From f7e057e4d74a7f38ac40024bba29ebc0071975c5 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 1 Mar 2016 23:40:59 -0500 Subject: TITANIC: Added more miscellaneous classes --- engines/titanic/core/saveable_object.cpp | 124 ++++++++++++++++++++- engines/titanic/game/annoy_barbot.cpp | 4 + engines/titanic/game/annoy_barbot.h | 2 + engines/titanic/game/bar_menu.cpp | 8 ++ engines/titanic/game/doorbot_elevator_handler.cpp | 4 + engines/titanic/game/doorbot_elevator_handler.h | 3 +- engines/titanic/game/drawer.cpp | 42 ------- engines/titanic/game/drawer.h | 54 --------- engines/titanic/game/elevator_action_area.cpp | 2 + engines/titanic/game/emma_control.cpp | 4 + engines/titanic/game/emma_control.h | 4 +- engines/titanic/game/long_stick_dispenser.cpp | 8 ++ engines/titanic/game/long_stick_dispenser.h | 2 +- engines/titanic/game/pet/pet_lift.cpp | 37 ++++++ engines/titanic/game/pet/pet_lift.h | 50 +++++++++ engines/titanic/game/pet/pet_pellerator.cpp | 37 ++++++ engines/titanic/game/pet/pet_pellerator.h | 50 +++++++++ engines/titanic/game/pickup/pick_up.cpp | 39 +++++++ engines/titanic/game/pickup/pick_up.h | 54 +++++++++ engines/titanic/game/pickup/pick_up_bar_glass.cpp | 37 ++++++ engines/titanic/game/pickup/pick_up_bar_glass.h | 50 +++++++++ engines/titanic/game/pickup/pick_up_hose.cpp | 39 +++++++ engines/titanic/game/pickup/pick_up_hose.h | 52 +++++++++ engines/titanic/game/pickup/pick_up_lemon.cpp | 37 ++++++ engines/titanic/game/pickup/pick_up_lemon.h | 50 +++++++++ .../titanic/game/pickup/pick_up_speech_centre.cpp | 37 ++++++ .../titanic/game/pickup/pick_up_speech_centre.h | 50 +++++++++ engines/titanic/game/pickup/pick_up_vis_centre.cpp | 37 ++++++ engines/titanic/game/pickup/pick_up_vis_centre.h | 50 +++++++++ engines/titanic/game/place_holder.cpp | 37 ------ engines/titanic/game/place_holder.h | 50 --------- .../game/placeholder/bar_shelf_vis_centre.cpp | 39 +++++++ .../game/placeholder/bar_shelf_vis_centre.h | 53 +++++++++ engines/titanic/game/placeholder/lemon_on_bar.cpp | 39 +++++++ engines/titanic/game/placeholder/lemon_on_bar.h | 52 +++++++++ engines/titanic/game/placeholder/place_holder.cpp | 37 ++++++ engines/titanic/game/placeholder/place_holder.h | 50 +++++++++ engines/titanic/game/placeholder/tv_on_bar.cpp | 39 +++++++ engines/titanic/game/placeholder/tv_on_bar.h | 52 +++++++++ engines/titanic/game/sgt/armchair.cpp | 37 ++++++ engines/titanic/game/sgt/armchair.h | 50 +++++++++ engines/titanic/game/sgt/basin.cpp | 37 ++++++ engines/titanic/game/sgt/basin.h | 50 +++++++++ engines/titanic/game/sgt/bedfoot.cpp | 37 ++++++ engines/titanic/game/sgt/bedfoot.h | 50 +++++++++ engines/titanic/game/sgt/bedhead.cpp | 37 ++++++ engines/titanic/game/sgt/bedhead.h | 50 +++++++++ engines/titanic/game/sgt/chest_of_drawers.cpp | 37 ++++++ engines/titanic/game/sgt/chest_of_drawers.h | 50 +++++++++ engines/titanic/game/sgt/desk.cpp | 37 ++++++ engines/titanic/game/sgt/desk.h | 50 +++++++++ engines/titanic/game/sgt/deskchair.cpp | 37 ++++++ engines/titanic/game/sgt/deskchair.h | 50 +++++++++ engines/titanic/game/sgt/drawer.cpp | 42 +++++++ engines/titanic/game/sgt/drawer.h | 54 +++++++++ engines/titanic/game/sgt/sgt_nav.cpp | 37 ++++++ engines/titanic/game/sgt/sgt_nav.h | 50 +++++++++ engines/titanic/game/sgt/sgt_state_control.cpp | 39 +++++++ engines/titanic/game/sgt/sgt_state_control.h | 54 +++++++++ engines/titanic/game/sgt/sgt_tv.cpp | 37 ++++++ engines/titanic/game/sgt/sgt_tv.h | 50 +++++++++ engines/titanic/game/sgt/toilet.cpp | 37 ++++++ engines/titanic/game/sgt/toilet.h | 50 +++++++++ engines/titanic/game/sgt/vase.cpp | 37 ++++++ engines/titanic/game/sgt/vase.h | 50 +++++++++ engines/titanic/game/sgt/washstand.cpp | 37 ++++++ engines/titanic/game/sgt/washstand.h | 50 +++++++++ engines/titanic/game/transport/exit_pellerator.cpp | 46 ++++++++ engines/titanic/game/transport/exit_pellerator.h | 53 +++++++++ engines/titanic/game/transport/pellerator.cpp | 9 ++ engines/titanic/game/transport/pellerator.h | 3 + .../titanic/game/transport/service_elevator.cpp | 10 ++ engines/titanic/game/transport/service_elevator.h | 6 +- engines/titanic/module.mk | 27 ++++- .../moves/enter_exit_sec_class_mini_lift.cpp | 18 +++ .../titanic/moves/enter_exit_sec_class_mini_lift.h | 13 +++ engines/titanic/moves/exit_pellerator.cpp | 18 +++ engines/titanic/moves/exit_pellerator.h | 11 ++ engines/titanic/titanic.cpp | 6 + 79 files changed, 2677 insertions(+), 191 deletions(-) delete mode 100644 engines/titanic/game/drawer.cpp delete mode 100644 engines/titanic/game/drawer.h create mode 100644 engines/titanic/game/pet/pet_lift.cpp create mode 100644 engines/titanic/game/pet/pet_lift.h create mode 100644 engines/titanic/game/pet/pet_pellerator.cpp create mode 100644 engines/titanic/game/pet/pet_pellerator.h create mode 100644 engines/titanic/game/pickup/pick_up.cpp create mode 100644 engines/titanic/game/pickup/pick_up.h create mode 100644 engines/titanic/game/pickup/pick_up_bar_glass.cpp create mode 100644 engines/titanic/game/pickup/pick_up_bar_glass.h create mode 100644 engines/titanic/game/pickup/pick_up_hose.cpp create mode 100644 engines/titanic/game/pickup/pick_up_hose.h create mode 100644 engines/titanic/game/pickup/pick_up_lemon.cpp create mode 100644 engines/titanic/game/pickup/pick_up_lemon.h create mode 100644 engines/titanic/game/pickup/pick_up_speech_centre.cpp create mode 100644 engines/titanic/game/pickup/pick_up_speech_centre.h create mode 100644 engines/titanic/game/pickup/pick_up_vis_centre.cpp create mode 100644 engines/titanic/game/pickup/pick_up_vis_centre.h delete mode 100644 engines/titanic/game/place_holder.cpp delete mode 100644 engines/titanic/game/place_holder.h create mode 100644 engines/titanic/game/placeholder/bar_shelf_vis_centre.cpp create mode 100644 engines/titanic/game/placeholder/bar_shelf_vis_centre.h create mode 100644 engines/titanic/game/placeholder/lemon_on_bar.cpp create mode 100644 engines/titanic/game/placeholder/lemon_on_bar.h create mode 100644 engines/titanic/game/placeholder/place_holder.cpp create mode 100644 engines/titanic/game/placeholder/place_holder.h create mode 100644 engines/titanic/game/placeholder/tv_on_bar.cpp create mode 100644 engines/titanic/game/placeholder/tv_on_bar.h create mode 100644 engines/titanic/game/sgt/armchair.cpp create mode 100644 engines/titanic/game/sgt/armchair.h create mode 100644 engines/titanic/game/sgt/basin.cpp create mode 100644 engines/titanic/game/sgt/basin.h create mode 100644 engines/titanic/game/sgt/bedfoot.cpp create mode 100644 engines/titanic/game/sgt/bedfoot.h create mode 100644 engines/titanic/game/sgt/bedhead.cpp create mode 100644 engines/titanic/game/sgt/bedhead.h create mode 100644 engines/titanic/game/sgt/chest_of_drawers.cpp create mode 100644 engines/titanic/game/sgt/chest_of_drawers.h create mode 100644 engines/titanic/game/sgt/desk.cpp create mode 100644 engines/titanic/game/sgt/desk.h create mode 100644 engines/titanic/game/sgt/deskchair.cpp create mode 100644 engines/titanic/game/sgt/deskchair.h create mode 100644 engines/titanic/game/sgt/drawer.cpp create mode 100644 engines/titanic/game/sgt/drawer.h create mode 100644 engines/titanic/game/sgt/sgt_nav.cpp create mode 100644 engines/titanic/game/sgt/sgt_nav.h create mode 100644 engines/titanic/game/sgt/sgt_state_control.cpp create mode 100644 engines/titanic/game/sgt/sgt_state_control.h create mode 100644 engines/titanic/game/sgt/sgt_tv.cpp create mode 100644 engines/titanic/game/sgt/sgt_tv.h create mode 100644 engines/titanic/game/sgt/toilet.cpp create mode 100644 engines/titanic/game/sgt/toilet.h create mode 100644 engines/titanic/game/sgt/vase.cpp create mode 100644 engines/titanic/game/sgt/vase.h create mode 100644 engines/titanic/game/sgt/washstand.cpp create mode 100644 engines/titanic/game/sgt/washstand.h create mode 100644 