From ab256842e4a23acf8de28ea5e74344d47677d029 Mon Sep 17 00:00:00 2001 From: md5 Date: Sat, 26 Feb 2011 18:47:23 +0200 Subject: SCI: Added a TODO concerning the workaround for SQ1EGA, as we don't know if it happens in the original version --- engines/sci/graphics/view.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp index 9e8cc2ca44..2956ea786e 100644 --- a/engines/sci/graphics/view.cpp +++ b/engines/sci/graphics/view.cpp @@ -326,6 +326,7 @@ const CelInfo *GfxView::getCelInfo(int16 loopNo, int16 celNo) const { // it. We just swap the two cels here in the EGA version, making it behave // like the VGA version, thus the game scripts show the correct loop. Fixes // bug #3044500. Note that the same workaround is in getBitmap(). + // TODO: Check if this issue happens in the original version. if (g_sci->getGameId() == GID_SQ1 && !_resMan->isVGA() && _resourceId == 506) { if ((loopNo == 0 || loopNo == 1) && celNo == 0) celNo = 1; -- cgit v1.2.3