From c0d13da750b2579cf94663ff2224a3d2971e91be Mon Sep 17 00:00:00 2001 From: Fabio Battaglia Date: Wed, 27 May 2009 09:52:32 +0000 Subject: sword2: base psx demo detection on screens.clu, and let the user decide between full and demo version at the time of adding the game svn-id: r40937 --- engines/sword2/sword2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 01e6d432cf..d0e7e61ef6 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -69,7 +69,7 @@ static const GameSettings sword2_settings[] = { {"sword2", "Broken Sword 2: The Smoking Mirror", 0, "players.clu" }, {"sword2alt", "Broken Sword 2: The Smoking Mirror (alt)", 0, "r2ctlns.ocx" }, {"sword2psx", "Broken Sword 2: The Smoking Mirror (PlayStation)", 0, "screens.clu"}, - {"sword2psxdemo", "Broken Sword 2: The Smoking Mirror (PlayStation/Demo)", Sword2::GF_DEMO, "rdemo.str"}, + {"sword2psxdemo", "Broken Sword 2: The Smoking Mirror (PlayStation/Demo)", Sword2::GF_DEMO, "screens.clu"}, {"sword2demo", "Broken Sword 2: The Smoking Mirror (Demo)", Sword2::GF_DEMO, "players.clu" }, {NULL, NULL, 0, NULL} }; -- cgit v1.2.3