engines/titanic/game/transport/exit_pellerator.cpp create mode 100644 engines/titanic/game/transport/exit_pellerator.h (limited to 'engines') diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp index 08a3668053..a2273fdff1 100644 --- a/engines/titanic/core/saveable_object.cpp +++ b/engines/titanic/core/saveable_object.cpp @@ -77,9 +77,13 @@ #include "titanic/core/view_item.h" #include "titanic/game/announce.h" +#include "titanic/game/annoy_barbot.h" #include "titanic/game/arb_background.h" #include "titanic/game/arboretum_gate.h" #include "titanic/game/auto_animate.h" +#include "titanic/game/bar_bell.h" +#include "titanic/game/bar_menu.h" +#include "titanic/game/bar_menu_button.h" #include "titanic/game/belbot_get_light.h" #include "titanic/game/bomb.h" #include "titanic/game/bowl_unlocker.h" @@ -102,10 +106,11 @@ #include "titanic/game/credits_button.h" #include "titanic/game/dead_area.h" #include "titanic/game/desk_click_responder.h" +#include "titanic/game/doorbot_elevator_handler.h" #include "titanic/game/doorbot_home_handler.h" -#include "titanic/game/drawer.h" #include "titanic/game/ear_sweet_bowl.h" #include "titanic/game/eject_phonograph_button.h" +#include "titanic/game/elevator_action_area.h" #include "titanic/game/emma_control.h" #include "titanic/game/empty_nut_bowl.h" #include "titanic/game/end_credit_text.h" @@ -121,15 +126,18 @@ #include "titanic/game/floor_indicator.h" #include "titanic/game/games_console.h" #include "titanic/game/get_lift_eye2.h" +#include "titanic/game/glass_smasher.h" #include "titanic/game/hammer_clip.h" #include "titanic/game/hammer_dispensor.h" #include "titanic/game/hammer_dispensor_button.h" #include "titanic/game/head_smash_event.h" #include "titanic/game/head_smash_lever.h" +#include "titanic/game/idle_summoner.h" #include "titanic/game/lemon_dispensor.h" #include "titanic/game/light.h" #include "titanic/game/light_switch.h" #include "titanic/game/little_lift_button.h" +#include "titanic/game/long_stick_dispenser.h" #include "titanic/game/maitred_arm_holder.h" #include "titanic/game/musical_instrument.h" #include "titanic/game/music_console_button.h" @@ -165,6 +173,7 @@ #include "titanic/game/television.h" #include "titanic/game/third_class_canal.h" #include "titanic/game/throw_tv_down_well.h" +#include "titanic/game/tow_parrot_nav.h" #include "titanic/game/up_lighter.h" #include "titanic/game/wheel_button.h" #include "titanic/game/wheel_hotspot.h" @@ -184,17 +193,43 @@ #include "titanic/game/pet/pet_class1.h" #include "titanic/game/pet/pet_class2.h" #include "titanic/game/pet/pet_class3.h" +#include "titanic/game/pet/pet_lift.h" #include "titanic/game/pet/pet_monitor.h" +#include "titanic/game/pet/pet_pellerator.h" #include "titanic/game/pet/pet_position.h" #include "titanic/game/pet/pet_sentinal.h" #include "titanic/game/pet/pet_sounds.h" #include "titanic/game/pet/pet_transition.h" #include "titanic/game/pet/pet_transport.h" +#include "titanic/game/pickup/pick_up.h" +#include "titanic/game/pickup/pick_up_bar_glass.h" +#include "titanic/game/pickup/pick_up_hose.h" +#include "titanic/game/pickup/pick_up_lemon.h" +#include "titanic/game/pickup/pick_up_speech_centre.h" +#include "titanic/game/pickup/pick_up_vis_centre.h" +#include "titanic/game/placeholder/bar_shelf_vis_centre.h" +#include "titanic/game/placeholder/lemon_on_bar.h" +#include "titanic/game/placeholder/place_holder.h" +#include "titanic/game/placeholder/tv_on_bar.h" +#include "titanic/game/sgt/armchair.h" +#include "titanic/game/sgt/basin.h" +#include "titanic/game/sgt/bedfoot.h" +#include "titanic/game/sgt/bedhead.h" +#include "titanic/game/sgt/chest_of_drawers.h" +#include "titanic/game/sgt/desk.h" +#include "titanic/game/sgt/deskchair.h" +#include "titanic/game/sgt/drawer.h" #include "titanic/game/sgt/sgt_doors.h" +#include "titanic/game/sgt/sgt_nav.h" #include "titanic/game/sgt/sgt_navigation.h" #include "titanic/game/sgt/sgt_restaurant_doors.h" +#include "titanic/game/sgt/sgt_state_control.h" #include "titanic/game/sgt/sgt_state_room.h" +#include "titanic/game/sgt/sgt_tv.h" #include "titanic/game/sgt/sgt_upper_doors_sound.h" +#include "titanic/game/sgt/toilet.h" +#include "titanic/game/sgt/vase.h" +#include "titanic/game/sgt/washstand.h" #include "titanic/game/transport/gondolier.h" #include "titanic/game/transport/lift.h" #include "titanic/game/transport/lift_indicator.h" @@ -248,10 +283,13 @@ #include "titanic/moves/enter_bridge.h" #include "titanic/moves/enter_exit_first_class_state.h" #include "titanic/moves/enter_exit_mini_lift.h" +#include "titanic/moves/enter_exit_sec_class_mini_lift.h" #include "titanic/moves/enter_exit_view.h" +#include "titanic/moves/enter_sec_class_state.h" #include "titanic/moves/exit_arboretum.h" #include "titanic/moves/exit_bridge.h" #include "titanic/moves/exit_lift.h" +#include "titanic/moves/exit_pellerator.h" #include "titanic/moves/exit_state_room.h" #include "titanic/moves/move_player_in_parrot_room.h" #include "titanic/moves/move_player_to.h" @@ -354,9 +392,13 @@ DEFFN(CTreeItem); DEFFN(CViewItem); DEFFN(CAnnounce); +DEFFN(CAnnoyBarbot); DEFFN(CArbBackground); DEFFN(CArboretumGate); DEFFN(CAutoAnimate); +DEFFN(CBarBell); +DEFFN(CBarMenu); +DEFFN(CBarMenuButton); DEFFN(CBelbotGetLight); DEFFN(CBowlUnlocker); DEFFN(CBomb); @@ -378,9 +420,11 @@ DEFFN(CCredits); DEFFN(CCreditsButton); DEFFN(CDeadArea); DEFFN(CDeskClickResponder); +DEFFN(CDoorbotElevatorHandler); DEFFN(CDoorbotHomeHandler); DEFFN(CEarSweetBowl); DEFFN(CEjectPhonographButton); +DEFFN(CElevatorActionArea); DEFFN(CEmmaControl); DEFFN(CEmptyNutBowl); DEFFN(CEndCreditText); @@ -396,15 +440,18 @@ DEFFN(CFanNoises); DEFFN(CFloorIndicator); DEFFN(CGamesConsole); DEFFN(CGetLiftEye2); +DEFFN(CGlassSmasher); DEFFN(CHammerClip); DEFFN(CHammerDispensor); DEFFN(CHammerDispensorButton); DEFFN(CHeadSmashEvent); DEFFN(CHeadSmashLever); +DEFFN(CIdleSummoner); DEFFN(CLemonDispensor); DEFFN(CLight); DEFFN(CLightSwitch); DEFFN(CLittleLiftButton); +DEFFN(CLongStickDispenser); DEFFN(CMaitreDArmHolder); DEFFN(CMusicalInstrument); DEFFN(CMusicConsoleButton); @@ -440,6 +487,7 @@ DEFFN(CSweetBowl); DEFFN(CTelevision); DEFFN(CThirdClassCanal); DEFFN(CThrowTVDownWell); +DEFFN(CTOWParrotNav); DEFFN(CUpLighter); DEFFN(CWheelButton); DEFFN(CWheelHotSpot); @@ -459,18 +507,44 @@ DEFFN(CPET); DEFFN(CPETClass1); DEFFN(CPETClass2); DEFFN(CPETClass3); +DEFFN(CPETLift); DEFFN(CPETMonitor); +DEFFN(CPETPellerator); DEFFN(CPETPosition); DEFFN(CPETSentinal); DEFFN(CPETSounds); DEFFN(CPETTransition); DEFFN(CPETTransport); -DEFFN(CEnterExitMiniLift); +DEFFN(CPickUp); +DEFFN(CPickUpBarGlass); +DEFFN(CPickUpHose); +DEFFN(CPickUpLemon); +DEFFN(CPickUpSpeechCentre); +DEFFN(CPickUpVisCentre); +DEFFN(CBarShelfVisCentre); +DEFFN(CLemonOnBar); +DEFFN(CPlaceHolder); +DEFFN(CTVOnBar); +DEFFN(CArmchair); +DEFFN(CBasin); +DEFFN(CBedfoot); +DEFFN(CBedhead); +DEFFN(CChestOfDrawers); +DEFFN(CDesk); +DEFFN(CDeskchair); +DEFFN(CDrawer); DEFFN(CSGTDoors); +DEFFN(SGTNav); DEFFN(CSGTNavigation); DEFFN(CSGTRestaurantDoors); +DEFFN(CSGTStateControl); DEFFN(CSGTStateRoom); +DEFFN(CSGTTV); DEFFN(CSGTUpperDoorsSound); +DEFFN(CToilet); +DEFFN(CVase); +DEFFN(CWashstand); + DEFFN(CGondolier); DEFFN(CLift); DEFFN(CLiftindicator); @@ -696,10 +770,14 @@ DEFFN(CVisibleMsg); DEFFN(CEnterBombRoom); DEFFN(CEnterBridge); DEFFN(CEnterExitFirstClassState); +DEFFN(CEnterExitMiniLift); +DEFFN(CEnterExitSecClassMiniLift); DEFFN(CEnterExitView); +DEFFN(CEnterSecClassState); DEFFN(CExitArboretum); DEFFN(CExitBridge); DEFFN(CExitLift); +DEFFN(CExitPellerator); DEFFN(CExitStateRoom); DEFFN(CMovePlayerInParrotRoom); DEFFN(CMovePlayerTo); @@ -795,9 +873,13 @@ void CSaveableObject::initClassList() { ADDFN(CViewItem); ADDFN(CAnnounce); + ADDFN(CAnnoyBarbot); ADDFN(CArbBackground); ADDFN(CArboretumGate); ADDFN(CAutoAnimate); + ADDFN(CBarBell); + ADDFN(CBarMenu); + ADDFN(CBarMenuButton); ADDFN(CBelbotGetLight); ADDFN(CBomb); ADDFN(CBowlUnlocker); @@ -819,10 +901,12 @@ void CSaveableObject::initClassList() { ADDFN(CCreditsButton); ADDFN(CDeadArea); ADDFN(CDeskClickResponder); + ADDFN(CDoorbotElevatorHandler); ADDFN(CDoorbotHomeHandler); ADDFN(CDropTarget); ADDFN(CEarSweetBowl); ADDFN(CEjectPhonographButton); + ADDFN(CElevatorActionArea); ADDFN(CEmmaControl); ADDFN(CEmptyNutBowl); ADDFN(CEndCreditText); @@ -838,15 +922,18 @@ void CSaveableObject::initClassList() { ADDFN(CFloorIndicator); ADDFN(CGamesConsole); ADDFN(CGetLiftEye2); + ADDFN(CGlassSmasher); ADDFN(CHammerClip); ADDFN(CHammerDispensor); ADDFN(CHammerDispensorButton); ADDFN(CHeadSmashEvent); ADDFN(CHeadSmashLever); + ADDFN(CIdleSummoner); ADDFN(CLemonDispensor); ADDFN(CLight); ADDFN(CLightSwitch); ADDFN(CLittleLiftButton); + ADDFN(CLongStickDispenser); ADDFN(CMaitreDArmHolder); ADDFN(CMusicalInstrument); ADDFN(CMusicConsoleButton); @@ -882,6 +969,7 @@ void CSaveableObject::initClassList() { ADDFN(CTelevision); ADDFN(CThirdClassCanal); ADDFN(CThrowTVDownWell); + ADDFN(CTOWParrotNav); ADDFN(CUpLighter); ADDFN(CWheelButton); ADDFN(CWheelHotSpot); @@ -901,18 +989,44 @@ void CSaveableObject::initClassList() { ADDFN(CPETClass1); ADDFN(CPETClass2); ADDFN(CPETClass3); + ADDFN(CPETLift); ADDFN(CPETMonitor); + ADDFN(CPETPellerator); ADDFN(CPETPosition); ADDFN(CPETSentinal); ADDFN(CPETSounds); ADDFN(CPETTransition); ADDFN(CPETTransport); - ADDFN(CEnterExitMiniLift); + ADDFN(CPickUp); + ADDFN(CPickUpBarGlass); + ADDFN(CPickUpHose); + ADDFN(CPickUpLemon); + ADDFN(CPickUpSpeechCentre); + ADDFN(CPickUpVisCentre); + ADDFN(CBarShelfVisCentre); + ADDFN(CLemonOnBar); + ADDFN(CPlaceHolder); + ADDFN(CTVOnBar); + ADDFN(CArmchair); + ADDFN(CBasin); + ADDFN(CBedfoot); + ADDFN(CBedhead); + ADDFN(CChestOfDrawers); + ADDFN(CDesk); + ADDFN(CDeskchair); + ADDFN(CDrawer); ADDFN(CSGTDoors); + ADDFN(SGTNav); ADDFN(CSGTNavigation); ADDFN(CSGTRestaurantDoors); + ADDFN(CSGTStateControl); ADDFN(CSGTStateRoom); + ADDFN(CSGTTV); ADDFN(CSGTUpperDoorsSound); + ADDFN(CToilet); + ADDFN(CVase); + ADDFN(CWashstand); + ADDFN(CGondolier); ADDFN(CLift); ADDFN(CLiftindicator); @@ -1138,10 +1252,14 @@ void CSaveableObject::initClassList() { ADDFN(CEnterBombRoom); ADDFN(CEnterBridge); ADDFN(CEnterExitFirstClassState); + ADDFN(CEnterExitMiniLift); + ADDFN(CEnterExitSecClassMiniLift); ADDFN(CEnterExitView); + ADDFN(CEnterSecClassState); ADDFN(CExitArboretum); ADDFN(CExitBridge); ADDFN(CExitLift); + ADDFN(CExitPellerator); ADDFN(CExitStateRoom); ADDFN(CMovePlayerInParrotRoom); ADDFN(CMovePlayerTo); diff --git a/engines/titanic/game/annoy_barbot.cpp b/engines/titanic/game/annoy_barbot.cpp index c21e828659..caea823105 100644 --- a/engines/titanic/game/annoy_barbot.cpp +++ b/engines/titanic/game/annoy_barbot.cpp @@ -24,13 +24,17 @@ namespace Titanic { +int CAnnoyBarbot::_v1; + void CAnnoyBarbot::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeNumberLine(_v1, indent); CGameObject::save(file, indent); } void CAnnoyBarbot::load(SimpleFile *file) { file->readNumber(); + _v1 = file->readNumber(); CGameObject::load(file); } diff --git a/engines/titanic/game/annoy_barbot.h b/engines/titanic/game/annoy_barbot.h index 18be7c1b15..c1598e100d 100644 --- a/engines/titanic/game/annoy_barbot.h +++ b/engines/titanic/game/annoy_barbot.h @@ -28,6 +28,8 @@ namespace Titanic { class CAnnoyBarbot : public CGameObject { +private: + static int _v1; public: /** * Return the class name diff --git a/engines/titanic/game/bar_menu.cpp b/engines/titanic/game/bar_menu.cpp index 53ed48aa57..25da001660 100644 --- a/engines/titanic/game/bar_menu.cpp +++ b/engines/titanic/game/bar_menu.cpp @@ -29,11 +29,19 @@ CBarMenu::CBarMenu() : CGameObject(), _fieldBC(0), _fieldC0(0), _fieldC4(6) { void CBarMenu::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeNumberLine(_fieldC0, indent); + file->writeNumberLine(_fieldC4, indent); + CGameObject::save(file, indent); } void CBarMenu::load(SimpleFile *file) { file->readNumber(); + _fieldBC = file->readNumber(); + _fieldC0 = file->readNumber(); + _fieldC4 = file->readNumber(); + CGameObject::load(file); } diff --git a/engines/titanic/game/doorbot_elevator_handler.cpp b/engines/titanic/game/doorbot_elevator_handler.cpp index 1a85793bdd..e4232c087b 100644 --- a/engines/titanic/game/doorbot_elevator_handler.cpp +++ b/engines/titanic/game/doorbot_elevator_handler.cpp @@ -24,15 +24,19 @@ namespace Titanic { +int CDoorbotElevatorHandler::_v1; + void CDoorbotElevatorHandler::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeNumberLine(_value, indent); + file->writeNumberLine(_v1, indent); CGameObject::save(file, indent); } void CDoorbotElevatorHandler::load(SimpleFile *file) { file->readNumber(); _value = file->readNumber(); + _v1 = file->readNumber(); CGameObject::load(file); } diff --git a/engines/titanic/game/doorbot_elevator_handler.h b/engines/titanic/game/doorbot_elevator_handler.h index 041e2c5723..41d6068f1b 100644 --- a/engines/titanic/game/doorbot_elevator_handler.h +++ b/engines/titanic/game/doorbot_elevator_handler.h @@ -28,7 +28,8 @@ namespace Titanic { class CDoorbotElevatorHandler : public CGameObject { -public: +private: + static int _v1; int _value; public: /** diff --git a/engines/titanic/game/drawer.cpp b/engines/titanic/game/drawer.cpp deleted file mode 100644 index 3409522f9d..0000000000 --- a/engines/titanic/game/drawer.cpp +++ /dev/null @@ -1,42 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "titanic/game/drawer.h" - -namespace Titanic { - -CDrawer::CDrawer() : CSGTStateRoom(), _fieldF4(0) { -} - -void CDrawer::save(SimpleFile *file, int indent) const { - file->writeNumberLine(1, indent); - file->writeNumberLine(_fieldF4, indent); - CSGTStateRoom::save(file, indent); -} - -void CDrawer::load(SimpleFile *file) { - file->readNumber(); - _fieldF4 = file->readNumber(); - CSGTStateRoom::load(file); -} - -} // End of namespace Titanic diff --git a/engines/titanic/game/drawer.h b/engines/titanic/game/drawer.h deleted file mode 100644 index 100e27cb52..0000000000 --- a/engines/titanic/game/drawer.h +++ /dev/null @@ -1,54 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef TITANIC_DRAWER_H -#define TITANIC_DRAWER_H - -#include "titanic/game/sgt/sgt_state_room.h" - -namespace Titanic { - -class CDrawer : public CSGTStateRoom { -private: - int _fieldF4; -public: - CDrawer(); - - /** - * Return the class name - */ - virtual const char *getClassName() const { return "CDrawer"; } - - /** - * Save the data for the class to file - */ - virtual void save(SimpleFile *file, int indent) const; - - /** - * Load the data for the class from file - */ - virtual void load(SimpleFile *file); -}; - -} // End of namespace Titanic - -#endif /* TITANIC_DRAWER_H */ diff --git a/engines/titanic/game/elevator_action_area.cpp b/engines/titanic/game/elevator_action_area.cpp index 3beef1b0e1..c9916bfc73 100644 --- a/engines/titanic/game/elevator_action_area.cpp +++ b/engines/titanic/game/elevator_action_area.cpp @@ -26,11 +26,13 @@ namespace Titanic { void CElevatorActionArea::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeNumberLine(_value, indent); CGameObject::save(file, indent); } void CElevatorActionArea::load(SimpleFile *file) { file->readNumber(); + _value = file->readNumber(); CGameObject::load(file); } diff --git a/engines/titanic/game/emma_control.cpp b/engines/titanic/game/emma_control.cpp index ce3b325e4c..fac429ccec 100644 --- a/engines/titanic/game/emma_control.cpp +++ b/engines/titanic/game/emma_control.cpp @@ -24,8 +24,11 @@ namespace Titanic { +int CEmmaControl::_v1; + void CEmmaControl::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeNumberLine(_v1, indent); file->writeQuotedLine(_wavFile1, indent); file->writeQuotedLine(_wavFile2, indent); @@ -34,6 +37,7 @@ void CEmmaControl::save(SimpleFile *file, int indent) const { void