From bd191e178733dbf49b5b9b8394b8f0554fc6127b Mon Sep 17 00:00:00 2001 From: dhewg Date: Sat, 26 Feb 2011 11:58:41 +0100 Subject: AGOS: Respect the screen pitch for movies Fixes DXA and Smacker movies on Android --- engines/agos/animation.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/agos/animation.cpp b/engines/agos/animation.cpp index d39ca377dc..10d3d7f1ff 100644 --- a/engines/agos/animation.cpp +++ b/engines/agos/animation.cpp @@ -368,7 +368,7 @@ void MoviePlayerDXA::handleNextFrame() { bool MoviePlayerDXA::processFrame() { Graphics::Surface *screen = _vm->_system->lockScreen(); - copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, _vm->_screenWidth); + copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch); _vm->_system->unlockScreen(); Common::Rational soundTime(_mixer->getSoundElapsedTime(_bgSound), 1000); @@ -482,7 +482,7 @@ void MoviePlayerSMK::nextFrame() { bool MoviePlayerSMK::processFrame() { Graphics::Surface *screen = _vm->_system->lockScreen(); - copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, _vm->_screenWidth); + copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch); _vm->_system->unlockScreen(); uint32 waitTime = getTimeToNextFrame(); -- cgit v1.2.3