From dcae6d14a4f475c42c5f759ff422b0e2808f427c Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 23 Jun 2007 14:16:04 +0000 Subject: Changed the way VAR_VERSION_KEY is handled svn-id: r27665 --- engines/scumm/input.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'engines') diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 8b5167aa54..aaad0ff30c 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -391,10 +391,12 @@ void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) { void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) { - // COMI version string is hard coded in the engine, hence we don't - // invoke versionDialog here (it would only show nonsense). - // Dig/FT version strings are partly hard coded, too. - if (_game.version == 7 && lastKeyHit.ascii == VAR(VAR_VERSION_KEY)) { + // VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger + // a version dialog, unless VAR_VERSION_KEY is set to 0. However, the COMI + // version string is hard coded in the engine, hence we don't invoke + // versionDialog for it. Dig/FT version strings are partly hard coded, too. + if (_game.id != GID_CMI && 0 != VAR(VAR_VERSION_KEY) && + lastKeyHit.keycode == Common::KEYCODE_v && lastKeyHit.flags == Common::KBD_CTRL) { versionDialog(); return; } -- cgit v1.2.3