CEmmaControl::load(SimpleFile *file) { file->readNumber(); + _v1 = file->readNumber(); _wavFile1 = file->readString(); _wavFile2 = file->readString(); diff --git a/engines/titanic/game/emma_control.h b/engines/titanic/game/emma_control.h index f61d2372d9..590c6f7fcf 100644 --- a/engines/titanic/game/emma_control.h +++ b/engines/titanic/game/emma_control.h @@ -28,7 +28,9 @@ namespace Titanic { class CEmmaControl : public CBackground { -public: +private: + static int _v1; + CString _wavFile1, _wavFile2; public: CEmmaControl() : CBackground(), _wavFile1("b#39.wav"), _wavFile2("b#38.wav") {} diff --git a/engines/titanic/game/long_stick_dispenser.cpp b/engines/titanic/game/long_stick_dispenser.cpp index bdd6240c70..97981cc01d 100644 --- a/engines/titanic/game/long_stick_dispenser.cpp +++ b/engines/titanic/game/long_stick_dispenser.cpp @@ -26,11 +26,19 @@ namespace Titanic { void CLongStickDispenser::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeNumberLine(_fieldC0, indent); + file->writeNumberLine(_fieldC4, indent); + CGameObject::save(file, indent); } void CLongStickDispenser::load(SimpleFile *file) { file->readNumber(); + _fieldBC = file->readNumber(); + _fieldC0 = file->readNumber(); + _fieldC4 = file->readNumber(); + CGameObject::load(file); } diff --git a/engines/titanic/game/long_stick_dispenser.h b/engines/titanic/game/long_stick_dispenser.h index 2e2842025c..4912ea384b 100644 --- a/engines/titanic/game/long_stick_dispenser.h +++ b/engines/titanic/game/long_stick_dispenser.h @@ -34,7 +34,7 @@ public: int _fieldC4; public: CLongStickDispenser() : CGameObject(), _fieldBC(0), - _fieldC0(0), _fieldC4(0) {} + _fieldC0(0), _fieldC4(1) {} /** * Return the class name diff --git a/engines/titanic/game/pet/pet_lift.cpp b/engines/titanic/game/pet/pet_lift.cpp new file mode 100644 index 0000000000..8a16c678d5 --- /dev/null +++ b/engines/titanic/game/pet/pet_lift.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pet/pet_lift.h" + +namespace Titanic { + +void CPETLift::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CPETTransport::save(file, indent); +} + +void CPETLift::load(SimpleFile *file) { + file->readNumber(); + CPETTransport::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/pet/pet_lift.h b/engines/titanic/game/pet/pet_lift.h new file mode 100644 index 0000000000..11207cde26 --- /dev/null +++ b/engines/titanic/game/pet/pet_lift.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PET_LIFT_H +#define TITANIC_PET_LIFT_H + +#include "titanic/game/pet/pet_transport.h" + +namespace Titanic { + +class CPETLift : public CPETTransport { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPETLift"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PET_LIFT_H */ diff --git a/engines/titanic/game/pet/pet_pellerator.cpp b/engines/titanic/game/pet/pet_pellerator.cpp new file mode 100644 index 0000000000..bcddc75919 --- /dev/null +++ b/engines/titanic/game/pet/pet_pellerator.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pet/pet_pellerator.h" + +namespace Titanic { + +void CPETPellerator::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CPETTransport::save(file, indent); +} + +void CPETPellerator::load(SimpleFile *file) { + file->readNumber(); + CPETTransport::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/pet/pet_pellerator.h b/engines/titanic/game/pet/pet_pellerator.h new file mode 100644 index 0000000000..7314f7297a --- /dev/null +++ b/engines/titanic/game/pet/pet_pellerator.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PET_PELLERATOR_H +#define TITANIC_PET_PELLERATOR_H + +#include "titanic/game/pet/pet_transport.h" + +namespace Titanic { + +class CPETPellerator : public CPETTransport { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPETPellerator"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PET_PELLERATOR_H */ diff --git a/engines/titanic/game/pickup/pick_up.cpp b/engines/titanic/game/pickup/pick_up.cpp new file mode 100644 index 0000000000..58ffc5ad09 --- /dev/null +++ b/engines/titanic/game/pickup/pick_up.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pickup/pick_up.h" + +namespace Titanic { + +void CPickUp::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + CGameObject::save(file, indent); +} + +void CPickUp::load(SimpleFile *file) { + file->readNumber(); + _fieldBC = file->readNumber(); + CGameObject::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/pickup/pick_up.h b/engines/titanic/game/pickup/pick_up.h new file mode 100644 index 0000000000..e1783ef322 --- /dev/null +++ b/engines/titanic/game/pickup/pick_up.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PICK_UP_H +#define TITANIC_PICK_UP_H + +#include "titanic/core/game_object.h" + +namespace Titanic { + +class CPickUp : public CGameObject { +private: + int _fieldBC; +public: + CPickUp() : CGameObject(), _fieldBC(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CAnnoyBarbot"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_ANNOY_BARBOT_H */ diff --git a/engines/titanic/game/pickup/pick_up_bar_glass.cpp b/engines/titanic/game/pickup/pick_up_bar_glass.cpp new file mode 100644 index 0000000000..1d475c2a85 --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_bar_glass.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pickup/pick_up_bar_glass.h" + +namespace Titanic { + +void CPickUpBarGlass::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CPickUp::save(file, indent); +} + +void CPickUpBarGlass::load(SimpleFile *file) { + file->readNumber(); + CPickUp::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/pickup/pick_up_bar_glass.h b/engines/titanic/game/pickup/pick_up_bar_glass.h new file mode 100644 index 0000000000..9bec56cdd5 --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_bar_glass.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PICK_UP_BAR_GLASS_H +#define TITANIC_PICK_UP_BAR_GLASS_H + +#include "titanic/game/pickup/pick_up.h" + +namespace Titanic { + +class CPickUpBarGlass : public CPickUp { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPickUpBarGlass"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PICK_UP_BAR_GLASS_H */ diff --git a/engines/titanic/game/pickup/pick_up_hose.cpp b/engines/titanic/game/pickup/pick_up_hose.cpp new file mode 100644 index 0000000000..35ac7f8049 --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_hose.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pickup/pick_up_hose.h" + +namespace Titanic { + +void CPickUpHose::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeQuotedLine(_string1, indent); + CPickUp::save(file, indent); +} + +void CPickUpHose::load(SimpleFile *file) { + file->readNumber(); + _string1 = file->readString(); + CPickUp::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/pickup/pick_up_hose.h b/engines/titanic/game/pickup/pick_up_hose.h new file mode 100644 index 0000000000..56596c50fc --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_hose.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PICK_UP_HOSE_H +#define TITANIC_PICK_UP_HOSE_H + +#include "titanic/game/pickup/pick_up.h" + +namespace Titanic { + +class CPickUpHose : public CPickUp { +private: + CString _string1; +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPickUpHose"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PICK_UP_HOSE_H */ diff --git a/engines/titanic/game/pickup/pick_up_lemon.cpp b/engines/titanic/game/pickup/pick_up_lemon.cpp new file mode 100644 index 0000000000..7364fee299 --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_lemon.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pickup/pick_up_lemon.h" + +namespace Titanic { + +void CPickUpLemon::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CPickUp::save(file, indent); +} + +void CPickUpLemon::load(SimpleFile *file) { + file->readNumber(); + CPickUp::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/pickup/pick_up_lemon.h b/engines/titanic/game/pickup/pick_up_lemon.h new file mode 100644 index 0000000000..fee2485c1e --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_lemon.