,32 +340,34 @@ void drawBez(ArtBpath *bez, art_u8 *buffer, int width, int height, double scaleX printf(" drawBez(bez, buffer, 1.0, 1.0, %f, 0x%08x);\n", penWidth, color); #endif - vec = art_bez_path_to_vec(bez, 0.5); + vec1 = art_bez_path_to_vec(bez1, 0.5); + vec2 = art_bez_path_to_vec(bez2, 0.5); + vec2 = art_vpath_reverse_free(vec2); + vec = art_vpath_cat(vec1, vec2); if (scaleX != 1.0 || scaleY != 1.0) { - ArtVpath *vec1; - int size; - - for (size = 0; vec[size].code != ART_END; size++); + ArtVpath *vect; + int size = art_vpath_len(vec); - vec1 = art_new(ArtVpath, size + 1); + vect = art_new(ArtVpath, size + 1); int k; for (k = 0; k < size; k++) { - vec1[k].code = vec[k].code; - vec1[k].x = vec[k].x * scaleX; - vec1[k].y = vec[k].y * scaleY; + vect[k].code = vec[k].code; + vect[k].x = vec[k].x * scaleX; + vect[k].y = vec[k].y * scaleY; } - vec1[k].code = ART_END; + vect[k].code = ART_END; art_free(vec); - vec = vec1; + vec = vect; } if (penWidth != -1) { svp = art_svp_vpath_stroke(vec, ART_PATH_STROKE_JOIN_ROUND, ART_PATH_STROKE_CAP_ROUND, penWidth, 1.0, 0.5); } else { svp = art_svp_from_vpath(vec); + art_svp_make_convex(svp); } art_rgb_svp_alpha1(svp, 0, 0, width, height, color, buffer, width * 4, NULL); @@ -321,11 +398,11 @@ void VectorImage::render(int width, int height) { // Count vector sizes in order to minimize memory // fragmentation for (uint p = 0; p < _elements[e].getPathCount(); p++) { - if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1) - fill1len += _elements[e].getPathInfo(p).getVecLen(); - if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1) fill0len += _elements[e].getPathInfo(p).getVecLen(); + + if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1) + fill1len += _elements[e].getPathInfo(p).getVecLen(); } // Now lump together vectors @@ -335,30 +412,22 @@ void VectorImage::render(int width, int height) { ArtBpath *fill0pos = fill0; for (uint p = 0; p < _elements[e].getPathCount(); p++) { - // Normal order - if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1) { + if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1) { for (int i = 0; i < _elements[e].getPathInfo(p).getVecLen(); i++) - *fill1pos++ = _elements[e].getPathInfo(p).getVec()[i]; + *fill0pos++ = _elements[e].getPathInfo(p).getVec()[i]; } - // Reverse order - if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1) { - for (int i = _elements[e].getPathInfo(p).getVecLen() - 1; i >= 0; i--) - *fill0pos++ = _elements[e].getPathInfo(p).getVec()[i]; + if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1) { + for (int i = 0; i < _elements[e].getPathInfo(p).getVecLen(); i++) + *fill1pos++ = _elements[e].getPathInfo(p).getVec()[i]; } } // Close vectors - (*fill1pos).code = ART_END; (*fill0pos).code = ART_END; + (*fill1pos).code = ART_END; - #if 0 - if (fill1len) - drawBez(fill1, _pixelData, width, height, scaleX, scaleY, -1, _elements[e].getFillStyleColor(s)); - - if (fill0len) - drawBez(fill0, _pixelData, width, height, scaleX, scaleY, -1, _elements[e].getFillStyleColor(s)); - #endif + drawBez(fill0, fill1, _pixelData, width, height, scaleX, scaleY, -1, _elements[e].getFillStyleColor(s)); art_free(fill0); art_free(fill1); @@ -371,7 +440,7 @@ void VectorImage::render(int width, int height) { for (uint p = 0; p < _elements[e].getPathCount(); p++) { if (_elements[e].getPathInfo(p).getLineStyle() == s + 1) { - drawBez(_elements[e].getPathInfo(p).getVec(), _pixelData, width, height, scaleX, scaleY, penWidth, _elements[e].getLineStyleColor(s)); + drawBez(_elements[e].getPathInfo(p).getVec(), 0, _pixelData, width, height, scaleX, scaleY, penWidth, _elements[e].getLineStyleColor(s)); } } } -- cgit v1.2.3