From aa61aabdaf25ccfb7997592d62838090894e52c6 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sun, 18 Oct 2015 14:59:13 +0200 Subject: MADS: Phantom: Implement scene 106 --- engines/mads/phantom/phantom_scenes.cpp | 2 +- engines/mads/phantom/phantom_scenes1.cpp | 575 +++++++++++++++++++++++++++++++ engines/mads/phantom/phantom_scenes1.h | 13 + 3 files changed, 589 insertions(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 4e474a8e04..31b50fe72f 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -53,7 +53,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 105: // ground floor, storage room return new Scene105(vm); case 106: // behind stage - return new DummyScene(vm); // TODO + return new Scene106(vm); case 107: // stage right wing return new DummyScene(vm); // TODO case 108: // stage left wing diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index b7199bd7f7..5357cfe00f 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -4172,5 +4172,580 @@ void Scene105::preActions() { /*------------------------------------------------------------------------*/ +Scene106::Scene106(MADSEngine *vm) : Scene1xx(vm) { + _sandbagHostpotId = -1; +} + +void Scene106::synchronize(Common::Serializer &s) { + Scene1xx::synchronize(s); + + s.syncAsSint16LE(_sandbagHostpotId); +} + +void Scene106::setup() { + if (_globals[kCurrentYear] == 1881) + _scene->_initialVariant = 1; + + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene106::enter() { + _scene->loadSpeech(8); + + if (_globals[kCurrentYear] == 1993) { + if (!_game._objects.isInInventory(OBJ_SANDBAG)) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RRD_9", false); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + } + } else { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('z', -1), false); + if (_game._objects.isInRoom(OBJ_CABLE_HOOK) && !_game._objects.isInInventory(OBJ_ROPE_WITH_HOOK)) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RRD_9", false); + _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('p', 0), false); + } + } + + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 0), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RDR_9", false); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 1), false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 2), false); + + if ((_globals[kCurrentYear] == 1881) && (!_globals[kHintThatDaaeIsHome1])) { + if ((_globals[kJacquesNameIsKnown] == 2) && (_globals[kMadameNameIsKnown] == 2) + && (_globals[kPanelIn206]) && (_globals[kDoneRichConv203]) && (_game._objects.isInInventory(OBJ_LANTERN)) + && ((_game._objects.isInInventory(OBJ_CABLE_HOOK) && _game._objects.isInInventory(OBJ_ROPE)) + || _game._objects.isInInventory(OBJ_ROPE_WITH_HOOK))) { + _globals[kHintThatDaaeIsHome1] = true; + _scene->_sequences.setTimingTrigger(300, 85); + } + } + + if ((_globals[kSandbagStatus] == 1) && (_globals[kCurrentYear] == 1993) && _game._objects.isInRoom(OBJ_SANDBAG)) { + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2); + _sandbagHostpotId = _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(227, 140, 227 + 18, 140 + 11)); + _scene->_dynamicHotspots.setPosition(_sandbagHostpotId, Common::Point(224, 152), FACING_NORTHEAST); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + } + + if (_globals[kCurrentYear] == 1881) { + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_BIG_PROP, false); + _scene->_hotspots.activate(NOUN_STATUE, false); + _scene->_hotspots.activate(NOUN_PLANT_PROP, false); + _scene->_hotspots.activate(NOUN_PEDESTAL, false); + _scene->_hotspots.activate(NOUN_SANDBAG, false); + _scene->_hotspots.activate(NOUN_CRATE, false); + + _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(40, 47, 40 + 11, 47 + 17)); + _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(98, 14, 98 + 5, 14 + 10)); + _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(111, 23, 111 + 6, 23 + 9)); + _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(119, 12, 119 + 5, 12 + 8)); + + int idx = _scene->_dynamicHotspots.add(NOUN_STAGE, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(80, 114, 80 + 24, 114 + 4)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(93, 121), FACING_NONE); + + idx = _scene->_dynamicHotspots.add(NOUN_STAGE, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(106, 102, 106 + 5, 102 + 10)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(108, 109), FACING_NONE); + } else { + _scene->_hotspots.activate(NOUN_BOXES, false); + _scene->_hotspots.activate(NOUN_CASE, false); + } + + if ((_game._objects.isInRoom(OBJ_CABLE_HOOK)) && (_globals[kCurrentYear] == 1881) && !