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PICK_UP_LEMON_H +#define TITANIC_PICK_UP_LEMON_H + +#include "titanic/game/pickup/pick_up.h" + +namespace Titanic { + +class CPickUpLemon : public CPickUp { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPickUpLemon"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PICK_UP_LEMON_H */ diff --git a/engines/titanic/game/pickup/pick_up_speech_centre.cpp b/engines/titanic/game/pickup/pick_up_speech_centre.cpp new file mode 100644 index 0000000000..74c473943e --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_speech_centre.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pickup/pick_up_speech_centre.h" + +namespace Titanic { + +void CPickUpSpeechCentre::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CPickUp::save(file, indent); +} + +void CPickUpSpeechCentre::load(SimpleFile *file) { + file->readNumber(); + CPickUp::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/pickup/pick_up_speech_centre.h b/engines/titanic/game/pickup/pick_up_speech_centre.h new file mode 100644 index 0000000000..b68761b83c --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_speech_centre.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PICK_UP_SPEECH_CENTRE_H +#define TITANIC_PICK_UP_SPEECH_CENTRE_H + +#include "titanic/game/pickup/pick_up.h" + +namespace Titanic { + +class CPickUpSpeechCentre : public CPickUp { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPickUpSpeechCentre"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PICK_UP_SPEECH_CENTRE_H */ diff --git a/engines/titanic/game/pickup/pick_up_vis_centre.cpp b/engines/titanic/game/pickup/pick_up_vis_centre.cpp new file mode 100644 index 0000000000..8fda66fe3d --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_vis_centre.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pickup/pick_up_vis_centre.h" + +namespace Titanic { + +void CPickUpVisCentre::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CPickUp::save(file, indent); +} + +void CPickUpVisCentre::load(SimpleFile *file) { + file->readNumber(); + CPickUp::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/pickup/pick_up_vis_centre.h b/engines/titanic/game/pickup/pick_up_vis_centre.h new file mode 100644 index 0000000000..16db8f2b73 --- /dev/null +++ b/engines/titanic/game/pickup/pick_up_vis_centre.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PICK_UP_VIS_CENTRE_H +#define TITANIC_PICK_UP_VIS_CENTRE_H + +#include "titanic/game/pickup/pick_up.h" + +namespace Titanic { + +class CPickUpVisCentre : public CPickUp { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPickUpVisCentre"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PICK_UP_VIS_CENTRE_H */ diff --git a/engines/titanic/game/place_holder.cpp b/engines/titanic/game/place_holder.cpp deleted file mode 100644 index f0308809fa..0000000000 --- a/engines/titanic/game/place_holder.cpp +++ /dev/null @@ -1,37 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "titanic/game/place_holder.h" - -namespace Titanic { - -void CPlaceHolder::save(SimpleFile *file, int indent) const { - file->writeNumberLine(1, indent); - CGameObject::save(file, indent); -} - -void CPlaceHolder::load(SimpleFile *file) { - file->readNumber(); - CGameObject::load(file); -} - -} // End of namespace Titanic diff --git a/engines/titanic/game/place_holder.h b/engines/titanic/game/place_holder.h deleted file mode 100644 index dd1c89dd86..0000000000 --- a/engines/titanic/game/place_holder.h +++ /dev/null @@ -1,50 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef TITANIC_PLACE_HOLDER_H -#define TITANIC_PLACE_HOLDER_H - -#include "titanic/core/game_object.h" - -namespace Titanic { - -class CPlaceHolder : public CGameObject { -public: - /** - * Return the class name - */ - virtual const char *getClassName() const { return "CPlaceHolder"; } - - /** - * Save the data for the class to file - */ - virtual void save(SimpleFile *file, int indent) const; - - /** - * Load the data for the class from file - */ - virtual void load(SimpleFile *file); -}; - -} // End of namespace Titanic - -#endif /* TITANIC_PLACE_HOLDER_H */ diff --git a/engines/titanic/game/placeholder/bar_shelf_vis_centre.cpp b/engines/titanic/game/placeholder/bar_shelf_vis_centre.cpp new file mode 100644 index 0000000000..3d3a05692f --- /dev/null +++ b/engines/titanic/game/placeholder/bar_shelf_vis_centre.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/placeholder/bar_shelf_vis_centre.h" + +namespace Titanic { + +void CBarShelfVisCentre::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value, indent); + CPlaceHolder::save(file, indent); +} + +void CBarShelfVisCentre::load(SimpleFile *file) { + file->readNumber(); + _value = file->readNumber(); + CPlaceHolder::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/placeholder/bar_shelf_vis_centre.h b/engines/titanic/game/placeholder/bar_shelf_vis_centre.h new file mode 100644 index 0000000000..1cd3ca22bf --- /dev/null +++ b/engines/titanic/game/placeholder/bar_shelf_vis_centre.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_BAR_SHELF_VIS_CENTRE_H +#define TITANIC_BAR_SHELF_VIS_CENTRE_H + +#include "titanic/game/placeholder/place_holder.h" + +namespace Titanic { + +class CBarShelfVisCentre : public CPlaceHolder { +private: + int _value; +public: + CBarShelfVisCentre() : CPlaceHolder(), _value(0) {} + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBarShelfVisCentre"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_BAR_SHELF_VIS_CENTRE_H */ diff --git a/engines/titanic/game/placeholder/lemon_on_bar.cpp b/engines/titanic/game/placeholder/lemon_on_bar.cpp new file mode 100644 index 0000000000..336933a8df --- /dev/null +++ b/engines/titanic/game/placeholder/lemon_on_bar.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/placeholder/lemon_on_bar.h" + +namespace Titanic { + +void CLemonOnBar::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writePoint(_pos1, indent); + CPlaceHolder::save(file, indent); +} + +void CLemonOnBar::load(SimpleFile *file) { + file->readNumber(); + _pos1 = file->readPoint(); + CPlaceHolder::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/placeholder/lemon_on_bar.h b/engines/titanic/game/placeholder/lemon_on_bar.h new file mode 100644 index 0000000000..d02f7a9eb8 --- /dev/null +++ b/engines/titanic/game/placeholder/lemon_on_bar.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_LEMON_ON_BAR_H +#define TITANIC_LEMON_ON_BAR_H + +#include "titanic/game/placeholder/place_holder.h" + +namespace Titanic { + +class CLemonOnBar : public CPlaceHolder { +private: + Common::Point _pos1; +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CLemonOnBar"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_LEMON_ON_BAR_H */ diff --git a/engines/titanic/game/placeholder/place_holder.cpp b/engines/titanic/game/placeholder/place_holder.cpp new file mode 100644 index 0000000000..d96f551ee4 --- /dev/null +++ b/engines/titanic/game/placeholder/place_holder.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/placeholder/place_holder.h" + +namespace Titanic { + +void CPlaceHolder::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CPlaceHolder::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/placeholder/place_holder.h b/engines/titanic/game/placeholder/place_holder.h new file mode 100644 index 0000000000..dd1c89dd86 --- /dev/null +++ b/engines/titanic/game/placeholder/place_holder.