From ee34fcef43a527f2de12b48f89934ebab4478c08 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Tue, 17 Dec 2013 07:52:06 +0100 Subject: AVALANCHE: Fix variable initialization in Nim --- engines/avalanche/nim.cpp | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp index a2572f1fa5..15146eaf63 100644 --- a/engines/avalanche/nim.cpp +++ b/engines/avalanche/nim.cpp @@ -35,11 +35,27 @@ const char * const Nim::kNames[2] = {"Avalot", "Dogfood"}; Nim::Nim(AvalancheEngine *vm) { _vm = vm; - _playedNim = 0; + resetVariables(); } void Nim::resetVariables() { _playedNim = 0; + _turns = 0; + _dogfoodsTurn = false; + _stonesLeft = 0; + _clicked = false; + _row = 0; + _number = 0; + _squeak = false; + _mNum = 0; + _mRow = 0; + + for (int i = 0; i < 3; i++) { + _old[i] = 0; + _stones[i] = 0; + } + + memset(_stonePic, 0, 4 * 23 * 7); } void Nim::synchronize(Common::Serializer &sz) { -- cgit v1.2.3