From add321c93049e006c202c67bdb0170b8bca83833 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Tue, 11 Jun 2013 11:33:05 +0200 Subject: NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instead the numerous classes using it) SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice. --- engines/neverhood/diskplayerscene.cpp | 7 +------ engines/neverhood/modules/module3000.cpp | 6 ------ engines/neverhood/navigationscene.cpp | 15 +++---------- engines/neverhood/navigationscene.h | 1 - engines/neverhood/smackerplayer.cpp | 36 +++++++++++++++++++++++++------- engines/neverhood/smackerplayer.h | 1 + 6 files changed, 33 insertions(+), 33 deletions(-) (limited to 'engines') diff --git a/engines/neverhood/diskplayerscene.cpp b/engines/neverhood/diskplayerscene.cpp index 534b2b9fe0..94a68a7526 100644 --- a/engines/neverhood/diskplayerscene.cpp +++ b/engines/neverhood/diskplayerscene.cpp @@ -354,9 +354,7 @@ DiskplayerScene::DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int insertPuzzleMouse(0x000408A8, 20, 620); showMouse(false); - _diskSmackerPlayer = new SmackerPlayer(_vm, this, 0x08288103, false, true); - addEntity(_diskSmackerPlayer); - addSurface(_diskSmackerPlayer->getSurface()); + _diskSmackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, 0x08288103, false, true)); _diskSmackerPlayer->setDrawPos(154, 86); _vm->_screen->setSmackerDecoder(_diskSmackerPlayer->getSmackerDecoder()); @@ -474,10 +472,7 @@ uint32 DiskplayerScene::handleMessage(int messageNum, const MessageParam ¶m, } void DiskplayerScene::openSmacker(uint32 fileHash, bool keepLastFrame) { - // The old Smacker surface is deleted when a new Smacker is opened. - removeSurface(_diskSmackerPlayer->getSurface()); _diskSmackerPlayer->open(fileHash, keepLastFrame); - addSurface(_diskSmackerPlayer->getSurface()); _vm->_screen->setSmackerDecoder(_diskSmackerPlayer->getSmackerDecoder()); _palette->usePalette(); } diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp index 75e44edbd6..a2c0eb7ec0 100644 --- a/engines/neverhood/modules/module3000.cpp +++ b/engines/neverhood/modules/module3000.cpp @@ -818,16 +818,10 @@ Scene3009::Scene3009(NeverhoodEngine *vm, Module *parentModule, int which) } Scene3009::~Scene3009() { - removeSurface(_cannonSmackerPlayer->getSurface()); - // FIXME: Deleting the player crashes the game when leaving the cannon scene! - //delete _cannonSmackerPlayer; } void Scene3009::openSmacker(uint32 fileHash, bool keepLastFrame) { - // The old Smacker surface is deleted when a new Smacker is opened. - removeSurface(_cannonSmackerPlayer->getSurface()); _cannonSmackerPlayer->open(fileHash, keepLastFrame); - addSurface(_cannonSmackerPlayer->getSurface()); //_vm->_screen->setSmackerDecoder(_cannonSmackerPlayer->getSmackerDecoder()); _palette->usePalette(); } diff --git a/engines/neverhood/navigationscene.cpp b/engines/neverhood/navigationscene.cpp index 9752ee618c..33e2a264a8 100644 --- a/engines/neverhood/navigationscene.cpp +++ b/engines/neverhood/navigationscene.cpp @@ -41,9 +41,7 @@ NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint SetUpdateHandler(&NavigationScene::update); SetMessageHandler(&NavigationScene::handleMessage); - _smackerPlayer = new SmackerPlayer(_vm, this, (*_navigationList)[_navigationIndex].fileHash, true, true); - addEntity(_smackerPlayer); - addSurface(_smackerPlayer->getSurface()); + _smackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, (*_navigationList)[_navigationIndex].fileHash, true, true)); createMouseCursor(); @@ -69,7 +67,7 @@ int NavigationScene::getNavigationAreaType() { void NavigationScene::update() { if (_smackerFileHash != 0) { showMouse(false); - openSmacker(_smackerFileHash, false); + _smackerPlayer->open(_smackerFileHash, false); _vm->_screen->clear(); _vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder()); _smackerDone = false; @@ -92,7 +90,7 @@ void