From d163686d2d411043b87df92d4d8151eab4747ed3 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Mon, 19 Apr 2010 20:44:25 +0000 Subject: Document that the current Hercules mode thumbnail scaler code is pretty much aimed for SCUMM games. svn-id: r48736 --- graphics/scaler/thumbnail_intern.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'graphics/scaler') diff --git a/graphics/scaler/thumbnail_intern.cpp b/graphics/scaler/thumbnail_intern.cpp index 329cf71186..12048249f0 100644 --- a/graphics/scaler/thumbnail_intern.cpp +++ b/graphics/scaler/thumbnail_intern.cpp @@ -162,6 +162,10 @@ static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) { in = newscreen; } else if (width == 720) { // Special case to handle Hercules mode + // + // NOTE: This code is pretty SCUMM specific. + // For other games this code might cut off + // not only the menu, but also other graphics. width = 640; inHeight = 400; -- cgit v1.2.3