From ce5320d814869bac2cbba78a0182077964f74b81 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 6 Jan 2010 13:11:10 +0000 Subject: SCI2+ games no longer use priority bands (fixes memory leaks in true hires games, too) svn-id: r47076 --- engines/sci/graphics/gui.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sci/graphics/gui.cpp b/engines/sci/graphics/gui.cpp index c4a974f18a..fb397031c8 100644 --- a/engines/sci/graphics/gui.cpp +++ b/engines/sci/graphics/gui.cpp @@ -80,7 +80,10 @@ void SciGui::init(bool usesOldGfxFunctions) { _gfx->init(_text); _windowMgr->init(_s->_gameId); - initPriorityBands(); + // Init priority bands for SCI0-SCI11. SCI2+ games don't + // use priority bands anymore + if (getSciVersion() <= SCI_VERSION_1_1) + initPriorityBands(); } void SciGui::initPriorityBands() { -- cgit v1.2.3