From d5b5d4b5454d52de32f9e1fecf6e3fa47aa798c0 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Sun, 1 Jun 2014 17:28:11 -0400 Subject: BBVS: Silence gcc conversion warnings --- engines/bbvs/minigames/bbtennis.cpp | 8 ++++---- engines/bbvs/walk.cpp | 6 +++--- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'engines') diff --git a/engines/bbvs/minigames/bbtennis.cpp b/engines/bbvs/minigames/bbtennis.cpp index 926642cc5f..6f680d0f95 100644 --- a/engines/bbvs/minigames/bbtennis.cpp +++ b/engines/bbvs/minigames/bbtennis.cpp @@ -594,9 +594,9 @@ void MinigameBbTennis::updateTennisBall(int objIndex) { } obj->fltX = obj->fltX - obj->fltStepX; - obj->x = obj->fltX; + obj->x = (int)obj->fltX; obj->fltY = obj->fltY - obj->fltStepY; - obj->y = obj->fltY; + obj->y = (int)obj->fltY; } @@ -1100,9 +1100,9 @@ void MinigameBbTennis::updateEnemyTennisBall(int objIndex) { } obj->fltX = obj->fltX - obj->fltStepX; - obj->x = obj->fltX; + obj->x = (int)obj->fltX; obj->fltY = obj->fltY - obj->fltStepY; - obj->y = obj->fltY; + obj->y = (int)obj->fltY; } diff --git a/engines/bbvs/walk.cpp b/engines/bbvs/walk.cpp index cf8942e525..4d71d95fc0 100644 --- a/engines/bbvs/walk.cpp +++ b/engines/bbvs/walk.cpp @@ -112,9 +112,9 @@ void BbvsEngine::walkObject(SceneObject *sceneObject, const Common::Point &destP float distance = sqrt((double)(deltaX * deltaX + deltaY * deltaY)); // NOTE The original doesn't have this check but without it the whole pathfinding breaks if (distance > 0.0) { - sceneObject->walkCount = distance / ((((float)ABS(deltaX) / distance) + 1.0) * ((float)walkSpeed / 120)); - sceneObject->xIncr = ((float)deltaX / sceneObject->walkCount) * 65536.0; - sceneObject->yIncr = ((float)deltaY / sceneObject->walkCount) * 65536.0; + sceneObject->walkCount = (int)(distance / ((((float)ABS(deltaX) / distance) + 1.0) * ((float)walkSpeed / 120))); + sceneObject->xIncr = (int)(((float)deltaX / sceneObject->walkCount) * 65536.0); + sceneObject->yIncr = (int)(((float)deltaY / sceneObject->walkCount) * 65536.0); sceneObject->x = (sceneObject->x & 0xFFFF0000) | 0x8000; sceneObject->y = (sceneObject->y & 0xFFFF0000) | 0x8000; } else -- cgit v1.2.3