From d316b00b9e5d37af8060202ce5b5214f8101ef34 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 20 Jul 2014 17:46:06 +0300 Subject: SAGA: Some renaming --- engines/saga/introproc_ite.cpp | 27 ++++++++++++++------------- engines/saga/scene.h | 4 ++-- 2 files changed, 16 insertions(+), 15 deletions(-) (limited to 'engines') diff --git a/engines/saga/introproc_ite.cpp b/engines/saga/introproc_ite.cpp index 3b6fc25873..0c1a2ce233 100644 --- a/engines/saga/introproc_ite.cpp +++ b/engines/saga/introproc_ite.cpp @@ -104,11 +104,11 @@ int Scene::ITEStartProc() { return SUCCESS; } -EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) { +EventColumns *Scene::queueIntroDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) { TextListEntry textEntry; TextListEntry *entry; Event event; - int voice_len; + int voiceLength; int i; // Queue narrator dialogue list @@ -152,9 +152,10 @@ EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogue _vm->_events->chain(eventColumns, event); } - voice_len = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn); - if (voice_len < 0) { - voice_len = strlen(dialogue[i].i_str) * INTRO_VOICE_LETTERLEN; + voiceLength = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn); + if (voiceLength < 0) { + // Set a default length if no speech file is present + voiceLength = strlen(dialogue[i].i_str) * INTRO_VOICE_LETTERLEN; } // Remove text @@ -162,7 +163,7 @@ EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogue event.code = kTextEvent; event.op = kEventRemove; event.data = entry; - event.time = voice_len; + event.time = voiceLength; _vm->_events->chain(eventColumns, event); } @@ -172,7 +173,7 @@ EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogue // Queue a page of credits text. The original interpreter did word-wrapping // automatically. We currently don't. -EventColumns *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]) { +EventColumns *Scene::queueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]) { int game; Common::Language lang; bool hasWyrmkeepCredits = (Common::File::exists("credit3n.dlt") || // PC @@ -415,7 +416,7 @@ int Scene::ITEIntroCaveCommonProc(int param, int caveScene) { eventColumns = _vm->_events->chain(eventColumns, event); // Queue narrator dialogue list - ITEQueueDialogue(eventColumns, n_dialogues, dialogue); + queueIntroDialogue(eventColumns, n_dialogues, dialogue); // End scene after last dialogue over event.type = kEvTOneshot; @@ -517,7 +518,7 @@ int Scene::ITEIntroValleyProc(int param) { _vm->_events->chain(eventColumns, event); // Queue game credits list - eventColumns = ITEQueueCredits(9000, CREDIT_DURATION1, n_credits, creditsValley); + eventColumns = queueCredits(9000, CREDIT_DURATION1, n_credits, creditsValley); // End scene after credit display event.type = kEvTOneshot; @@ -572,8 +573,8 @@ int Scene::ITEIntroTreeHouseProc(int param) { } // Queue game credits list - ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, creditsTreeHouse1); - eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, creditsTreeHouse2); + queueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, creditsTreeHouse1); + eventColumns = queueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, creditsTreeHouse2); // End scene after credit display event.type = kEvTOneshot; @@ -626,8 +627,8 @@ int Scene::ITEIntroFairePathProc(int param) { _vm->_events->chain(eventColumns, event); // Queue game credits list - ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, creditsFairePath1); - eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, creditsFairePath2); + queueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, creditsFairePath1); + eventColumns = queueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, creditsFairePath2); // End scene after credit display event.type = kEvTOneshot; diff --git a/engines/saga/scene.h b/engines/saga/scene.h index bf58b2f299..6a9571d282 100644 --- a/engines/saga/scene.h +++ b/engines/saga/scene.h @@ -405,8 +405,8 @@ class Scene { static int SC_ITEIntroFaireTentProc(int param, void *refCon); private: - EventColumns *ITEQueueDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]); - EventColumns *ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]); + EventColumns *queueIntroDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]); + EventColumns *queueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]); int ITEIntroAnimProc(int param); int ITEIntroCaveCommonProc(int param, int caveScene); int ITEIntroValleyProc(int param); -- cgit v1.2.3