From fef94b810be9777da01695a57b9cd0983a339d37 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 20 Oct 2011 22:56:18 +1100 Subject: TSAGE: Bugfixes for turning on the lights in BF Scene 910 --- engines/tsage/blue_force/blueforce_scenes9.cpp | 180 ++++++++++++------------- engines/tsage/blue_force/blueforce_scenes9.h | 74 +++++----- 2 files changed, 124 insertions(+), 130 deletions(-) (limited to 'engines') diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index 8ab6964de6..e9718fc556 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -1105,32 +1105,20 @@ void Scene910::Object8::init(int val) { _field90 = 0; } -bool Scene910::Object10::startAction(CursorType action, Event &event) { +bool Scene910::BreakerBox::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if (BF_GLOBALS._v4CEC8 == 0) - SceneItem::display(910, 7, SET_WIDTH, 312, - SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, - SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2, - SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, - SET_EXT_FGCOLOR, 13, LIST_END); + SceneItem::display2(910, 7); else - SceneItem::display(910, 6, SET_WIDTH, 312, - SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, - SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2, - SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, - SET_EXT_FGCOLOR, 13, LIST_END); + SceneItem::display2(910, 6); return true; break; case CURSOR_USE: if (scene->_object1._position.x == 115) { - SceneItem::display(910, 62, SET_WIDTH, 312, - SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, - SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2, - SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, - SET_EXT_FGCOLOR, 13, LIST_END); + SceneItem::display2(910, 62); return true; } else if (scene->_sceneMode != 9120) { if (BF_GLOBALS._v4CEE2 == 1) { @@ -1141,7 +1129,7 @@ bool Scene910::Object10::startAction(CursorType action, Event &event) { } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9102; - if (BF_GLOBALS.getFlag(8)) { + if (BF_GLOBALS.getFlag(gunDrawn)) { scene->_field2DDA = 1; scene->_sceneMode = 9123; scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1184,32 +1172,35 @@ bool Scene910::Object11::startAction(CursorType action, Event &event) { return NamedObject::startAction(action, event); } -void Scene910::Object12::postInit(SceneObjectList *OwnerList) { +void Scene910::BreakerBoxInset::postInit(SceneObjectList *OwnerList) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; FocusObject::postInit(); _resNum = 910; _lookLineNum = 7; _useLineNum = 8; - BF_GLOBALS._sceneItems.addItems(this); + BF_GLOBALS._sceneItems.push_back(this); scene->_field2DD8 = 0; - _object13.subEBB05(115, 44, 1, BF_GLOBALS._v4CECE[0]); - _object14.subEBB05(116, 63, 2, BF_GLOBALS._v4CECE[1]); - _object15.subEBB05(116, 69, 2, BF_GLOBALS._v4CECE[2]); - _object16.subEBB05(115, 76, 1, BF_GLOBALS._v4CECE[3]); - _object17.subEBB05(115, 95, 1, BF_GLOBALS._v4CECE[4]); - _object18.subEBB05(116, 114, 2, BF_GLOBALS._v4CECE[5]); - _object19.subEBB05(116, 120, 2, BF_GLOBALS._v4CECE[6]); - _object20.subEBB05(188, 45, 2, BF_GLOBALS._v4CECE[7]); - _object21.subEBB05(188, 51, 2, BF_GLOBALS._v4CECE[8]); - _object22.subEBB05(179, 59, 1, BF_GLOBALS._v4CECE[9]); - _object23.subEBB05(187, 78, 2, BF_GLOBALS._v4CECE[10]); - _object24.subEBB05(187, 84, 2, BF_GLOBALS._v4CECE[11]); + + _object13.setupBreaker(115, 44, 1, BF_GLOBALS._v4CECE[0]); + _object14.setupBreaker(116, 63, 2, BF_GLOBALS._v4CECE[1]); + _object15.setupBreaker(116, 69, 2, BF_GLOBALS._v4CECE[2]); + _object16.setupBreaker(115, 76, 1, BF_GLOBALS._v4CECE[3]); + _object17.setupBreaker(115, 95, 1, BF_GLOBALS._v4CECE[4]); + _object18.setupBreaker(116, 114, 2, BF_GLOBALS._v4CECE[5]); + _object19.setupBreaker(116, 120, 2, BF_GLOBALS._v4CECE[6]); + _object20.setupBreaker(188, 45, 2, BF_GLOBALS._v4CECE[7]); + _object21.setupBreaker(188, 51, 2, BF_GLOBALS._v4CECE[8]); + _object22.setupBreaker(179, 59, 1, BF_GLOBALS._v4CECE[9]); + _object23.setupBreaker(187, 