From e5b5361e75df6d3125ec56a02643495784f16e14 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Thu, 15 Jun 2006 10:18:23 +0000 Subject: Remove error for default case of active case 6/8 in akos_increaseAnim(), a default case is normal in original games. Fixes bug #1506017 - HE Pajama Sam 1: ERROR while tralking to snotty trees. svn-id: r23125 --- engines/scumm/akos.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines') diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp index 42c1a04fa5..9d5db3d955 100644 --- a/engines/scumm/akos.cpp +++ b/engines/scumm/akos.cpp @@ -1479,8 +1479,6 @@ bool ScummEngine_v6::akos_increaseAnim(Actor *a, int chan, const byte *aksq, con curpos += 4; break; default: - if ((code & 0xC000) == 0xC000) - error("akos_increaseAnim: invalid code %x", code); curpos += (code & 0x8000) ? 2 : 1; break; } -- cgit v1.2.3