From f4165c5f8a2a15a6b3cdf1ce46732e2e5efe772a Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 12 Apr 2014 22:08:21 -0400 Subject: MADS: Field/method renaming --- engines/mads/palette.cpp | 2 +- engines/mads/scene.cpp | 12 ++++++------ engines/mads/scene.h | 2 +- engines/mads/sprites.cpp | 2 +- engines/mads/sprites.h | 2 +- 5 files changed, 10 insertions(+), 10 deletions(-) (limited to 'engines') diff --git a/engines/mads/palette.cpp b/engines/mads/palette.cpp index 157754f0d4..64e0f80766 100644 --- a/engines/mads/palette.cpp +++ b/engines/mads/palette.cpp @@ -527,7 +527,7 @@ void Palette::unlock() { void Palette::refreshHighColors() { int val = 18; - if (_vm->_game->_scene._animFlag) + if (_vm->_game->_scene._cyclingActive) val += _vm->_game->_scene._animCount; setPalette(_mainPalette, val, 256 - val); diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index 92c5cedc04..1aa1fd7f32 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -37,7 +37,7 @@ Scene::Scene(MADSEngine *vm): _vm(vm), _action(_vm), _depthSurface(vm), _currentSceneId = 0; _sceneLogic = nullptr; _sceneInfo = nullptr; - _animFlag = false; + _cyclingActive = false; _animVal1 = 0; _depthStyle = 0; _roomChanged = false; @@ -257,7 +257,7 @@ void Scene::initPaletteAnimation(Common::Array &animData, bool animFlag) { _animCount += _animPalData[i].r; _animVal1 = (_animCount > 16) ? 3 : 0; - _animFlag = animFlag; + _cyclingActive = animFlag; } bool Scene::getDepthHighBits(const Common::Point &pt) { @@ -393,7 +393,7 @@ void Scene::doFrame() { } if (_vm->_game->_fx) - _animFlag = true; + _cyclingActive = true; _vm->_game->_fx = kTransitionNone; if (_freeAnimationFlag && _activeAnimation) { @@ -403,7 +403,7 @@ void Scene::doFrame() { } void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) { - // Draw any sprites + // Draw any sprite backgrounds _spriteSlots.drawBackground(); // Set up dirty areas for any text display @@ -420,8 +420,8 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) { _textDisplay.setDirtyAreas2(); _dirtyAreas.merge(1, DIRTY_AREAS_SIZE); - // Draw foreground sprites - _spriteSlots.drawForeground(&_vm->_screen); + // Draw sprites that have changed + _spriteSlots.drawSprites(&_vm->_screen); // Draw text elements onto the view _textDisplay.draw(&_vm->_screen); diff --git a/engines/mads/scene.h b/engines/mads/scene.h index 4d9a3f8efa..e00924a543 100644 --- a/engines/mads/scene.h +++ b/engines/mads/scene.h @@ -106,7 +106,7 @@ public: MSurface _backgroundSurface; DepthSurface _depthSurface; UserInterface _userInterface; - bool _animFlag; + bool _cyclingActive; int _animVal1; int _animCount; Common::Array _animTicksList; diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp index 0dd640bca0..83f01430eb 100644 --- a/engines/mads/sprites.cpp +++ b/engines/mads/sprites.cpp @@ -283,7 +283,7 @@ void SpriteSlots::drawBackground() { } } -void SpriteSlots::drawForeground(MSurface *s) { +void SpriteSlots::drawSprites(MSurface *s) { DepthList depthList; Scene &scene = _vm->_game->_scene; diff --git a/engines/mads/sprites.h b/engines/mads/sprites.h index 962d8c9e75..745e0700e8 100644 --- a/engines/mads/sprites.h +++ b/engines/mads/sprites.h @@ -192,7 +192,7 @@ public: /** * Draw any sprites into the foreground of the scene */ - void drawForeground(MSurface *s); + void drawSprites(MSurface *s); void cleanUp(); }; -- cgit v1.2.3