From ff9b1ccb57fad47b9bb32bb77c83a06c6fd75958 Mon Sep 17 00:00:00 2001 From: Borja Lorente Date: Sun, 31 Jul 2016 22:59:22 +0200 Subject: GRAPHICS: Add most of the documentation to MacWindowManager --- graphics/macgui/macwindowmanager.h | 68 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) (limited to 'graphics') diff --git a/graphics/macgui/macwindowmanager.h b/graphics/macgui/macwindowmanager.h index c25149c7f1..22731a142e 100644 --- a/graphics/macgui/macwindowmanager.h +++ b/graphics/macgui/macwindowmanager.h @@ -87,28 +87,96 @@ class Menu; typedef Common::Array MacPatterns; +/** + * A manager class to handle window creation, destruction, + * drawing, moving and event handling. + */ class MacWindowManager { public: MacWindowManager(); ~MacWindowManager(); + /** + * Mutator to indicate the surface onto which the desktop will be drawn. + * Note that this method should be called as soon as the WM is created. + * @param screen Surface on which the desktop will be drawn. + */ void setScreen(ManagedSurface *screen) { _screen = screen; } + /** + * Accessor method to check the presence of built-in fonts. + * @return True if there are bult-in fonts. + */ bool hasBuiltInFonts() { return _builtInFonts; } + /** + * Retrieve a font from the available ones. + * @param name Name of the desired font. + * @param fallback Fallback policy in case the desired font isn't there. + * @return The requested font or the fallback. + */ const Font *getFont(const char *name, FontManager::FontUsage fallback); + /** + * Create a window with the given parameters. + * Note that this method allocates the necessary memory for the window. + * @param scrollable True if the window has to be scrollable. + * @param resizable True if the window can be resized. + * @param editable True if the window can be edited. + * @return Pointer to the newly created window. + */ MacWindow *addWindow(bool scrollable, bool resizable, bool editable); + /** + * Add the menu to the desktop. + * Note that the returned menu is empty, and therefore must be filled + * afterwards. + * @return Pointer to a new empty menu. + */ Menu *addMenu(); + /** + * Set the desired window state to active. + * @param id ID of the window that has to be set to active. + */ void setActive(int id); + /** + * Mark a window for removal. + * Note that the window data will be destroyed. + * @param target Window to be removed. + */ void removeWindow(MacWindow *target); + /** + * Mutator to indicate that the entire desktop must be refreshed. + * @param redraw Currently unused. + */ void setFullRefresh(bool redraw) { _fullRefresh = true; } + /** + * Method to draw the desktop into the screen, + * It will take into accout the contents set as dirty. + * Note that this method does not refresh the screen, + * g_system must be called separately. + */ void draw(); + /** + * Method to process the events from the engine. + * Most often this method will be called from the engine's GUI, and + * will send the event to the relevant windows for them to process. + * @param event The event to be processed. + * @return True if the event was processed. + */ bool processEvent(Common::Event &event); + /** + * Accessor to retrieve an arbitrary window. + * @param id The id of the desired window. + * @return Pointer to the requested window, if it exists. + */ BaseMacWindow *getWindow(int id) { return _windows[id]; } + /** + * Retrieve the patterns used to fill surfaces. + * @return A MacPatterns object reference with the patterns. + */ MacPatterns &getPatterns() { return _patterns; } void drawFilledRoundRect(ManagedSurface *surface, Common::Rect &rect, int arc, int color); -- cgit v1.2.3