From cdc6a2f3c309056bc40bff86547f6cd21f39b533 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Tue, 2 Feb 2016 22:41:01 +0100 Subject: AGI: test commands cleanup --- engines/agi/op_test.cpp | 68 +++++++++++++++++++++++++++++++++---------------- 1 file changed, 46 insertions(+), 22 deletions(-) (limited to 'engines') diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp index 2fbdaab2c7..359077807b 100644 --- a/engines/agi/op_test.cpp +++ b/engines/agi/op_test.cpp @@ -32,37 +32,49 @@ namespace Agi { #define ip (state->_curLogic->cIP) #define code (state->_curLogic->data) -#define getVar(a) vm->getVar(a) - -#define testEqual(v1, v2) (getVar(v1) == (v2)) -#define testLess(v1, v2) (getVar(v1) < (v2)) -#define testGreater(v1, v2) (getVar(v1) > (v2)) -#define testHas(obj) (vm->objectGetLocation(obj) == EGO_OWNED) -#define testHasV1(obj) (vm->objectGetLocation(obj) == EGO_OWNED_V1) -#define testObjInRoom(obj, v) (vm->objectGetLocation(obj) == getVar(v)) - void condEqual(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testEqual(p[0], p[1]); + uint16 varNr1 = p[0]; + uint16 varVal1 = vm->getVar(varNr1); + uint16 value2 = p[1]; + state->testResult = (varVal1 == value2); } void condEqualV(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testEqual(p[0], getVar(p[1])); + uint16 varNr1 = p[0]; + uint16 varNr2 = p[1]; + uint16 varVal1 = vm->getVar(varNr1); + uint16 varVal2 = vm->getVar(varNr2); + state->testResult = (varVal1 == varVal2); } void condLess(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testLess(p[0], p[1]); + uint16 varNr1 = p[0]; + uint16 varVal1 = vm->getVar(varNr1); + uint16 value2 = p[1]; + state->testResult = (varVal1 < value2); } void condLessV(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testLess(p[0], getVar(p[1])); + uint16 varNr1 = p[0]; + uint16 varNr2 = p[1]; + uint16 varVal1 = vm->getVar(varNr1); + uint16 varVal2 = vm->getVar(varNr2); + state->testResult = (varVal1 < varVal2); } void condGreater(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testGreater(p[0], p[1]); + uint16 varNr1 = p[0]; + uint16 varVal1 = vm->getVar(varNr1); + uint16 value2 = p[1]; + state->testResult = (varVal1 > value2); } void condGreaterV(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testGreater(p[0], getVar(p[1])); + uint16 varNr1 = p[0]; + uint16 varNr2 = p[1]; + uint16 varVal1 = vm->getVar(varNr1); + uint16 varVal2 = vm->getVar(varNr2); + state->testResult = (varVal1 > varVal2); } void condIsSet(AgiGame *state, AgiEngine *vm, uint8 *p) { @@ -70,23 +82,32 @@ void condIsSet(AgiGame *state, AgiEngine *vm, uint8 *p) { } void condIsSetV(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = vm->getFlag(getVar(p[0])); + uint16 varNr = p[0]; + uint16 varVal = vm->getVar(varNr); + state->testResult = vm->getFlag(varVal); } void condIsSetV1(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = getVar(p[0]) > 0; + uint16 varNr = p[0]; + uint16 varVal = vm->getVar(varNr); + state->testResult = varVal > 0; } void condHas(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testHas(p[0]); + uint16 objectNr = p[0]; + state->testResult = (vm->objectGetLocation(objectNr) == EGO_OWNED); } void condHasV1(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testHasV1(p[0]); + uint16 objectNr = p[0]; + state->testResult = (vm->objectGetLocation(objectNr) == EGO_OWNED_V1); } void condObjInRoom(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = testObjInRoom(p[0], p[1]); + uint16 objectNr = p[0]; + uint16 varNr = p[1]; + uint16 varVal = vm->getVar(varNr); + state->testResult = (vm->objectGetLocation(objectNr) == varVal); } void condPosn(AgiGame *state, AgiEngine *vm, uint8 *p) { @@ -98,7 +119,7 @@ void condController(AgiGame *state, AgiEngine *vm, uint8 *p) { } void condHaveKey(AgiGame *state, AgiEngine *vm, uint8 *p) { - if (!getVar(VM_VAR_KEY)) { + if (!vm->getVar(VM_VAR_KEY)) { // Only wait for key when there is not already one set by scripts vm->cycleInnerLoopActive(CYCLE_INNERLOOP_HAVEKEY); do { @@ -171,7 +192,10 @@ void condSaid3(AgiGame *state, AgiEngine *vm, uint8 *p) { } void condBit(AgiGame *state, AgiEngine *vm, uint8 *p) { - state->testResult = (getVar(p[1]) >> p[0]) & 1; + uint16 value1 = p[0]; + uint16 varNr2 = p[1]; + uint16 varVal2 = vm->getVar(varNr2); + state->testResult = (varVal2 >> value1) & 1; } void condCompareStrings(AgiGame *state, AgiEngine *vm, uint8 *p) { -- cgit v1.2.3