From fb0f95172a0395cc6d86f26fea5de2c6a780999a Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 29 Mar 2015 16:21:49 -0400 Subject: MADS: Don't hide sprites bewteen resources in an animation sequence --- engines/mads/menu_views.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'engines') diff --git a/engines/mads/menu_views.cpp b/engines/mads/menu_views.cpp index 5a0c7ee92e..319f5b0f87 100644 --- a/engines/mads/menu_views.cpp +++ b/engines/mads/menu_views.cpp @@ -544,6 +544,7 @@ void AnimationView::doFrame() { scriptDone(); } else { scene._frameStartTime = 0; + scene._spriteSlots.clear(); loadNextResource(); } } else if (_currentAnimation->getCurrentFrame() == 1) { @@ -559,6 +560,10 @@ void AnimationView::doFrame() { ++scene._frameStartTime; _currentAnimation->update(); _redrawFlag = true; + + if (_currentAnimation->freeFlag()) + // We don't want the sprites removed after the last animation frame + scene._spriteSlots.clear(); } } -- cgit v1.2.3