From ab039812e7d0a0202317c61a2cb64874e4d0c410 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 7 Feb 2011 17:52:38 +0000 Subject: COMMON: OSystem now has a PaletteManager svn-id: r55806 --- graphics/palette.h | 107 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 graphics/palette.h (limited to 'graphics/palette.h') diff --git a/graphics/palette.h b/graphics/palette.h new file mode 100644 index 0000000000..72db16a3d3 --- /dev/null +++ b/graphics/palette.h @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef GRAPHICS_PALETTE_H +#define GRAPHICS_PALETTE_H + +#include "common/noncopyable.h" + +/** + * The PaletteManager is part of the OSystem backend API and responsible + * for handling the (possibly emulated) "hardware" palette needed for + * many old games (e.g. in EGA and VGA mode). + * + * By itself it is a pure abstract class, i.e. an "interface"; you can + * use the OSystem::getPaletteManager() method to obtain an instance + * that you can use to perform actual palette modifications. + */ +class PaletteManager : Common::NonCopyable { +public: + virtual ~PaletteManager() {} + + /** + * Replace the specified range of the palette with new colors. + * The palette entries from 'start' till (start+num-1) will be replaced - so + * a full palette update is accomplished via start=0, num=256. + * + * The palette data is specified in interleaved RGBA format. That is, the + * first byte of the memory block 'colors' points at is the red component + * of the first new color; the second byte the green component of the first + * new color; the third byte the blue component, the last byte to the alpha + * (transparency) value. Then the second color starts, and so on. So memory + * looks like this: R1-G1-B1-A1-R2-G2-B2-A2-R3-... + * + * @param colors the new palette data, in interleaved RGBA format + * @param start the first palette entry to be updated + * @param num the number of palette entries to be updated + * + * @note It is an error if start+num exceeds 256, behaviour is undefined + * in that case (the backend may ignore it silently or assert). + * @note It is an error if this function gets called when the pixel format + * in use (the return value of getScreenFormat) has more than one + * byte per pixel. + * @note The alpha value is not actually used, and future revisions of this + * API are probably going to remove it. + * + * @see getScreenFormat + */ + virtual void setPalette(const byte *colors, uint start, uint num) = 0; + + /** + * Grabs a specified part of the currently active palette. + * The format is the same as for setPalette. + * + * This should return exactly the same RGB data as was setup via previous + * setPalette calls. + * + * For example, for every valid value of start and num of the following + * code: + * + * byte origPal[num*4]; + * // Setup origPal's data however you like + * g_system->setPalette(origPal, start, num); + * byte obtainedPal[num*4]; + * g_system->grabPalette(obtainedPal, start, num); + * + * the following should be true: + * + * For each i < num : memcmp(&origPal[i*4], &obtainedPal[i*4], 3) == 0 + * (i is an uint here) + * + * @see setPalette + * @param colors the palette data, in interleaved RGBA format + * @param start the first platte entry to be read + * @param num the number of palette entries to be read + * + * @note It is an error if this function gets called when the pixel format + * in use (the return value of getScreenFormat) has more than one + * byte per pixel. + * + * @see getScreenFormat + */ + virtual void grabPalette(byte *colors, uint start, uint num) = 0; +}; + +#endif -- cgit v1.2.3