From cffda7710c7c0ba720797dbb025048e21e821708 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 15 Sep 2012 17:57:08 +0200 Subject: GRAPHICS: Force alphaBits to 8 for 32bpp TGAs for now --- graphics/decoders/tga.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'graphics/decoders') diff --git a/graphics/decoders/tga.cpp b/graphics/decoders/tga.cpp index 0b2318e127..0c07770d75 100644 --- a/graphics/decoders/tga.cpp +++ b/graphics/decoders/tga.cpp @@ -145,7 +145,10 @@ bool TGADecoder::readHeader(Common::SeekableReadStream &tga, byte &imageType, by if (pixelDepth == 24) { _format = PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0); } else if (pixelDepth == 32) { - _format = PixelFormat(4, 8, 8, 8, attributeBits, 16, 8, 0, 24); + // HACK: According to the spec, attributeBits should determine the amount + // of alpha-bits, however, as the game files that use this decoder seems + // to ignore that fact, we force the amount to 8 for 32bpp files for now. + _format = PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); } else if (pixelDepth == 16 && imageType == TYPE_TRUECOLOR) { // 16bpp TGA is ARGB1555 _format = PixelFormat(2, 5, 5, 5, attributeBits, 10, 5, 0, 15); -- cgit v1.2.3