78, 2, BF_GLOBALS._v4CECE[10]); + _object24.setupBreaker(187, 84, 2, BF_GLOBALS._v4CECE[11]); +/* _object25.subEBBDC(178, 90, 1, BF_GLOBALS._v4CECE[12]); _object26.subEBBDC(178, 108, 2, BF_GLOBALS._v4CECE[13]); +*/ } -void Scene910::Object12::remove() { +void Scene910::BreakerBoxInset::remove() { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; _object13.remove(); @@ -1229,14 +1220,14 @@ void Scene910::Object12::remove() { _object27.remove(); _object28.remove(); - if ((BF_GLOBALS._v4CECE[13] < 4) && (scene->_object10._frame > 1)) - scene->_object10.animate(ANIM_MODE_6, NULL); + if ((BF_GLOBALS._v4CECE[13] < 4) && (scene->_breakerBox._frame > 1)) + scene->_breakerBox.animate(ANIM_MODE_6, NULL); FocusObject::remove(); } bool Scene910::Object13::startAction(CursorType action, Event &event) { - static uint32 v50EC0 = 0, v50EBC = 0; + static uint32 black = 0; Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; int8 var2; @@ -1290,7 +1281,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { scene->_sceneMode = 0; if (BF_GLOBALS._dayNumber == 5) { if (BF_GLOBALS._v4CEE2 == 0) { - scene->_object12.remove(); + scene->_breakerBoxInset.remove(); // _objectList.draw(); BF_GLOBALS._player.disableControl(); scene->_object1.setVisage(912); @@ -1300,7 +1291,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { scene->_sceneMode = 9129; scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_object2, NULL); } else if (BF_GLOBALS._v4CEE2 == 2) { - scene->_object12.remove(); + scene->_breakerBoxInset.remove(); // _objectList.draw(); BF_GLOBALS._player.disableControl(); scene->_object1.setVisage(911); @@ -1319,7 +1310,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { BF_GLOBALS._player.setVisage(911); scene->_object1.setVisage(912); } - scene->sub15E4F((const byte *)&v50EBC, 25, 910, NULL, 0, 111, 112, 255, 0); + scene->transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, 0); BF_GLOBALS._scenePalette.signalListeners(); // _objectList.draw(); } else { @@ -1331,7 +1322,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); BF_GLOBALS._v4CEC8 = 0; scene->_sceneMode = 2; - scene->sub15E4F((const byte *)&v50EC0, 30, 910, scene, 0, 111, 112, 255, 0); + scene->transition((const byte *)&black, 30, 910, scene, 0, 111, 112, 255, 0); } } } else @@ -1385,19 +1376,19 @@ void Scene910::Object13::remove() { SceneObject::remove(); } -void Scene910::Object13::subEBB05(int x, int y, int arg8, int8 argA) { +void Scene910::Object13::setupBreaker(int x, int y, int mode, int8 frameNumber) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); - _field92 = arg8; + _field92 = mode; scene->_field2DD8++; _field90 = scene->_field2DD8; setVisage(910); - if (arg8 == 1) { + if (mode == 1) { setStrip(8); - setFrame(argA); - } else if (arg8 == 2) { + setFrame(frameNumber); + } else if (mode == 2) { setStrip(7); setFrame(5); } @@ -1434,10 +1425,10 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { setFrame(1); if (_field90 == 1) { scene->_field2DD8 = 14; - scene->_object12._object27.subEBB05(182, 92, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._v4CECE[14]); } else { scene->_field2DD8 = 15; - scene->_object12._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerBoxInset._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]); } SceneItem::display(910, 12, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, @@ -1451,9 +1442,9 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { setStrip(6); setFrame(3); if (_field90 == 1) - scene->_object12._object27.remove(); + scene->_breakerBoxInset._object27.remove(); else - scene->_object12._object28.remove(); + scene->_breakerBoxInset._object28.remove(); BF_GLOBALS._v4CECE[_field90] = _field92; return true; case 2: @@ -1462,10 +1453,10 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { setFrame(1); if (_field90 == 1) { scene->_field2DD8 = 14; - scene->_object12._object27.subEBB05(182, 96, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._v4CECE[14]); } else { scene->_field2DD8 = 15; - scene->_object12._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerBoxInset._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]); } BF_GLOBALS._v4CECE[_field90] = _field92; return true; @@ -1510,10 +1501,10 @@ void Scene910::Object25::subEBBDC(int x, int y, int arg8, int argA) { setFrame(1); if (_field90 == 1) { scene->_field2DD8 = 14; - scene->_object12._object27.subEBB05(182, 96, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._v4CECE[14]); } else { scene->_field2DD8 = 15; - scene->_object12._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerBoxInset._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]); } } @@ -1982,11 +1973,11 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _object6.setPosition(Common::Point(98, 34)); _object6.setAction(&_action1); - _object10.postInit(); - _object10.setVisage(910); - _object10.setStrip(5); - _object10.setFrame(1); - _object10.setPosition(Common::Point(91, 66)); + _breakerBox.postInit(); + _breakerBox.setVisage(910); + _breakerBox.setStrip(5); + _breakerBox.setFrame(1); + _breakerBox.setPosition(Common::Point(91, 66)); _object11.postInit(); _object11.setVisage(910); @@ -2013,7 +2004,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._v4CEE2 == 0) _item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL); - _object10.setDetails(910, 6, -1, -1, 1, NULL); + _breakerBox.setDetails(910, 6, -1, -1, 1, NULL); _item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL); _object9.setDetails(910, 52, 53, -1, 1, NULL); _object8.setDetails(910, 54, 55, -1, 1, NULL); @@ -2163,7 +2154,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _object9.setPosition(Common::Point(135, 93)); _object9.setPriority(50); _object9._field90 = 1; - _object10.setFrame(3); + _breakerBox.setFrame(3); } if (BF_GLOBALS._v4CECA == 2) { @@ -2172,7 +2163,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _object8.setPosition(Common::Point(135, 93)); _object8.fixPriority(50); _object8._field90 = 1; - _object10.setFrame(3); + _breakerBox.setFrame(3); } _object5.postInit(); @@ -2214,7 +2205,8 @@ void Scene910::postInit(SceneObjectList *OwnerList) { } void Scene910::signal() { - static uint32 v50EA0 = 0, v50EA4 = 0, v50EA8 = 0,v50EAC = 0, v50EB0 = 0, v50EB4 = 0, v50EB8 = 0; + static uint32 black = 0; + switch (_sceneMode) { case 2: _sceneMode = 3; @@ -2222,7 +2214,7 @@ void Scene910::signal() { break; case 3: _sceneMode = 4; - sub15E4F((const byte *)&v50EAC, 35, 910, this, 0, 111, 112, 255, false); + transition((const byte *)&black, 35, 910, this, 0, 111, 112, 255, false); break; case 4: _sceneMode = 5; @@ -2230,7 +2222,7 @@ void Scene910::signal() { break; case 5: _sceneMode = 6; - sub15E4F((const byte *)&v50EB0, 40, 910, this, 0, 111, 112, 255, false); + transition((const byte *)&black, 40, 910, this, 0, 111, 112, 255, false); break; case 6: _sceneMode = 7; @@ -2241,7 +2233,7 @@ void Scene910::signal() { _object1.setVisage(811); _object5.hide(); _sceneMode = 8; - sub15E4F((const byte *)&v50EB4, 95, 910, this, 0, 111, 112, 255, false); + transition((const byte *)&black, 95, 910, this, 0, 111, 112, 255, false); break; case 8: _sceneMode = 9; @@ -2249,7 +2241,7 @@ void Scene910::signal() { break; case 9: _sceneMode = 0; - sub15E4F((const byte *)&v50EB8, 100, 910, this, 0, 111, 112, 255, false); + transition((const byte *)&black, 100, 910, this, 0, 111, 112, 255, false); BF_GLOBALS._player.enableControl(); break; case 10: @@ -2260,7 +2252,7 @@ void Scene910::signal() { case 11: if (BF_GLOBALS._sceneManager._previousScene == 900) { if (BF_GLOBALS._v4CEC8 != 0) - sub15E4F((const byte *)&v50EA4, 25, 910, NULL, 0, 111, 112, 255, false); + transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, false); if (BF_GLOBALS.getFlag(fWithLyle)) { NpcMover *mover = new NpcMover(); Common::Point destPos(22, 157); @@ -2299,7 +2291,7 @@ void Scene910::signal() { case 16: _object1._field90 = 1; _sceneMode = 10; - addFader((const byte *)&v50EA8, 2, this); + addFader((const byte *)&black, 