From f025a61558075a8eaaf83a7dbeb1842baee6c817 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sun, 12 Oct 2014 21:58:42 +0200 Subject: TSAGE: R2R - Fix bug with short delay card discard for player 0 --- engines/tsage/ringworld2/ringworld2_scenes1.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index a007dedcc9..6a77430cf1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -5802,7 +5802,7 @@ void Scene1337::handlePlayer0() { //No break on purpose case 21: discardCard(&_gameBoardSide[0]._delayCard); - break; + return; default: for (int i = 0; i <= 3; i++) { if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) { -- cgit v1.2.3