From c02603fce209a3923216ff3a5ae8f5120a09b40d Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 25 Sep 2011 18:36:33 +0300 Subject: AGI: Replaced odd usage of sprintf() with strcpy() Fixes an odd bug with savegame names being truncated in MSVC --- engines/agi/saveload.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 28dd0a53dd..e62b9d4d69 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -557,7 +557,7 @@ void AgiEngine::getSavegameDescription(int num, char *buf, bool showEmpty) { Common::InSaveFile *in; debugC(4, kDebugLevelMain | kDebugLevelSavegame, "Current game id is %s", _targetName.c_str()); - sprintf(fileName, "%s", getSavegameFilename(num)); + strcpy(fileName, getSavegameFilename(num)); if (!(in = _saveFileMan->openForLoading(fileName))) { debugC(4, kDebugLevelMain | kDebugLevelSavegame, "File %s does not exist", fileName); @@ -852,7 +852,7 @@ int AgiEngine::saveGameDialog() { return errOK; } - sprintf(fileName, "%s", getSavegameFilename(_firstSlot + slot)); + strcpy(fileName, getSavegameFilename(_firstSlot + slot)); debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", fileName); // Make sure all graphics was blitted to screen. This fixes bug -- cgit v1.2.3