2, this); BF_GLOBALS._v4CEE2 = 1; BF_GLOBALS._walkRegions.proc1(16); BF_GLOBALS._walkRegions.proc1(14); @@ -2373,16 +2365,16 @@ void Scene910::signal() { BF_GLOBALS._sceneManager.changeScene(900); break; case 9102: - if ((BF_GLOBALS._v4CECE[13] < 4) && (_object10._frame == 1)) - _object10.animate(ANIM_MODE_5, NULL); + if ((BF_GLOBALS._v4CECE[13] < 4) && (_breakerBox._frame == 1)) + _breakerBox.animate(ANIM_MODE_5, NULL); BF_GLOBALS._player.enableControl(); - _object12.postInit(); - _object12.setVisage(910); - _object12.setStrip(3); - _object12.setFrame(2); - _object12.setPosition(Common::Point(160, 130)); - _object12.fixPriority(250); + _breakerBoxInset.postInit(); + _breakerBoxInset.setVisage(910); + _breakerBoxInset.setStrip(3); + _breakerBoxInset.setFrame(1); + _breakerBoxInset.setPosition(Common::Point(160, 130)); + _breakerBoxInset.fixPriority(250); break; case 9103: BF_GLOBALS._player.enableControl(); @@ -2647,7 +2639,7 @@ void Scene910::signal() { break; case 9140: _sceneMode = 14; - addFader((const byte *)&v50EA0, 2, this); + addFader((const byte *)&black, 2, this); break; case 9141: BF_INVENTORY.setObjectScene(INV_22_SNUB, 1); @@ -2712,22 +2704,24 @@ void Scene910::process(Event &event) { if ((!BF_GLOBALS._player._enabled) || (event.mousePos.y >= 167)) return; - if (_item7._bounds.contains(event.mousePos)) { - GfxSurface surface = _cursorVisage.getFrame(6); - BF_GLOBALS._events.setCursor(surface); - } - - if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0)) { - if (!_item16._bounds.contains(event.mousePos)) { - CursorType cursorId = BF_GLOBALS._events.getCursor(); - BF_GLOBALS._events.setCursor(cursorId); - } else { - GfxSurface surface = _cursorVisage.getFrame(8); + if (!_focusObject) { + if (_item7._bounds.contains(event.mousePos)) { + GfxSurface surface = _cursorVisage.getFrame(6); BF_GLOBALS._events.setCursor(surface); } + + if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0)) { + if (!_item16._bounds.contains(event.mousePos)) { + CursorType cursorId = BF_GLOBALS._events.getCursor(); + BF_GLOBALS._events.setCursor(cursorId); + } else { + GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW); + BF_GLOBALS._events.setCursor(surface); + } + } } - if (event.eventType != 1) + if (event.eventType != EVENT_BUTTON_DOWN) return; switch (BF_GLOBALS._events.getCursor()) { @@ -2889,8 +2883,8 @@ void Scene910::subE83E1() { if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) { // _objectList.draw(); - if (BF_GLOBALS._sceneObjects->contains(&_object12)) - _object12.remove(); + if (BF_GLOBALS._sceneObjects->contains(&_breakerBoxInset)) + _breakerBoxInset.remove(); if (BF_GLOBALS._sceneObjects->contains(&_object29)) _object29.remove(); @@ -3496,7 +3490,7 @@ void Scene935::Action1::signal() { case 1: scene->_visualSpeaker.setText("Jake! Hide in the closet!"); for (int i = 1; i < 21; i++) - scene->sub15E4F((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1); + scene->transition((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1); setDelay(3); break; case 2: @@ -3513,7 +3507,7 @@ void Scene935::Action1::signal() { case 4: scene->_visualSpeaker.setText("Jake! Hide in the closet!"); for (int i = 1; i < 21; i++) - scene->sub15E4F((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1); + scene->transition((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1); setDelay(3); break; case 5: @@ -3530,7 +3524,7 @@ void Scene935::Action1::signal() { case 7: scene->_visualSpeaker.setText("Jake! Hide in the closet!"); for (int i = 1; i < 21; i++) - scene->sub15E4F((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1); + scene->transition((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1); setDelay(3); break; case 8: diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h index b2ed6b21a3..9fbc549cf7 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.h +++ b/engines/tsage/blue_force/blueforce_scenes9.h @@ -114,10 +114,10 @@ public: int _field1976; Scene900(); - void postInit(SceneObjectList *OwnerList = NULL); - void signal(); - void process(Event &event); - void dispatch(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); void synchronize(Serializer &s); }; @@ -156,7 +156,7 @@ class Scene910: public PalettedScene { void init(int val); }; - class Object10: public NamedObject { + class BreakerBox: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; @@ -169,7 +169,7 @@ class Scene910: public PalettedScene { protected: int _field90, _field92; public: - void subEBB05(int x, int y, int arg8, int8 argA); + void setupBreaker(int x, int y, int mode, int8 frameNumber); virtual bool startAction(CursorType action, Event &event); virtual void remove(); }; @@ -178,7 +178,7 @@ class Scene910: public PalettedScene { public: void subEBD26(int x, int y, int arg8, int8 argA); virtual bool startAction(CursorType action, Event &event); - void remove(); + virtual void remove(); }; class Object25: public NamedObject { @@ -186,25 +186,25 @@ class Scene910: public PalettedScene { public: void subEBBDC(int x, int y, int arg8, int argA); virtual bool startAction(CursorType action, Event &event); - void remove(); + virtual void remove(); }; - class Object12: public FocusObject { + class BreakerBoxInset: public FocusObject { Object13 _object13, _object14, _object15, _object16, _object17, _object18; Object13 _object19, _object20, _object21, _object22, _object23, _object24; Object25 _object25, _object26; public: Object13 _object27; Object28 _object28; - Common::String getClassName() { return "Scene910_object12"; } - void postInit(SceneObjectList *OwnerList = NULL); - void remove(); + virtual Common::String getClassName() { return "Scene910_object12"; } + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); }; class Object31: public NamedObject { public: NamedObject _object32; - void remove(); + virtual void remove(); virtual bool startAction(CursorType action, Event &event); void subED6EA(int frame); }; @@ -213,9 +213,9 @@ class Scene910: public PalettedScene { Object28 _object30; Object31 _object31; public: - Common::String getClassName() { return "Scene910_object29"; } - void postInit(SceneObjectList *OwnerList = NULL); - void remove(); + virtual Common::String getClassName() { return "Scene910_object29"; } + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); }; /* Items */ @@ -266,9 +266,9 @@ public: Object4 _object4; NamedObject _object5, _object6, _object7; Object8 _object8, _object9; - Object10 _object10; + BreakerBox _breakerBox; Object11 _object11; - Object12 _object12; + BreakerBoxInset _breakerBoxInset; FocusObject _object29; NamedObject _object30, _object31, _object32; Item1 _item1; @@ -282,12 +282,12 @@ public: Item17 _item17; ASoundExt _sound1, _sound2; - void postInit(SceneObjectList *OwnerList = NULL); - void remove(); - void signal(); - void process(Event &event); - void dispatch(); - void checkGun(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void checkGun(); void subE82BD(); void subE83E1(); }; @@ -321,10 +321,10 @@ public: Item8 _exitN; Common::Point _oldCoord; - void postInit(SceneObjectList *OwnerList = NULL); - void signal(); - void process(Event &event); - void dispatch(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); void synchronize(Serializer &s); }; @@ -413,9 +413,9 @@ public: int _v141A; int _v141C; - void postInit(SceneObjectList *OwnerList = NULL); - void signal(); - void dispatch(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); void synchronize(Serializer &s); }; @@ -434,10 +434,10 @@ public: Action1 _action1; VisualSpeaker _visualSpeaker; - void postInit(SceneObjectList *OwnerList = NULL); - void remove(); - void signal(); - void dispatch(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); }; class Scene940: public SceneExt { @@ -481,8 +481,8 @@ public: SpeakerGameText _gameTextSpeaker1; SpeakerGameText _gameTextSpeaker2; - void postInit(SceneObjectList *OwnerList = NULL); - void remove(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); }; } // End of namespace BlueForce -- cgit v1.2.3