From ab78c626f46803fcb258d08a2434457fc30cfc94 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 2 May 2007 03:18:11 +0000 Subject: Fix for saving the game when an NPC is doing a non-scripted action svn-id: r26734 --- engines/lure/hotspots.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index dafeab1440..54bc9a3432 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -4118,6 +4118,7 @@ void CurrentActionEntry::saveToStream(WriteStream *stream) { if (_dynamicSupportData) { // Write out the dynamic data + stream->writeByte(supportData().action()); stream->writeSint16LE(supportData().numParams()); for (int index = 0; index < supportData().numParams(); ++index) stream->writeUint16LE(supportData().param(index)); -- cgit v1.2.3