From df74a209ca8496f08283285337181ea73a69b78f Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 2 Jan 2019 23:24:50 -0800 Subject: GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games --- engines/glk/frotz/config.cpp | 1 + engines/glk/frotz/frotz.h | 3 +++ engines/glk/frotz/screen.cpp | 14 +++++++++++++- engines/glk/glk.cpp | 7 +++++-- 4 files changed, 22 insertions(+), 3 deletions(-) (limited to 'engines') diff --git a/engines/glk/frotz/config.cpp b/engines/glk/frotz/config.cpp index f98e1e83ab..ad0764a9ab 100644 --- a/engines/glk/frotz/config.cpp +++ b/engines/glk/frotz/config.cpp @@ -92,6 +92,7 @@ Header::Header() : h_version(0), h_config(0), h_release(0), h_resident_size(0), } void Header::loadHeader(Common::SeekableReadStream &f) { + f.seek(0); h_version = f.readByte(); h_config = f.readByte(); diff --git a/engines/glk/frotz/frotz.h b/engines/glk/frotz/frotz.h index d05971a540..b5de82d7f8 100644 --- a/engines/glk/frotz/frotz.h +++ b/engines/glk/frotz/frotz.h @@ -28,10 +28,13 @@ namespace Glk { namespace Frotz { +class FrotzScreen; + /** * Frotz interpreter for Z-code games */ class Frotz : public Processor { + friend class FrotzScreen; protected: /** * Create the screen class diff --git a/engines/glk/frotz/screen.cpp b/engines/glk/frotz/screen.cpp index d843528cc4..06b36167e8 100644 --- a/engines/glk/frotz/screen.cpp +++ b/engines/glk/frotz/screen.cpp @@ -21,6 +21,7 @@ */ #include "glk/frotz/screen.h" +#include "glk/frotz/frotz.h" #include "glk/conf.h" #include "common/file.h" #include "graphics/fonts/ttf.h" @@ -36,6 +37,17 @@ FrotzScreen::FrotzScreen() : Glk::Screen() { } void FrotzScreen::loadFonts(Common::Archive *archive) { + // Get the zmachine version. At this point the header isn't loaded, so we have to do it manually + g_vm->_gameFile.seek(0); + byte version = g_vm->_gameFile.readByte(); + + if (version == 6) { + // For graphical games, force both mono and proportinate fonts to be the same size. + // This simplifies calculation of pixels when setting window position and sizes + g_conf->_monoInfo._size = g_conf->_propInfo._size = MAX(g_conf->_monoInfo._size, g_conf->_propInfo._size); + } + + // Load the basic fonts Screen::loadFonts(archive); // Add character graphics font @@ -46,7 +58,7 @@ void FrotzScreen::loadFonts(Common::Archive *archive) { Common::Point fontSize(_fonts[0]->getMaxCharWidth(), _fonts[0]->getFontHeight()); decoder.loadStream(f); - _fonts.push_back(new Frotz::BitmapFont(*decoder.getSurface(), fontSize)); + _fonts.push_back(new BitmapFont(*decoder.getSurface(), fontSize)); f.close(); // Add Runic font. It provides cleaner versions of the runic characters in the diff --git a/engines/glk/glk.cpp b/engines/glk/glk.cpp index e7d10fa29d..f39ef6a98a 100644 --- a/engines/glk/glk.cpp +++ b/engines/glk/glk.cpp @@ -107,12 +107,11 @@ void GlkEngine::initGraphicsMode() { } Common::Error GlkEngine::run() { + // Open up the game file Common::String filename = getFilename(); if (!Common::File::exists(filename)) return Common::kNoGameDataFoundError; - initialize(); - if (Blorb::isBlorb(filename)) { // Blorb archive _blorb = new Blorb(filename, getInterpreterType()); @@ -139,6 +138,10 @@ Common::Error GlkEngine::run() { return Common::kNoGameDataFoundError; } + // Perform initialization + initialize(); + + // Play the game runGame(); return Common::kNoError; -- cgit v1.2.3