From ce3e765f5fde3696fd6a8f98f74027f88a060ebe Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 2 Jul 2013 22:41:05 -0400 Subject: TSAGE: Fixes for moving south in R2R maze scene 3500 --- engines/tsage/ringworld2/ringworld2_logic.cpp | 3 +++ engines/tsage/ringworld2/ringworld2_scenes3.cpp | 15 +++++++++------ 2 files changed, 12 insertions(+), 6 deletions(-) (limited to 'engines') diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 3f062d0c6e..86014fb9c1 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -1377,6 +1377,9 @@ void MazeUI::draw() { int ySize; Visage visage; + _cellsVisible.y = ((_mapOffset.y % _cellSize.y) + _displayBounds.height() + + (_cellSize.y - 1)) / _cellSize.y; + // Loop to handle the cell rows of the visible display area one at a time for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) { int cellY = _mapOffset.y / _cellSize.y + yCtr; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index b1cd4e7572..c49aca3f97 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -3295,7 +3295,7 @@ int Scene3500::MazeUI3500::cellFromX(int x) { } int Scene3500::MazeUI3500::cellFromY(int y) { - return (_cellSize.y / 2) + y - (y % _cellSize.y); + return (_cellSize.y / 2) + y - (y % _cellSize.y) - 1; } int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) { @@ -3976,7 +3976,8 @@ void Scene3500::dispatch() { var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; newMazeY = _mazePosition.y + _mazeChangeAmount; dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); - if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId == dx)) { + + if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != dx)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; @@ -3984,7 +3985,7 @@ void Scene3500::dispatch() { _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((cellId == 16) && (cellId == dx)) { + } else if ((cellId == 16) && (cellId != dx)) { newMazeY = var_6 - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; @@ -3993,7 +3994,7 @@ void Scene3500::dispatch() { _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((cellId == 31) && (cellId == dx)) { + } else if ((cellId == 31) && (cellId != dx)) { newMazeY = var_6 + 4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; @@ -4008,6 +4009,8 @@ void Scene3500::dispatch() { cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= var_6) && (_mazePosition.y <= var_6)) || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){ + newMazeY = var_6; + if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; @@ -4153,7 +4156,7 @@ void Scene3500::dispatch() { ++_mazeChangeAmount; _field1272 = 1; } - _actor2.setFrame2(_mazeChangeAmount); + _actor2.setFrame2(_mazeChangeAmount + 1); } if (_field1272 == 1) { @@ -4169,7 +4172,7 @@ void Scene3500::dispatch() { _field1272--; if (_mazeChangeAmount != 0) { - R2_GLOBALS._player._uiEnabled = false; + R2_GLOBALS._player._uiEnabled = false; if (_mazeChangeAmount != _field1270) _aSound1.play(276); } else { -- cgit v1.2.3