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PLACE_HOLDER_H +#define TITANIC_PLACE_HOLDER_H + +#include "titanic/core/game_object.h" + +namespace Titanic { + +class CPlaceHolder : public CGameObject { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPlaceHolder"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PLACE_HOLDER_H */ diff --git a/engines/titanic/game/placeholder/tv_on_bar.cpp b/engines/titanic/game/placeholder/tv_on_bar.cpp new file mode 100644 index 0000000000..5b22069a93 --- /dev/null +++ b/engines/titanic/game/placeholder/tv_on_bar.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/placeholder/tv_on_bar.h" + +namespace Titanic { + +void CTVOnBar::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writePoint(_pos1, indent); + CPlaceHolder::save(file, indent); +} + +void CTVOnBar::load(SimpleFile *file) { + file->readNumber(); + _pos1 = file->readPoint(); + CPlaceHolder::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/placeholder/tv_on_bar.h b/engines/titanic/game/placeholder/tv_on_bar.h new file mode 100644 index 0000000000..1583dad05a --- /dev/null +++ b/engines/titanic/game/placeholder/tv_on_bar.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_TV_ON_BAR_H +#define TITANIC_TV_ON_BAR_H + +#include "titanic/game/placeholder/place_holder.h" + +namespace Titanic { + +class CTVOnBar : public CPlaceHolder { +private: + Common::Point _pos1; +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CTVOnBar"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_TV_ON_BAR_H */ diff --git a/engines/titanic/game/sgt/armchair.cpp b/engines/titanic/game/sgt/armchair.cpp new file mode 100644 index 0000000000..3491452a8d --- /dev/null +++ b/engines/titanic/game/sgt/armchair.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/armchair.h" + +namespace Titanic { + +void CArmchair::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CArmchair::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/armchair.h b/engines/titanic/game/sgt/armchair.h new file mode 100644 index 0000000000..2157c3c556 --- /dev/null +++ b/engines/titanic/game/sgt/armchair.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_ARMCHAIR_H +#define TITANIC_ARMCHAIR_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CArmchair : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CArmchair"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_ARMCHAIR_H */ diff --git a/engines/titanic/game/sgt/basin.cpp b/engines/titanic/game/sgt/basin.cpp new file mode 100644 index 0000000000..75c53bce72 --- /dev/null +++ b/engines/titanic/game/sgt/basin.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/basin.h" + +namespace Titanic { + +void CBasin::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CBasin::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/basin.h b/engines/titanic/game/sgt/basin.h new file mode 100644 index 0000000000..85aaf476dd --- /dev/null +++ b/engines/titanic/game/sgt/basin.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_BASIN_H +#define TITANIC_BASIN_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CBasin : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBasin"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_BASIN_H */ diff --git a/engines/titanic/game/sgt/bedfoot.cpp b/engines/titanic/game/sgt/bedfoot.cpp new file mode 100644 index 0000000000..b039f8a9d8 --- /dev/null +++ b/engines/titanic/game/sgt/bedfoot.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/bedfoot.h" + +namespace Titanic { + +void CBedfoot::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CBedfoot::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/bedfoot.h b/engines/titanic/game/sgt/bedfoot.h new file mode 100644 index 0000000000..7794fc4349 --- /dev/null +++ b/engines/titanic/game/sgt/bedfoot.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_BEDFOOT_H +#define TITANIC_BEDFOOT_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CBedfoot : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBedfoot"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_BEDFOOT_H */ diff --git a/engines/titanic/game/sgt/bedhead.cpp b/engines/titanic/game/sgt/bedhead.cpp new file mode 100644 index 0000000000..758c1ffe37 --- /dev/null +++ b/engines/titanic/game/sgt/bedhead.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/bedhead.h" + +namespace Titanic { + +void CBedhead::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CBedhead::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/bedhead.h b/engines/titanic/game/sgt/bedhead.h new file mode 100644 index 0000000000..36691639fc --- /dev/null +++ b/engines/titanic/game/sgt/bedhead.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_BEDHEAD_H +#define TITANIC_BEDHEAD_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CBedhead : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBedhead"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_BEDHEAD_H */ diff --git a/engines/titanic/game/sgt/chest_of_drawers.cpp b/engines/titanic/game/sgt/chest_of_drawers.cpp new file mode 100644 index 0000000000..5ec98e8d5a --- /dev/null +++ b/engines/titanic/game/sgt/chest_of_drawers.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/chest_of_drawers.h" + +namespace Titanic { + +void CChestOfDrawers::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CChestOfDrawers::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/chest_of_drawers.h b/engines/titanic/game/sgt/chest_of_drawers.h new file mode 100644 index 0000000000..17f5cf9e9b --- /dev/null +++ b/engines/titanic/game/sgt/chest_of_drawers.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_CHEST_OF_DRAWERS_H +#define TITANIC_CHEST_OF_DRAWERS_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CChestOfDrawers : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CChestOfDrawers"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_CHEST_OF_DRAWERS_H */ diff --git a/engines/titanic/game/sgt/desk.cpp b/engines/titanic/game/sgt/desk.cpp new file mode 100644 index 0000000000..ea00c24f46 --- /dev/null +++ b/engines/titanic/game/sgt/desk.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/desk.h" + +namespace Titanic { + +void CDesk::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CDesk::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/desk.h b/engines/titanic/game/sgt/desk.h new file mode 100644 index 0000000000..4c89c04e4b --- /dev/null +++ b/engines/titanic/game/sgt/desk.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_DESK_H +#define TITANIC_DESK_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CDesk : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CDesk"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_DESK_H */ diff --git a/engines/titanic/game/sgt/deskchair.cpp b/engines/titanic/game/sgt/deskchair.cpp new file mode 100644 index 0000000000..337b55a5d1 --- /dev/null +++ b/engines/titanic/game/sgt/deskchair.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/deskchair.h" + +namespace Titanic { + +void CDeskchair::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CDeskchair::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/deskchair.h b/engines/titanic/game/sgt/deskchair.h new file mode 100644 index 0000000000..762b639eb7 --- /dev/null +++ b/engines/titanic/game/sgt/deskchair.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_DESKCHAIR_H +#define TITANIC_DESKCHAIR_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CDeskchair : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CDeskchair"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_DESKCHAIR_H */ diff --git a/engines/titanic/game/sgt/drawer.cpp b/engines/titanic/game/sgt/drawer.cpp new file mode 100644 index 0000000000..1d7fad275b --- /dev/null +++ b/engines/titanic/game/sgt/drawer.cpp @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/drawer.h" + +namespace Titanic { + +CDrawer::CDrawer() : CSGTStateRoom(), _fieldF4(0) { +} + +void CDrawer::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldF4, indent); + CSGTStateRoom::save(file, indent); +} + +void CDrawer::load(SimpleFile *file) { + file->readNumber(); + _fieldF4 = file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/drawer.h b/engines/titanic/game/sgt/drawer.h new file mode 100644 index 0000000000..100e27cb52 --- /dev/null +++ b/engines/titanic/game/sgt/drawer.