From eb28c5a09288e563011b11eafea1c772a7127e7f Mon Sep 17 00:00:00 2001 From: Bastien Bouclet Date: Sat, 28 Dec 2019 10:43:58 +0100 Subject: GUI: Use a dialog theme layout for the unknown game dialog --- gui/editgamedialog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gui/editgamedialog.cpp') diff --git a/gui/editgamedialog.cpp b/gui/editgamedialog.cpp index a1e368580f..60feac15d6 100644 --- a/gui/editgamedialog.cpp +++ b/gui/editgamedialog.cpp @@ -185,7 +185,7 @@ EditGameDialog::EditGameDialog(const String &domain) // _graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX"), "GameOptions_Graphics"); ScrollContainerWidget *graphicsContainer = new ScrollContainerWidget(tab, "GameOptions_Graphics.Container", "GameOptions_Graphics_Container", kGraphicsTabContainerReflowCmd); - graphicsContainer->setBackgroundType(ThemeEngine::kDialogBackgroundNone); + graphicsContainer->setBackgroundType(ThemeEngine::kWidgetBackgroundNo); graphicsContainer->setTarget(this); if (g_system->getOverlayWidth() > 320) -- cgit v1.2.3