From a895cf1b5af337c8ff300596ceaebc192a127472 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Thu, 10 Nov 2016 10:21:12 -0600 Subject: SCI32: Fix incomplete workaround comment --- engines/sci/engine/workarounds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 3cad559dbd..4e9c59b225 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -399,7 +399,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround const SciWorkaroundEntry kArraySetElements_workarounds[] = { - { GID_GK1, 302, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when erasing a letter + { GID_GK1, 302, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when erasing a letter on the wall in St Louis Cemetery { GID_PHANTASMAGORIA,902, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // tries to set an element of a string array to the ego object when starting a new game and selecting a chapter above 1 SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3