From f6e0c2dd2c3eb6b9cde166497a8286f9d3fea543 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 26 Jul 2010 15:59:04 +0000 Subject: SCI: adding workaround for castle brain room 320 solves bug #3034473, happened also in DOS version of the game but only when exiting the puzzle before solving it svn-id: r51322 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 5b00c1ed75..a03bdba72e 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -214,6 +214,7 @@ const SciWorkaroundEntry kSetPort_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kUnLoad_workarounds[] = { { GID_CASTLEBRAIN, 320, 377, 0, "SWord", "upDate", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after solving the cross-word-puzzle, trying to unload invalid reference + { GID_CASTLEBRAIN, 320, 377, 0, "theWord", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // 2nd word puzzle, when exiting before solving, trying to unload invalid reference { GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident { GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident { GID_LSL6HIRES, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident -- cgit v1.2.3