From f9eb651ba627cfd86be599b741da0326290989d7 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Thu, 24 Oct 2019 13:12:18 +0300 Subject: BLADERUNNER: Minor comments update and spelling correction --- engines/bladerunner/set.cpp | 2 +- engines/bladerunner/settings.cpp | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp index 33d6027c5d..f968efdd2f 100644 --- a/engines/bladerunner/set.cpp +++ b/engines/bladerunner/set.cpp @@ -432,7 +432,7 @@ void Set::load(SaveFileReadStream &f) { /** * Used for bugfixes mainly with respect to bad box positioning / bounding box fixes * TODO If we have many such cases, perhaps we could use a lookup table -* using sceneId, objectId (or name) as keys +* using sceneId, objectId (or name) as keys */ void Set::overrideSceneObjectInfo(int objectId) const { switch (_vm->_scene->getSceneId()) { diff --git a/engines/bladerunner/settings.cpp b/engines/bladerunner/settings.cpp index b4a0022e26..b0c6092200 100644 --- a/engines/bladerunner/settings.cpp +++ b/engines/bladerunner/settings.cpp @@ -65,7 +65,8 @@ Settings::Settings(BladeRunnerEngine *vm) { _fullHDFrames = true; _mst3k = false; - // TODO: A bug? why is this set again here? + // TODO: A bug? why is this set again here, overriding the initialization above? + // Also note: the reset() method assigns "_ammoAmounts[0] = 1" like above! _ammoType = 0; _ammoAmounts[0] = 0; _ammoAmounts[1] = 0; -- cgit v1.2.3