From e1a9c866bf40abf487030aca9fe8a5fa90cefe79 Mon Sep 17 00:00:00 2001 From: Lars Skovlund Date: Tue, 25 Jan 2011 10:21:44 +0000 Subject: SCI3: Fix script abort during startup on Big Endian platforms svn-id: r55525 --- engines/sci/engine/object.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp index a82866aaca..d59ba85d7c 100644 --- a/engines/sci/engine/object.cpp +++ b/engines/sci/engine/object.cpp @@ -244,7 +244,11 @@ void Object::initSelectorsSci3(const byte *buf) { for (int bit = 2; bit < 32; ++bit) { int value = READ_SCI11ENDIAN_UINT16(seeker + bit * 2); if (typeMask & (1 << bit)) { // Property - propertyIds[propertyCounter] = groupBaseId + bit; +// We really shouldn't be doing endianness conversion here; +// instead, propertyIds should be converted to a Common::Array, like _baseMethod already is +// This interim solution fixes playing SCI3 PC games on Big Endian platforms +// but would likely fail with Mac versions of the same games... + propertyIds[propertyCounter] = TO_LE_16(groupBaseId + bit); _variables[propertyCounter] = make_reg(0, value); propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf; ++propertyCounter; -- cgit v1.2.3