From a8a7276c18f51562833703aa6c6e0ca26351ede6 Mon Sep 17 00:00:00 2001 From: JenniBee Date: Sun, 14 Apr 2013 10:54:49 -0400 Subject: WINTERMUTE: Add detection entry for Dreamscape --- engines/wintermute/detection_tables.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'engines') diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h index 4056daa4bf..b5dbfc1a15 100644 --- a/engines/wintermute/detection_tables.h +++ b/engines/wintermute/detection_tables.h @@ -37,6 +37,7 @@ static const PlainGameDescriptor wintermuteGames[] = { {"chivalry", "Chivalry is Not Dead"}, {"deadcity", "Dead City"}, {"dirtysplit", "Dirty Split"}, + {"dreamscape", "Dreamscape"}, {"ghostsheet", "Ghost in the Sheet"}, {"hamlet", "Hamlet or the last game without MMORPS features, shaders and product placement"}, {"julia", "J.U.L.I.A."}, @@ -236,6 +237,16 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, + // Dreamscape + { + "dreamscape", + "", + AD_ENTRY1s("data.dcp", "7a5752ed4446c862be9f02d7932acf54", 17034377), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // Ghosts in the Sheet { "ghostsheet", -- cgit v1.2.3