From f40c466d5e4996fd8ec604e0bd469cefa5c122e0 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sat, 27 Feb 2010 02:49:27 +0000 Subject: Fix bug #2959947 - SPYFOX1: Saves don't work from menu. svn-id: r48142 --- engines/scumm/dialogs.cpp | 4 +++- engines/scumm/dialogs.h | 1 + 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp index dd4569ca76..f3bc6f3216 100644 --- a/engines/scumm/dialogs.cpp +++ b/engines/scumm/dialogs.cpp @@ -233,7 +233,7 @@ ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm) new GUI::ButtonWidget(this, "ScummMain.Resume", "Resume", kPlayCmd, 'P'); - new GUI::ButtonWidget(this, "ScummMain.Load", "Load", kLoadCmd, 'L'); + _loadButton = new GUI::ButtonWidget(this, "ScummMain.Load", "Load", kLoadCmd, 'L'); _saveButton = new GUI::ButtonWidget(this, "ScummMain.Save", "Save", kSaveCmd, 'S'); new GUI::ButtonWidget(this, "ScummMain.Options", "Options", kOptionsCmd, 'O'); @@ -269,11 +269,13 @@ ScummMenuDialog::~ScummMenuDialog() { } int ScummMenuDialog::runModal() { + _loadButton->setEnabled(_vm->canLoadGameStateCurrently()); _saveButton->setEnabled(_vm->canSaveGameStateCurrently()); return ScummDialog::runModal(); } void ScummMenuDialog::reflowLayout() { + _loadButton->setEnabled(_vm->canLoadGameStateCurrently()); _saveButton->setEnabled(_vm->canSaveGameStateCurrently()); Dialog::reflowLayout(); } diff --git a/engines/scumm/dialogs.h b/engines/scumm/dialogs.h index 29cee93573..bda0adf9ea 100644 --- a/engines/scumm/dialogs.h +++ b/engines/scumm/dialogs.h @@ -75,6 +75,7 @@ protected: GUI::SaveLoadChooser *_saveDialog; GUI::SaveLoadChooser *_loadDialog; + GUI::ButtonWidget *_loadButton; GUI::ButtonWidget *_saveButton; void save(); -- cgit v1.2.3