_game._objects.isInInventory(OBJ_ROPE_WITH_HOOK)){ + _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 3); + } else { + _scene->_hotspots.activate(NOUN_CABLE_HOOK, false); + } + + if (_scene->_priorSceneId == 109) { + _game._player._playerPos = Common::Point(180, 58); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(179, 63), FACING_SOUTH); + _game._player.setWalkTrigger(60); + _game._player._stepEnabled = false; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 5); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + } else if ((_scene->_priorSceneId == 105) || (_scene->_priorSceneId == 301)) { + _game._player._playerPos = Common::Point(235, 142); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(227, 143), FACING_WEST); + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + } else if (_scene->_priorSceneId == 107) { + _game._player._playerPos = Common::Point(143, 68); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(163, 68), FACING_SOUTHEAST); + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + } else if ((_scene->_priorSceneId == 108) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) { + _game._player.firstWalk(Common::Point(-20, 130), FACING_SOUTHEAST, Common::Point(19, 147), FACING_NORTHEAST, true); + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + } else if (_scene->_priorSceneId == RETURNING_FROM_LOADING) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + } + + sceneEntrySound(); +} + +void Scene106::step() { + switch (_game._trigger) { + case 85: + _scene->playSpeech(8); + _scene->_sequences.setTimingTrigger(120, 86); + break; + + case 86: + _vm->_dialogs->show(10637); + break; + + case 60: + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 5); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61); + break; + + case 61: + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + _vm->_sound->command(25); + _game._player._stepEnabled = true; + break; + + default: + break; + } +} + +void Scene106::actions() { + if ((_action.isAction(VERB_TAKE, NOUN_SANDBAG)) && (_scene->_customDest.y < 61)) { + _vm->_dialogs->show(10635); + _action._inProgress = false; + return; + } else if (_action.isAction(VERB_TAKE, NOUN_SANDBAG)) { + if (_game._objects.isInRoom(OBJ_SANDBAG)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 5, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2); + break; + + case 1: + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _scene->_dynamicHotspots.remove(_sandbagHostpotId); + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]); + _game._player._visible = true; + _scene->_sequences.setTimingTrigger(20, 3); + break; + + case 3: + _game._objects.addToInventory(OBJ_SANDBAG); + _vm->_dialogs->showItem(OBJ_SANDBAG, 803, 0); + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE, NOUN_CABLE_HOOK)) { + if (_game._objects.isInRoom(OBJ_CABLE_HOOK)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], + 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2); + _globals[kPlayerScore] += 5; + break; + + case 1: + _scene->deleteSequence(_globals._sequenceIndexes[8]); + _scene->_hotspots.activate(NOUN_CABLE_HOOK, false); + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]); + _game._player._visible = true; + _scene->_sequences.setTimingTrigger(20, 3); + break; + + case 3: + _game._objects.addToInventory(OBJ_CABLE_HOOK); + _vm->_dialogs->showItem(OBJ_CABLE_HOOK, 822, 0); + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + switch (_game._trigger) { + case 75: + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 76); + _game.syncTimers(3, _globals._animationIndexes[0], 2, 0); + _action._inProgress = false; + return; + break; + + case 76: + _scene->_nextSceneId = 105; + _action._inProgress = false; + return; + break; + + case 80: + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('u', 1), 81); + _game.syncTimers(3, _globals._animationIndexes[0], 2, 0); + _action._inProgress = false; + return; + break; + + case 81: + _scene->_sequences.setTimingTrigger(120, 82); + _action._inProgress = false; + return; + break; + + case 82: + _scene->_nextSceneId = 301; + _action._inProgress = false; + return; + break; + + default: + break; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_STAGE_RIGHT_WING)) { + _scene->_nextSceneId = 107; + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLIMB_DOWN) || _action.isAction(VERB_CLIMB_UP)) { + if (_globals[kSandbagStatus] == 1) { + switch (_game._trigger) { + case 0: + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s',-1), 1); + _game._player._stepEnabled = false; + _game._player._visible = false; + break; + + case 1: + _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); + _game._player._visible = true; + _game._player._playerPos = Common::Point(225, 143); + _game._player.resetFacing(FACING_EAST); + _game._player.walk(Common::Point(236, 142), FACING_EAST); + + if (_action.isAction(VERB_CLIMB_DOWN)) + _game._player.setWalkTrigger(75); + else + _game._player.setWalkTrigger(80); + break; + + default: + break; + } + } else { + switch (_game._trigger) { + case 0: + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 4, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 9); + _scene->_sequences.setTimingTrigger(6, 2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); + break; + + case 1: + _vm->_sound->command(70); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + _sandbagHostpotId = _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(227, 140, 227 + 18, 140 + 11)); + _scene->_dynamicHotspots.setPosition(_sandbagHostpotId, Common::Point(224, 152), FACING_NORTHEAST); + break; + + case 2: + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 1), 3); + _game.syncTimers(3, _globals._animationIndexes[0], 2, 0); + break; + + case 3: + _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + _game._player._playerPos = Common::Point(228, 140); + _game._player.resetFacing(FACING_SOUTHEAST); + _globals[kSandbagStatus] = 1; + _vm->_dialogs->show(10632); + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[3], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 2, 4, 65); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 67); + break; + + case 65: + _vm->_sound->command(24); + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 5); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66); + break; + + case 66: { + int idx = _globals._sequenceIndexes[2]; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 5); + _game.syncTimers(1, _globals._sequenceIndexes[2], 1, idx); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + } + break; + + case 67: + _game._player._visible = true; + _game._player.walk(Common::Point(180, 60), FACING_NORTH); + _game._player.setWalkTrigger(68); + break; + + case 68: + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 69); + break; + + case 69: + _vm->_sound->command(25); + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); + _scene->_nextSceneId = 109; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(10610); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isAction(NOUN_STAGE_RIGHT_WING)) { + _vm->_dialogs->show(10611); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_STAGE_LEFT_WING)) { + _vm->_dialogs->show(10612); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_IN_TWO)) { + _vm->_dialogs->show(10613); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CYCLORAMA)) { + _vm->_dialogs->show(10614); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_STAGE)) { + _vm->_dialogs->show(10615); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PEDESTAL)) { + _vm->_dialogs->show(10616); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PLANT_PROP)) { + _vm->_dialogs->show(10617); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_SANDBAG)) { + if (_scene->_customDest.y < 60) { + _vm->_dialogs->show(10618); + _action._inProgress = false; + return; + } else if (_game._objects.isInRoom(OBJ_SANDBAG)) { + _vm->_dialogs->show(10633); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(NOUN_STATUE)) { + _vm->_dialogs->show(10619); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CIRCULAR_STAIRCASE)) { + _vm->_dialogs->show(10620); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_BATTEN)) { + _vm->_dialogs->show(10621); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_DOOR)) { + _vm->_dialogs->show(10622); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_BOXES) || _action.isAction(NOUN_BOX)) { + _vm->_dialogs->show(10623); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_BIG_PROP)) { + _vm->_dialogs->show(10624); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CRATE)) { + _vm->_dialogs->show(10625); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CASE)) { + if (_globals[kCurrentYear] == 1881) + _vm->_dialogs->show(10638); + else + _vm->_dialogs->show(10636); + + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_VENTILATION_DUCT)) { + _vm->_dialogs->show(10626); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_JUNK)) { + _vm->_dialogs->show(10627); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_FLATS)) { + _vm->_dialogs->show(10628); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_WALL)) { + _vm->_dialogs->show(10629); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CABLE_HOOK) && _game._objects.isInRoom(OBJ_CABLE_HOOK)) { + _vm->_dialogs->show(10639); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TALK_TO, NOUN_STATUE)) { + _vm->_dialogs->show(10630); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLOSE, NOUN_DOOR)) { + _vm->_dialogs->show(10634); + _action._inProgress = false; + return; + } +} + +void Scene106::preActions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_STAGE_LEFT_WING)) + _game._player._walkOffScreenSceneId = 108; + + if (_action.isAction(VERB_OPEN, NOUN_DOOR)) + _game._player.walk(Common::Point(179, 63), FACING_NORTHWEST); +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h index 83b94bae91..1c3ab89380 100644 --- a/engines/mads/phantom/phantom_scenes1.h +++ b/engines/mads/phantom/phantom_scenes1.h @@ -206,6 +206,19 @@ public: virtual void actions(); }; +class Scene106 : public Scene1xx { +private: + int _sandbagHostpotId; +public: + Scene106(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS -- cgit v1.2.3