From a78b2c867d2ad9ea3370c516f3dbc586542e56d9 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Thu, 18 Sep 2014 21:54:35 +0200 Subject: CGE2: Add some comment concerning the fallback detection in CGE2 --- engines/cge2/detection.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines') diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp index d93a090513..c05ce70c3d 100644 --- a/engines/cge2/detection.cpp +++ b/engines/cge2/detection.cpp @@ -126,6 +126,8 @@ static ADGameDescription s_fallbackDesc = { GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }; +// This fallback detection looks identical to the one used for CGE. In fact, the difference resides +// in the ResourceManager which handles a different archive format. The rest of the detection is identical. const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADFilePropertiesMap filesProps; -- cgit v1.2.3