From 25aa19b2721e2f776d75219272217106817c95b3 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 15 Sep 2012 18:08:34 +0200 Subject: GRAPHICS: Reinsert attributeBits as a comment to the TGA-decoder --- graphics/decoders/tga.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'graphics') diff --git a/graphics/decoders/tga.cpp b/graphics/decoders/tga.cpp index 0c07770d75..c3b9d84055 100644 --- a/graphics/decoders/tga.cpp +++ b/graphics/decoders/tga.cpp @@ -148,7 +148,7 @@ bool TGADecoder::readHeader(Common::SeekableReadStream &tga, byte &imageType, by // HACK: According to the spec, attributeBits should determine the amount // of alpha-bits, however, as the game files that use this decoder seems // to ignore that fact, we force the amount to 8 for 32bpp files for now. - _format = PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); + _format = PixelFormat(4, 8, 8, 8, /* attributeBits */ 8, 16, 8, 0, 24); } else if (pixelDepth == 16 && imageType == TYPE_TRUECOLOR) { // 16bpp TGA is ARGB1555 _format = PixelFormat(2, 5, 5, 5, attributeBits, 10, 5, 0, 15); -- cgit v1.2.3