NavigationScene::update() { _vm->_soundMan->setTwoSoundsPlayFlag(false); _vm->_soundMan->setSoundThreePlayFlag(false); _smackerDone = false; - openSmacker(navigationItem.fileHash, true); + _smackerPlayer->open(navigationItem.fileHash, true); _vm->_screen->clear(); _vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder()); sendMessage(_parentModule, 0x100A, _navigationIndex); @@ -101,13 +99,6 @@ void NavigationScene::update() { Scene::update(); } -void NavigationScene::openSmacker(uint32 fileHash, bool keepLastFrame) { - // The old Smacker surface is deleted when a new Smacker is opened. - removeSurface(_smackerPlayer->getSurface()); - _smackerPlayer->open(fileHash, keepLastFrame); - addSurface(_smackerPlayer->getSurface()); -} - uint32 NavigationScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { switch (messageNum) { case 0x0000: diff --git a/engines/neverhood/navigationscene.h b/engines/neverhood/navigationscene.h index 767b3f5d20..ebe9a3597c 100644 --- a/engines/neverhood/navigationscene.h +++ b/engines/neverhood/navigationscene.h @@ -50,7 +50,6 @@ protected: bool _leaveSceneAfter; const byte *_itemsTypes; void update(); - void openSmacker(uint32 fileHash, bool keepLastFrame); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createMouseCursor(); void handleNavigation(const NPoint &mousePos); diff --git a/engines/neverhood/smackerplayer.cpp b/engines/neverhood/smackerplayer.cpp index ba89ec3efd..21d8851f48 100644 --- a/engines/neverhood/smackerplayer.cpp +++ b/engines/neverhood/smackerplayer.cpp @@ -51,6 +51,18 @@ void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) { _smackerFrame = smackerFrame; } +void SmackerSurface::unsetSmackerFrame() { + _drawRect.x = 0; + _drawRect.y = 0; + _drawRect.width = 0; + _drawRect.height = 0; + _sysRect.x = 0; + _sysRect.y = 0; + _sysRect.width = 0; + _sysRect.height = 0; + _smackerFrame = NULL; +} + // SmackerDoubleSurface SmackerDoubleSurface::SmackerDoubleSurface(NeverhoodEngine *vm) @@ -62,6 +74,8 @@ void SmackerDoubleSurface::draw() { _vm->_screen->drawDoubleSurface2(_smackerFrame, _drawRect); } +// NeverhoodSmackerDecoder + void NeverhoodSmackerDecoder::forceSeekToFrame(uint frame) { if (!isVideoLoaded()) return; @@ -92,11 +106,20 @@ SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, _drawX(-1), _drawY(-1) { SetUpdateHandler(&SmackerPlayer::update); + + if (_doubleSurface) { + _smackerSurface = new SmackerDoubleSurface(_vm); + } else { + _smackerSurface = new SmackerSurface(_vm); + } + open(fileHash, flag); } SmackerPlayer::~SmackerPlayer() { close(); + delete _smackerSurface; + _smackerSurface = NULL; } void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) { @@ -107,12 +130,6 @@ void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) { close(); - if (_doubleSurface) { - _smackerSurface = new SmackerDoubleSurface(_vm); - } else { - _smackerSurface = new SmackerSurface(_vm); - } - _smackerFirst = true; _stream = _vm->_res->createStream(fileHash); @@ -134,11 +151,10 @@ void SmackerPlayer::close() { delete _smackerDecoder; delete _palette; // NOTE The SmackerDecoder deletes the _stream - delete _smackerSurface; _smackerDecoder = NULL; _palette = NULL; _stream = NULL; - _smackerSurface = NULL; + _smackerSurface->unsetSmackerFrame(); } void SmackerPlayer::gotoFrame(int frameNumber) { @@ -200,6 +216,10 @@ void SmackerPlayer::update() { } void SmackerPlayer::updateFrame() { + + if (!_smackerDecoder || !_smackerSurface) + return; + const Graphics::Surface *smackerFrame = _smackerDecoder->decodeNextFrame(); if (_smackerFirst) { diff --git a/engines/neverhood/smackerplayer.h b/engines/neverhood/smackerplayer.h index 26ebff5d33..f13b653757 100644 --- a/engines/neverhood/smackerplayer.h +++ b/engines/neverhood/smackerplayer.h @@ -37,6 +37,7 @@ public: SmackerSurface(NeverhoodEngine *vm); virtual void draw(); void setSmackerFrame(const Graphics::Surface *smackerFrame); + void unsetSmackerFrame(); protected: const Graphics::Surface *_smackerFrame; }; -- cgit v1.2.3