From b50b5ae5a4d896a0319d661f16641e5b35855b60 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 7 Jul 2009 07:41:02 +0000 Subject: Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message svn-id: r42205 --- engines/cruise/function.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'engines') diff --git a/engines/cruise/function.cpp b/engines/cruise/function.cpp index fb67cef91c..6fe82f76d4 100644 --- a/engines/cruise/function.cpp +++ b/engines/cruise/function.cpp @@ -815,11 +815,6 @@ int16 Op_AddMessage(void) { createTextObject(&cellHead, overlayIdx, var_8, var_6, var_4, var_2, color, masterScreen, currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber); - // WORKAROUND: The first message in the 'shooting cutscene' goes too fast on newer systems, - // so this introduces a delay so the user has more time to read the message - if ((overlayIdx == 46) && (var_8 == 0)) - userDelay = 3 * (1000 / GAME_FRAME_DELAY_2); - return 0; } -- cgit v1.2.3