From b43a53f74d0dbbd8f74ba64a2548c0005ae5442b Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 29 Jan 2005 18:04:34 +0000 Subject: Move more text editing code into class EditableWidget; ListWidget now has all the editing capabilities of EditTextWidget svn-id: r16694 --- gui/launcher.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gui/launcher.cpp') diff --git a/gui/launcher.cpp b/gui/launcher.cpp index d923136782..07acdad6ee 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -303,7 +303,7 @@ void EditGameDialog::open() { void EditGameDialog::close() { if (getResult()) { - ConfMan.set("description", _descriptionWidget->getString(), _domain); + ConfMan.set("description", _descriptionWidget->getEditString(), _domain); Common::Language lang = (Common::Language)_langPopUp->getSelectedTag(); if (lang < 0) @@ -389,7 +389,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat case kOKCmd: { // Write back changes made to config object - String newDomain(_domainWidget->getString()); + String newDomain(_domainWidget->getEditString()); if (newDomain != _domain) { if (newDomain.isEmpty() || ConfMan.hasGameDomain(newDomain)) { MessageDialog alert("This game ID is already taken. Please choose another one."); -- cgit v1.2.3