From b3de0843a9cd66e133a33b467da1f6ba1a572db9 Mon Sep 17 00:00:00 2001 From: lukaslw Date: Thu, 6 Mar 2014 04:20:47 +0100 Subject: DRACI: Opening inventory during movements and actions. --- engines/draci/game.cpp | 20 +++++++++++++++++--- engines/draci/game.h | 1 + engines/draci/walking.cpp | 8 ++++++-- engines/draci/walking.h | 5 +++++ 4 files changed, 29 insertions(+), 5 deletions(-) (limited to 'engines') diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 3a335f249a..b98593c8a4 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -891,9 +891,6 @@ void Game::putItem(GameItem *item, int position) { void Game::inventoryInit() { // Pause all "background" animations _vm->_anims->pauseAnimations(); - if (_walkingState.isActive()) { - walkHero(_hero.x, _hero.y, kDirectionLast); - } // Draw the inventory and the current items inventoryDraw(); @@ -904,6 +901,13 @@ void Game::inventoryInit() { // Set the appropriate loop status setLoopStatus(kStatusInventory); + if (_walkingState.isActive()) { + _walkingState.stopWalking(); + walkHero(_hero.x, _hero.y, kDirectionLast); + } else { + _lastTarget = _hero; + } + // Don't return from the inventory mode immediately if the mouse is out. _mouseChangeTick = kMouseDoNotSwitch; } @@ -922,6 +926,10 @@ void Game::inventoryDone() { } } + // Start moving to last target + walkHero(_lastTarget.x, _lastTarget.y, kDirectionLast); + _walkingState.callbackLast(); + // Reset item under cursor _itemUnderCursor = NULL; @@ -1208,6 +1216,12 @@ void Game::walkHero(int x, int y, SightDirection dir) { debug(1, "Unreachable point [%d,%d]", target.x, target.y); return; } + + // Save point of player's last target. + if(_loopStatus != kStatusInventory) { + _lastTarget = target; + } + _walkingMap.obliquePath(shortestPath, &obliquePath); debugC(2, kDraciWalkingDebugLevel, "Walking path lengths: shortest=%d oblique=%d", shortestPath.size(), obliquePath.size()); if (_vm->_showWalkingMap) { diff --git a/engines/draci/game.h b/engines/draci/game.h index 638c979d61..53a472a552 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -356,6 +356,7 @@ private: Common::Point _hero; Common::Point _heroLoading; + Common::Point _lastTarget; int *_variables; Person *_persons; diff --git a/engines/draci/walking.cpp b/engines/draci/walking.cpp index 1467ecee35..1670c9a029 100644 --- a/engines/draci/walking.cpp +++ b/engines/draci/walking.cpp @@ -439,8 +439,8 @@ void WalkingState::startWalking(const Common::Point &p1, const Common::Point &p2 } void WalkingState::setCallback(const GPL2Program *program, uint16 offset) { - _callback = program; - _callbackOffset = offset; + _callback = _callbackLast = program; + _callbackOffset = _callbackOffsetLast = offset; } void WalkingState::callback() { @@ -454,6 +454,10 @@ void WalkingState::callback() { _vm->_script->runWrapper(originalCallback, _callbackOffset, true, false); } +void WalkingState::callbackLast() { + setCallback(_callbackLast, _callbackOffsetLast); +} + bool WalkingState::continueWalkingOrClearPath() { const bool stillWalking = continueWalking(); if (!stillWalking) { diff --git a/engines/draci/walking.h b/engines/draci/walking.h index ee2b48d083..fcdef3830e 100644 --- a/engines/draci/walking.h +++ b/engines/draci/walking.h @@ -110,6 +110,8 @@ public: _lastAnimPhase = 0; _turningFinished = 0; _callbackOffset = 0; + _callbackOffsetLast = 0; + _callbackLast = 0; stopWalking(); } @@ -124,6 +126,7 @@ public: void setCallback(const GPL2Program *program, uint16 offset); void callback(); + void callbackLast(); bool isActive() const { return _path.size() > 0; } @@ -157,7 +160,9 @@ private: bool _turningFinished; const GPL2Program *_callback; + const GPL2Program *_callbackLast; uint16 _callbackOffset; + uint16 _callbackOffsetLast; // Initiates turning of the dragon into the direction for the next // segment / after walking. Returns false when there is nothing left -- cgit v1.2.3