From bcfb8a030ae03b777ae2dbddfea0567509fb200f Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 2 Aug 2010 17:13:09 +0000 Subject: SCI: Rewrap overlong lines; improve dialog text slightly svn-id: r51641 --- engines/sci/engine/kgraphics.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'engines') diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 5a6ad7e324..2b0e3b3726 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -753,8 +753,10 @@ reg_t kPortrait(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } -// Original top-left must stay on kControl rects, we adjust accordingly because sierra sci actually wont draw rects that -// are upside down (example: jones, when challenging jones - one button is a duplicate and also has lower-right which is 0, 0) +// Original top-left must stay on kControl rects, we adjust accordingly because +// sierra sci actually wont draw rects that are upside down (example: jones, +// when challenging jones - one button is a duplicate and also has lower-right +// which is 0, 0) Common::Rect kControlCreateRect(int16 x, int16 y, int16 x1, int16 y1) { if (x > x1) x1 = x; if (y > y1) y1 = y; @@ -916,7 +918,13 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) { if (objName == "savedHeros") { // Import of QfG character files dialog is shown // display additional popup information before letting user use it - GUI::MessageDialog dialog("characters saved inside ScummVM will get shown automatically. Character files saved in the original interpreter need to get put inside ScummVM saved games directory and a prefix needs to get added depending on which game it was saved in 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2 e.g. 'qfg2-thief.sav'", "OK"); + GUI::MessageDialog dialog("Characters saved inside ScummVM are shown " + "automatically. Character files saved in the original " + "interpreter need to be put inside ScummVM's saved games " + "directory and a prefix needs to be added depending on which " + "game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' " + "for Quest for Glory 2. Example: 'qfg2-thief.sav'.", + "OK"); dialog.runModal(); } -- cgit v1.2.3