From c0209598927cd338d93cd501ef6a4354d06bacdc Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 15 Jun 2017 19:56:12 -0400 Subject: TITANIC: Have ship announcements use the speech sound type --- engines/titanic/core/game_object.cpp | 4 +++- engines/titanic/core/game_object.h | 4 ++-- engines/titanic/game/announce.cpp | 16 +++++++++++----- 3 files changed, 16 insertions(+), 8 deletions(-) (limited to 'engines') diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp index b4079f1c19..3286a6c7ee 100644 --- a/engines/titanic/core/game_object.cpp +++ b/engines/titanic/core/game_object.cpp @@ -763,12 +763,14 @@ int CGameObject::playSound(const CString &name, CProximity &prox) { return -1; } -int CGameObject::queueSound(const CString &name, uint priorHandle, uint volume, int balance, bool repeated) { +int CGameObject::queueSound(const CString &name, uint priorHandle, uint volume, int balance, bool repeated, + Audio::Mixer::SoundType soundType) { CProximity prox; prox._balance = balance; prox._repeated = repeated; prox._channelVolume = volume; prox._priorSoundHandle = priorHandle; + prox._soundType = soundType; return playSound(name, prox); } diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h index 34bdcc7057..d4befa8fc8 100644 --- a/engines/titanic/core/game_object.h +++ b/engines/titanic/core/game_object.h @@ -229,8 +229,8 @@ protected: * @param balance Sound balance (not actually used by original) * @param repeated If true, sound will repeat indefinitely */ - int queueSound(const CString &name, uint priorHandle, uint volume = 100, - int balance = 0, bool repeated = false); + int queueSound(const CString &name, uint priorHandle, uint volume = 100, int balance = 0, + bool repeated = false, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType); /** * Stop a sound diff --git a/engines/titanic/game/announce.cpp b/engines/titanic/game/announce.cpp index 16298f7b99..04b46d5910 100644 --- a/engines/titanic/game/announce.cpp +++ b/engines/titanic/game/announce.cpp @@ -75,22 +75,28 @@ bool CAnnounce::TimerMsg(CTimerMsg *msg) { "", "", "", "", "", "", "" }; + CProximity prox; + prox._soundType = Audio::Mixer::kSpeechSoundType; + int randVal = _nameIndex ? getRandomNumber(2) : 0; switch (randVal) { case 0: case 1: - _soundHandle = playSound("z#189.wav"); + _soundHandle = playSound("z#189.wav", prox); if (_nameIndex < 20) { - queueSound(waveNames1[_nameIndex], _soundHandle); + queueSound(waveNames1[_nameIndex], _soundHandle, 100, 0, false, + Audio::Mixer::kSpeechSoundType); ++_nameIndex; } else { - queueSound(waveNames1[1 + getRandomNumber(17)], _soundHandle); + queueSound(waveNames1[1 + getRandomNumber(17)], _soundHandle, + 100, 0, false, Audio::Mixer::kSpeechSoundType); } break; case 2: - _soundHandle = playSound("z#189.wav"); - queueSound(waveNames2[1 + getRandomNumber(35)], _soundHandle); + _soundHandle = playSound("z#189.wav", prox); + queueSound(waveNames2[1 + getRandomNumber(35)], _soundHandle, + 100, 0, false, Audio::Mixer::kSpeechSoundType); break; default: -- cgit v1.2.3