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_DRAWER_H +#define TITANIC_DRAWER_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CDrawer : public CSGTStateRoom { +private: + int _fieldF4; +public: + CDrawer(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CDrawer"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_DRAWER_H */ diff --git a/engines/titanic/game/sgt/sgt_nav.cpp b/engines/titanic/game/sgt/sgt_nav.cpp new file mode 100644 index 0000000000..e40d34d446 --- /dev/null +++ b/engines/titanic/game/sgt/sgt_nav.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/sgt_nav.h" + +namespace Titanic { + +void SGTNav::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void SGTNav::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/sgt_nav.h b/engines/titanic/game/sgt/sgt_nav.h new file mode 100644 index 0000000000..7f1912dc35 --- /dev/null +++ b/engines/titanic/game/sgt/sgt_nav.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SGT_NAV_H +#define TITANIC_SGT_NAV_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class SGTNav : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "SGTNav"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SGT_NAV_H */ diff --git a/engines/titanic/game/sgt/sgt_state_control.cpp b/engines/titanic/game/sgt/sgt_state_control.cpp new file mode 100644 index 0000000000..113bd0dd2a --- /dev/null +++ b/engines/titanic/game/sgt/sgt_state_control.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/sgt_state_control.h" + +namespace Titanic { + +void CSGTStateControl::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + CBackground::save(file, indent); +} + +void CSGTStateControl::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/sgt_state_control.h b/engines/titanic/game/sgt/sgt_state_control.h new file mode 100644 index 0000000000..b22095cb14 --- /dev/null +++ b/engines/titanic/game/sgt/sgt_state_control.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SGT_STATE_CONTROL_H +#define TITANIC_SGT_STATE_CONTROL_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CSGTStateControl : public CBackground { +private: + int _fieldE0; +public: + CSGTStateControl() : CBackground(), _fieldE0(1) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CSGTStateControl"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SGT_STATE_CONTROL_H */ diff --git a/engines/titanic/game/sgt/sgt_tv.cpp b/engines/titanic/game/sgt/sgt_tv.cpp new file mode 100644 index 0000000000..316545860e --- /dev/null +++ b/engines/titanic/game/sgt/sgt_tv.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/sgt_tv.h" + +namespace Titanic { + +void CSGTTV::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CSGTTV::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/sgt_tv.h b/engines/titanic/game/sgt/sgt_tv.h new file mode 100644 index 0000000000..79e7efde4f --- /dev/null +++ b/engines/titanic/game/sgt/sgt_tv.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SGT_TV_H +#define TITANIC_SGT_TV_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CSGTTV : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CSGTTV"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SGT_TV_H */ diff --git a/engines/titanic/game/sgt/toilet.cpp b/engines/titanic/game/sgt/toilet.cpp new file mode 100644 index 0000000000..ed4ac52412 --- /dev/null +++ b/engines/titanic/game/sgt/toilet.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/toilet.h" + +namespace Titanic { + +void CToilet::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CToilet::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/toilet.h b/engines/titanic/game/sgt/toilet.h new file mode 100644 index 0000000000..a5265e7473 --- /dev/null +++ b/engines/titanic/game/sgt/toilet.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_TOILET_H +#define TITANIC_TOILET_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CToilet : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CToilet"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_TOILET_H */ diff --git a/engines/titanic/game/sgt/vase.cpp b/engines/titanic/game/sgt/vase.cpp new file mode 100644 index 0000000000..04c5165795 --- /dev/null +++ b/engines/titanic/game/sgt/vase.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/vase.h" + +namespace Titanic { + +void CVase::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CVase::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/vase.h b/engines/titanic/game/sgt/vase.h new file mode 100644 index 0000000000..37a58181a2 --- /dev/null +++ b/engines/titanic/game/sgt/vase.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_VASE_H +#define TITANIC_VASE_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CVase : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CVase"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_VASE_H */ diff --git a/engines/titanic/game/sgt/washstand.cpp b/engines/titanic/game/sgt/washstand.cpp new file mode 100644 index 0000000000..f361b14e1d --- /dev/null +++ b/engines/titanic/game/sgt/washstand.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/washstand.h" + +namespace Titanic { + +void CWashstand::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CWashstand::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sgt/washstand.h b/engines/titanic/game/sgt/washstand.h new file mode 100644 index 0000000000..40eb5a4eee --- /dev/null +++ b/engines/titanic/game/sgt/washstand.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_WASHSTAND_H +#define TITANIC_WASHSTAND_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CWashstand : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CWashstand"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_WASHSTAND_H */ diff --git a/engines/titanic/game/transport/exit_pellerator.cpp b/engines/titanic/game/transport/exit_pellerator.cpp new file mode 100644 index 0000000000..400214a140 --- /dev/null +++ b/engines/titanic/game/transport/exit_pellerator.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "titanic/game/transport/pellerator.h" + +namespace Titanic { + +int CPellerator::_v1; +int CPellerator::_v2; + +void CPellerator::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_v2, indent); + + CTransport::save(file, indent); +} + +void CPellerator::load(SimpleFile *file) { + file->readNumber(); + _v1 = file->readNumber(); + _v2 = file->readNumber(); + + CTransport::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/transport/exit_pellerator.h b/engines/titanic/game/transport/exit_pellerator.h new file mode 100644 index 0000000000..d327ea6ba6 --- /dev/null +++ b/engines/titanic/game/transport/exit_pellerator.