From bebfb0df450dd76f1ab6b5f828f6a418123d093f Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 23 Nov 2015 01:08:39 +0100 Subject: MADS: Rex: Remove dead code in doObjectAction (same check earlier in the same if statement) --- engines/mads/nebular/game_nebular.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines') diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp index 5526845552..c4b7f57281 100644 --- a/engines/mads/nebular/game_nebular.cpp +++ b/engines/mads/nebular/game_nebular.cpp @@ -693,8 +693,6 @@ void GameNebular::doObjectAction() { _globals[kHandsetCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kHandsetCellStatus] ? 1 : 2; dialogs.show(425); } - } else if (action.isAction(VERB_SET, NOUN_TIMEBOMB)) { - dialogs.show(427); } else if (action.isAction(VERB_PUT, NOUN_BOMB, NOUN_CHICKEN) || action.isAction(VERB_PUT, NOUN_BOMBS, NOUN_CHICKEN)) { _objects.setRoom(OBJ_CHICKEN, NOWHERE); if (_objects.isInInventory(OBJ_BOMBS)) { -- cgit v1.2.3