From cd0052155275f8cdb667f0ddfa6c66aaac66d318 Mon Sep 17 00:00:00 2001 From: Simei Yin Date: Tue, 8 Aug 2017 10:45:06 +0200 Subject: SLUDGE: Fix default sprite depth --- engines/sludge/sprites.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp index ed5691e675..613a2e0486 100644 --- a/engines/sludge/sprites.cpp +++ b/engines/sludge/sprites.cpp @@ -390,7 +390,7 @@ bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal, Graphics::TransparentSurface tmp(single.surface, false); tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY); } else { - int d = ((!(thisPerson->extra & EXTRA_NOZB)) && _zBuffer->numPanels) ? y + _cameraY : _sceneHeight + 1; + int d = ((!(thisPerson->extra & EXTRA_NOZB)) && _zBuffer->numPanels) ? y + _cameraY : 0; addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor); } -- cgit v1.2.3