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef TITANIC_PELLERATOR_H +#define TITANIC_PELLERATOR_H + +#include "titanic/game/transport/transport.h" + +namespace Titanic { + +class CPellerator : public CTransport { +private: + static int _v1; + static int _v2; +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPellerator"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PELLERATOR_H */ diff --git a/engines/titanic/game/transport/pellerator.cpp b/engines/titanic/game/transport/pellerator.cpp index 1ab8935008..400214a140 100644 --- a/engines/titanic/game/transport/pellerator.cpp +++ b/engines/titanic/game/transport/pellerator.cpp @@ -24,13 +24,22 @@ namespace Titanic { +int CPellerator::_v1; +int CPellerator::_v2; + void CPellerator::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_v2, indent); + CTransport::save(file, indent); } void CPellerator::load(SimpleFile *file) { file->readNumber(); + _v1 = file->readNumber(); + _v2 = file->readNumber(); + CTransport::load(file); } diff --git a/engines/titanic/game/transport/pellerator.h b/engines/titanic/game/transport/pellerator.h index 6ccc56f595..d327ea6ba6 100644 --- a/engines/titanic/game/transport/pellerator.h +++ b/engines/titanic/game/transport/pellerator.h @@ -28,6 +28,9 @@ namespace Titanic { class CPellerator : public CTransport { +private: + static int _v1; + static int _v2; public: /** * Return the class name diff --git a/engines/titanic/game/transport/service_elevator.cpp b/engines/titanic/game/transport/service_elevator.cpp index df88c13454..ba68bc8c2b 100644 --- a/engines/titanic/game/transport/service_elevator.cpp +++ b/engines/titanic/game/transport/service_elevator.cpp @@ -24,12 +24,19 @@ namespace Titanic { +int CServiceElevator::_v1; +int CServiceElevator::_v2; +int CServiceElevator::_v3; + CServiceElevator::CServiceElevator() : CTransport(), _fieldF8(0), _fieldFC(0), _field100(0), _field104(0) { } void CServiceElevator::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_v2, indent); + file->writeNumberLine(_v3, indent); file->writeNumberLine(_fieldF8, indent); file->writeNumberLine(_fieldFC, indent); file->writeNumberLine(_field100, indent); @@ -40,6 +47,9 @@ void CServiceElevator::save(SimpleFile *file, int indent) const { void CServiceElevator::load(SimpleFile *file) { file->readNumber(); + _v1 = file->readNumber(); + _v2 = file->readNumber(); + _v3 = file->readNumber(); _fieldF8 = file->readNumber(); _fieldFC = file->readNumber(); _field100 = file->readNumber(); diff --git a/engines/titanic/game/transport/service_elevator.h b/engines/titanic/game/transport/service_elevator.h index b41c6b155c..f97e3bcd5e 100644 --- a/engines/titanic/game/transport/service_elevator.h +++ b/engines/titanic/game/transport/service_elevator.h @@ -28,7 +28,11 @@ namespace Titanic { class CServiceElevator : public CTransport { -public: +private: + static int _v1; + static int _v2; + static int _v3; + int _fieldF8; int _fieldFC; int _field100; diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk index d4bbed8f7a..618c00871a 100644 --- a/engines/titanic/module.mk +++ b/engines/titanic/module.mk @@ -167,7 +167,6 @@ MODULE_OBJS := \ game/pet_graphic.o \ game/phonograph.o \ game/phonograph_lid.o \ - game/place_holder.o \ game/play_music_button.o \ game/play_on_act.o \ game/port_hole.o \ @@ -220,23 +219,49 @@ MODULE_OBJS := \ game/pet/pet_class1.o \ game/pet/pet_class2.o \ game/pet/pet_class3.o \ + game/pet/pet_lift.o \ game/pet/pet_monitor.o \ + game/pet/pet_pellerator.o \ game/pet/pet_position.o \ game/pet/pet_sentinal.o \ game/pet/pet_sounds.o \ game/pet/pet_transition.o \ game/pet/pet_transport.o \ + game/pickup/pick_up.o \ + game/pickup/pick_up_bar_glass.o \ + game/pickup/pick_up_hose.o \ + game/pickup/pick_up_lemon.o \ + game/pickup/pick_up_speech_centre.o \ + game/pickup/pick_up_vis_centre.o \ + game/placeholder/bar_shelf_vis_centre.o \ + game/placeholder/place_holder.o \ + game/placeholder/lemon_on_bar.o \ + game/placeholder/tv_on_bar.o \ game/transport/gondolier.o \ game/transport/lift.o \ game/transport/lift_indicator.o \ game/transport/pellerator.o \ game/transport/service_elevator.o \ game/transport/transport.o \ + game/sgt/armchair.o \ + game/sgt/basin.o \ + game/sgt/bedfoot.o \ + game/sgt/bedhead.o \ + game/sgt/chest_of_drawers.o \ + game/sgt/desk.o \ + game/sgt/deskchair.o \ + game/sgt/drawer.o \ game/sgt/sgt_doors.o \ + game/sgt/sgt_nav.o \ game/sgt/sgt_navigation.o \ game/sgt/sgt_restaurant_doors.o \ + game/sgt/sgt_state_control.o \ game/sgt/sgt_state_room.o \ + game/sgt/sgt_tv.o \ game/sgt/sgt_upper_doors_sound.o \ + game/sgt/toilet.o \ + game/sgt/vase.o \ + game/sgt/washstand.o \ gfx/act_button.o \ gfx/changes_season_button.o \ gfx/chev_left_off.o \ diff --git a/engines/titanic/moves/enter_exit_sec_class_mini_lift.cpp b/engines/titanic/moves/enter_exit_sec_class_mini_lift.cpp index 11df8d9ad8..f993d26797 100644 --- a/engines/titanic/moves/enter_exit_sec_class_mini_lift.cpp +++ b/engines/titanic/moves/enter_exit_sec_class_mini_lift.cpp @@ -24,13 +24,31 @@ namespace Titanic { +CEnterExitSecClassMiniLiftStatics *CEnterExitSecClassMiniLift::_statics; + +void CEnterExitSecClassMiniLift::init() { + _statics = new CEnterExitSecClassMiniLiftStatics(); +} + +void CEnterExitSecClassMiniLift::deinit() { + delete _statics; +} + void CEnterExitSecClassMiniLift::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeQuotedLine(_statics->_v1, indent); + file->writeNumberLine(_statics->_v2, indent); + file->writeNumberLine(_value, indent); + CGameObject::save(file, indent); } void CEnterExitSecClassMiniLift::load(SimpleFile *file) { file->readNumber(); + _statics->_v1 = file->readString(); + _statics->_v2 = file->readNumber(); + _value = file->readNumber(); + CGameObject::load(file); } diff --git a/engines/titanic/moves/enter_exit_sec_class_mini_lift.h b/engines/titanic/moves/enter_exit_sec_class_mini_lift.h index aa3f9b3731..364b2e3dc6 100644 --- a/engines/titanic/moves/enter_exit_sec_class_mini_lift.h +++ b/engines/titanic/moves/enter_exit_sec_class_mini_lift.h @@ -27,8 +27,21 @@ namespace Titanic { +struct CEnterExitSecClassMiniLiftStatics { + CString _v1; + int _v2; + + CEnterExitSecClassMiniLiftStatics() : _v2(1) {} +}; + class CEnterExitSecClassMiniLift : public CGameObject { +private: + static CEnterExitSecClassMiniLiftStatics *_statics; + int _value; public: + CEnterExitSecClassMiniLift() : CGameObject(), _value(0) {} + static void init(); + static void deinit(); /** * Return the class name */ diff --git a/engines/titanic/moves/exit_pellerator.cpp b/engines/titanic/moves/exit_pellerator.cpp index 81bec82748..7c0a52b2ae 100644 --- a/engines/titanic/moves/exit_pellerator.cpp +++ b/engines/titanic/moves/exit_pellerator.cpp @@ -24,13 +24,31 @@ namespace Titanic { +CExitPelleratorStatics *CExitPellerator::_statics; + +void CExitPellerator::init() { + _statics = new CExitPelleratorStatics(); +} + +void CExitPellerator::deinit() { + delete _statics; +} + void CExitPellerator::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); + file->writeQuotedLine(_statics->_v1, indent); + file->writeNumberLine(_statics->_v2, indent); + file->writeNumberLine(_statics->_v3, indent); + CGameObject::save(file, indent); } void CExitPellerator::load(SimpleFile *file) { file->readNumber(); + _statics->_v1 = file->readString(); + _statics->_v2 = file->readNumber(); + _statics->_v3 = file->readNumber(); + CGameObject::load(file); } diff --git a/engines/titanic/moves/exit_pellerator.h b/engines/titanic/moves/exit_pellerator.h index 6185f61e01..7df5657691 100644 --- a/engines/titanic/moves/exit_pellerator.h +++ b/engines/titanic/moves/exit_pellerator.h @@ -27,8 +27,19 @@ namespace Titanic { +struct CExitPelleratorStatics { + CString _v1; + int _v2; + int _v3; +}; + class CExitPellerator : public CGameObject { +private: + static CExitPelleratorStatics *_statics; public: + static void init(); + static void deinit(); + /** * Return the class name */ diff --git a/engines/titanic/titanic.cpp b/engines/titanic/titanic.cpp index d8d4c77429..bcccf1b880 100644 --- a/engines/titanic/titanic.cpp +++ b/engines/titanic/titanic.cpp @@ -35,6 +35,8 @@ #include "titanic/game/sgt/sgt_navigation.h" #include "titanic/game/sgt/sgt_state_room.h" #include "titanic/moves/enter_exit_first_class_state.h" +#include "titanic/moves/enter_exit_sec_class_mini_lift.h" +#include "titanic/moves/exit_pellerator.h" namespace Titanic { @@ -64,6 +66,8 @@ void TitanicEngine::initialize() { CParrotLobbyObject::init(); CSGTNavigation::init(); CSGTStateRoom::init(); + CExitPellerator::init(); + CEnterExitSecClassMiniLift::init(); _screenManager = new OSScreenManager(this); _window = new CMainGameWindow(this); @@ -76,6 +80,8 @@ void TitanicEngine::deinitialize() { CHose::deinit(); CSGTNavigation::deinit(); CSGTStateRoom::deinit(); + CExitPellerator::deinit(); + CEnterExitSecClassMiniLift::deinit(); } Common::Error TitanicEngine::run() { -- cgit v1.2.3